There's two main categories of books I'd like to see come from the new edition.
1. Faction/Lore Books: I'd love for more details on how Kindred organize around the world. Things like the Ashirra, Laibon, and even the Wan Kuei/Kuei-Jin all fascinate me. I know there's some controversy surrounding the game's past attempts at a broader cultural approach, but hopefully it can be done in a more respectful way this time around. I'd also love to see some stuff about the Second Inquisition and Sabbat, but I don't find myself as naturally drawn to them as I do the others.
2. Mechanics Books: I'm pretty much entirely new to the game and larger World of Darkness outside of a few glimpses at an old game story when I was in middle school. Trying to run my first chronicle has been challenging to say the least. The game doesn't really give new players or storytellers the tools they need to confidently tell a story unique to them and their experiences and the community as a whole doesn't really seem to have uniform advice or guidelines to help new consumers besides "do what feels right" which is...rather unhelpful when you have no previous exposure to the game or product line.
A few books on running games in different time-frames would also be really nice, but those two categories should take priority in my opinion.
1. Faction/Lore Books: I'd love for more details on how Kindred organize around the world. Things like the Ashirra, Laibon, and even the Wan Kuei/Kuei-Jin all fascinate me. I know there's some controversy surrounding the game's past attempts at a broader cultural approach, but hopefully it can be done in a more respectful way this time around. I'd also love to see some stuff about the Second Inquisition and Sabbat, but I don't find myself as naturally drawn to them as I do the others.
2. Mechanics Books: I'm pretty much entirely new to the game and larger World of Darkness outside of a few glimpses at an old game story when I was in middle school. Trying to run my first chronicle has been challenging to say the least. The game doesn't really give new players or storytellers the tools they need to confidently tell a story unique to them and their experiences and the community as a whole doesn't really seem to have uniform advice or guidelines to help new consumers besides "do what feels right" which is...rather unhelpful when you have no previous exposure to the game or product line.
A few books on running games in different time-frames would also be really nice, but those two categories should take priority in my opinion.
Comment