Hey All!
I suspect this is something that folks have asked before, but I couldn't seem to find anything, so here I go.
Playing some V20, doing something ghoul - specifically revenant - focused. The subject of the Rafastio comes up. Here is the thinking: The Rafastio are meant to be witches, but without a vampire domitor to grant access to higher level Disciplines, their Thaumaturgy is capped at 1. Not the most impressive spellcasters, I think you would agree. Clearly, they need access to other forms of magic. I would like people's opinions on these points:
1) Allow a Rafastio to Awaken and make them a Verbena? I think not. Having revenant powers AND being a True Mage sounds a little over-powered. I would think that those rare Rafastio who Awaken would replace being a revenant with being a Mage (losing their Disciplines and slow aging). Sound fair?
2) Allow a Rafastio to be both a revenant and a Sorcerer (drawing on Sorcerer Revised)? That seems permissible, but the question of character creation arises. Create a Revenant first, then add Sorcerer traits? Create a basic Revenant and simply allow the purchase of Hedge Magic in game with exp? Or create a Sorcerer and then have the player pay for a Revenant "Merit" in same way that Ghoul is a Merit for Mages? The question then becomes how much would such a Merit cost? The max of 7 seems reasonable, but what do others think?
3) Regardless of whether a Rafastio is a Sorcerer or a Mage (as in, retaining their Revenant abilities), how would the Rafastio Weakness play into it? Would modifying Discipline rolls translate to modifying Sphere and Hedge Magic rolls? Maybe? Or is that too crippling? On the other hand, would saying that the Weakness only applies to Disciplines be too easily ignored as the Rafastio comes to rely on other magic in lieu of the "capped at 1" Disciplines?
I hope I've been clear. If anyone has any views, or would simply like clarification, please let me know!
I suspect this is something that folks have asked before, but I couldn't seem to find anything, so here I go.
Playing some V20, doing something ghoul - specifically revenant - focused. The subject of the Rafastio comes up. Here is the thinking: The Rafastio are meant to be witches, but without a vampire domitor to grant access to higher level Disciplines, their Thaumaturgy is capped at 1. Not the most impressive spellcasters, I think you would agree. Clearly, they need access to other forms of magic. I would like people's opinions on these points:
1) Allow a Rafastio to Awaken and make them a Verbena? I think not. Having revenant powers AND being a True Mage sounds a little over-powered. I would think that those rare Rafastio who Awaken would replace being a revenant with being a Mage (losing their Disciplines and slow aging). Sound fair?
2) Allow a Rafastio to be both a revenant and a Sorcerer (drawing on Sorcerer Revised)? That seems permissible, but the question of character creation arises. Create a Revenant first, then add Sorcerer traits? Create a basic Revenant and simply allow the purchase of Hedge Magic in game with exp? Or create a Sorcerer and then have the player pay for a Revenant "Merit" in same way that Ghoul is a Merit for Mages? The question then becomes how much would such a Merit cost? The max of 7 seems reasonable, but what do others think?
3) Regardless of whether a Rafastio is a Sorcerer or a Mage (as in, retaining their Revenant abilities), how would the Rafastio Weakness play into it? Would modifying Discipline rolls translate to modifying Sphere and Hedge Magic rolls? Maybe? Or is that too crippling? On the other hand, would saying that the Weakness only applies to Disciplines be too easily ignored as the Rafastio comes to rely on other magic in lieu of the "capped at 1" Disciplines?
I hope I've been clear. If anyone has any views, or would simply like clarification, please let me know!
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