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  • #16
    Originally posted by Penelope View Post
    CTPhipps this is great!! Super busy with rl stuff but can’t wait to read my copy.
    Looking forward to your thoughts!

    Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.


    • #17
      So, the book confirm regular werewolfs claws cause superficial damage in 5verse. >_>


      • #18
        Originally posted by blailton View Post
        So, the book confirm regular werewolfs claws cause superficial damage in 5verse. >_>
        I don't remember a werewolf in the book.

        There's a gimp with a battle ax!

        Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.


        • #19
          Werewolves are all over the place in the Milwaukee section, and the Streets Werewolves are much weaker than the Werewolves in the Corebook.


          • #20
            Originally posted by DifferentJustin View Post
            Werewolves are all over the place in the Milwaukee section, and the Streets Werewolves are much weaker than the Werewolves in the Corebook.
            Ah, yes, I didn't have any werewolves attack in my version. They're background noise.

            But thanks for pointing that out.

            Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.


            • #21
              Power Prey thoughts

              1. Power Prey is an excellent low-level superhero story, which is an interesting way to frame the story because it does feel like its Superhero Horror to an extent. This is a weird term I know but it is meant with great affection since I LOVE superheroes. This is about halfway between Batman and Saw which I think is what makes it actually an effective story. You have the supervillain (Redwood), you have his house of death traps, you have the hostages that he's taken, you have the threat to the superheroes' secret identity, and the extra players in the story who could shake things up.

              2. I absolutely love the character of Walter Nash. I think he's just the right amount of sleaze, intelligence, power, and prestige to make a fantastic villain for the players. Too many villains are just evil when the best have some admirable qualities or are people that would be fun to talk to. It's why Modius, Lodin, and Juggler are immortal. I unironically think Sir Walter Nash should be the new Prince of Chicago or a candidate just because he's so irredeemably hateable. No slight on Kevin Jackson.

              Easily the best character in this book.

              3. Despite this, Walter Nash could be removed from this story without affecting a goddamn thing, which is a shame. Really, he has nothing to do with this despite the fact that he killed Redwood's daughter. Really, it could have been any Kindred who fed JUST ENOUGH to keep a vessel alive and assumed, "Oh, they'll be fine." Really, this is probably something that happens to a lot of Kindred and they just don't know it.

              I think the story would benefit from making Walter actually more on top of this than it seems. Maybe having him Dominate Redwood or manipulate him behind the scenes after the first FAILED attempt at blackmail. Or maybe Walter wants the PCs to take out Redwood but has the plan to seize Redwood's files afterward to use them to become powerful enough to get back into Chicago's Harpies. Either way, I feel a confrontation at the end of the Chronicle with Walter is a necessity.

              4. The battle-ax wielding gimp is totally unnecessary but still hilarious. I also like that he's Walter's battle ax wielding gimp and you can just look at the guy and go, "Yeah, you know, it doesn't make sense for Redwood but I buy it from Walter."

              5. Some random continuity bits, I would add "Sir" to Walter Nash's titles because it was on the original Jyhad Card. I would also make it clear that it's wholly an affection or something Lodin gave him that is utterly meaningless but makes him feel like he can hang with the old school Ventrue better. I would also actually make his status as "Prince of Chicago" something that has SOME merit but not in any meaningful way.

              Imagine, for instance, that Lodin had to make international trips to London or other cities on Camarilla business. Now, normally, he would leave things in the command of Neally but Lodin has one consistent trait through every edition and that is he is an enormous asshole. So Lodin had a habit of appointing Walter Nash as Regent while he was gone. Walter believes this is because Lodin saw him as an heir apparent and right hand man. When, in actuality, it is because Lodin knew that Ballard or Capone might seize power while others might think Neally COULD replace Lodin without incident. So, he chose the biggest asshole in the Ventrue Clan that NO ONE would want as Prince.

              (Lodin considered Jacob Schumpeter for the same role but realized that Jacob would probably get himself killed with his rampant misogyny against the wrong Elder while Walter would just piss people off).

              6. The Night's Cross was introduced in The Chicago Folio and I really liked them as a kind of WASP Midwestern version of the Inquisition. I made my version a lot more racist and awful because, why not, and think they add a good deal to this story. I would think the willingness of Redwood to abuse collateral damage could be used to actually have the PCs talk it out with them, though.

              But yes, I hope these guys continue to show up in future supplements.

              7. I've already talked with multiple people and it seems if this book has one weakness, it's the fact people were confused by the Touchstones section where they thought, "Oh, I have to have one of my players have something like this? None of the players have someone like this!" I'm like, "No, no, this is a bit confusing and could have been using for someone else. No, just use any mortal the players are fond of or just invent one if they have High Humanity. Oh my God, Cindy your favorite vessel or Mandy the waitress at the Succubus Club is missing!" I also had the chopped up remains of an acquaintance of the PCs delivered in a cooler.

              Why? Not because the PCs will 100% "care" but because it's to illustrate Redwood is evil and doesn't care about hurting regular humans. The various scenarios around Touchstones should be more clearly curated as being flexible to the campaign even if I like all the ideas. YMMV.

              8. I like the fact that Redwood has set up his mansion as basically the Riddler's hideout or Jigsaw's. He's got this whole plan of the PCs coming through his mansion slowly while he taunts them, uses deathtraps, and psychologically abuses them. You can totally run it that way and it would be a fun game.

              HOWEVER, I *LOVE* that the Chronicle also says that Redwood's plan is stupid as fuck and the PCs can easily derail it in any number of ways. If the PCs have Obfuscate, he's utterly fucked. If the player characters just climb up the side of the building, he's utterly fucked. They can actually CALL THE COPS and while this isn't a great idea, if they have a cellphone jammer or cut the power to his place then he's utterly fucked and they can just grab his blackmail material.

              Redwood has leverage in one of the PC's touchstones but he hasn't thought about the fact that if any harm comes to them then they have NO REASON not to just break his neck.

              9. I make the company that Redwood works for a subsidiary of Pentex. Small bit there.
              Last edited by CTPhipps; 11-22-2020, 10:38 PM.

              Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.


              • #22
                The Dying Fields

                1. I am considering doing a "Where I Read" of this book but I think I should maybe delay that for a few months until everyone has had a chance to read it.

                2. As stated by Matthew Dawkins, this is an homage to Children of the Corn, the Wicker Man, and other, "Rural Horror" stories where you drive up to some isolated place and discover some sinister cult or hillbilly horror. It's as old as, at least The Shadow over Innsmouth and I note was the subject of the exceptionally good Resident Evil 4 even if that game didn't have Claire Redfield or Jill Valentine.

                3. The Dying Fields takes place in a tiny town outside of Chicago and is, mostly, believable as a "normal" but insular community that the players won't automatically assume is filled with the Sawyer family of Texas Chainsaw Massacre. They are prone to killing people with a human sacrifice but they give the argument that they're "outsiders" so they don't count.

                4. I really like the conceit that the player characters are stuck in the town as long as a single supernatural being is unwilling to leave the place. It means that the player characters have to either use their words to get the local Anarchs and Camarilla to leave with them or kill everyone in town but themselves.

                5. I was a big fan of the Goblin Roads as introduced in Beckett's Jyhad Diary. I was afraid a lot of those plots would be dropped with the advent of 5th Edition. Instead, Matthew Dawkins has done a fantastic job of re-incorporating the stuff introduced there into the main canon to be followed up on. Maybe the Goblin Roads are artificial and exist PURELY to contain this creature.

                Eh? Maybe?

                6. What is the god of Willerton? Is it a Drowned Methuselah? Is it a Mega-Bane that the Uktena bound? Is it a Earthbound like Kupala? Is it the Tzimisce Antedeluvian? That would be an interesting story by itself. Is it just an old as dirt Kindred being kept there through some other fashion? The book never clarifies and I kind of wish they'd given more hints. However, no one knows and that's terrifying by itself.

                Some suggestions on my end:

                * Khalid: The Nosferatu ancient was captured by Dusable and Erichtho when he became feral and close to wightdom.
                * Menele: For maximum irony's sake.
                * Mictlantecuhtli from Diablerie: Mexico. He awoke, killed the Anarchs planning to eat him, and came north to explore Chicago only to get captured by local Dreamspeakers.
                * Lucian: He's 2000 years old and a Gangrel so that ONE time he rested in the wrong soil.
                * A very pissed off Native American vampire.
                * No one. The god is a product of the mind of a deranged hippie.

                One thing I like is the idea the god isn't necessarily a god or a worldbeater (Micltantechuhtli or Menele aside) but is just a vampire that can reach out vaguely with his mind.

                7. I love that the leader of the biker gang that is located in Willerton is a Indian American instagram celebrity, which is far from your typical Anarch stereotype.

                8. Points that the villain is a ghoul and a hippie, not a vampire.

                Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.


                • #23
                  Just read Power Prey. Pretty cool adventure. Both Nash and Redwood are pretty morally bankrupt characters.

                  CTPhipps what would you do to tie all four of these adventures together into a coherent storyline?

                  “No one holds command over me. No man, no god, no Prince. Call your damn Hunt. We shall see who I drag screaming down to hell with me.” The last Ahrimane says this when Mithras calls a Blood Hunt against her.


                  • #24
                    Originally posted by Penelope View Post
                    Just read Power Prey. Pretty cool adventure. Both Nash and Redwood are pretty morally bankrupt characters.
                    Yes, they are really scummy ones. I actually think Nash is one of the better NPCs for fitting into that classic 1st Edition, "Charismatic, Charming, but awful" mold.

                    CTPhipps what would you do to tie all four of these adventures together into a coherent storyline?
                    OOoo, definitely a great idea for a post.

                    How I integrated Let the Streets Run Red's Chronicles

                    There's a loose plot going through the books anyway roughly related to Kevin Jackson and Maxwell, I think that's possible to hide on. If I were to try to wrap it all together then here is how I would do it with Maxwell as the Big Bad.

                    Note: Some of my changes do impact the plot significantly but I do think make for a more interesting and integrated campaign. You be the judge if you think they're for the best or not.

                    Power Prey

                    1. Redwood believes that his daughter died randomly of a tragic accident. She did not. Maxwell noted that Redwood was an excellent candidate for waging the kind of information-based and financial warfare that most Kindred are unfamiliar with. Maxwell proceeded to make a deal with Walter Nash and ordered him to drain Redwood's daughter close to death. Maxwell then dominated Redwood and proceeded to instill in him a number of commands as well as a horrifying obsession with Kindred. Maxwell also put him in touch with the Night's Cross that he has armed with a lot of weaponry while keeping their leadership dominated.

                    2. What is Maxwell's goal?: Maxwell wants Redwood to raise a big enough stink in Chicago to make Kevin Jackson look weak on protecting the Masquerade and dealing with hunters. Maxwell is fully capable of destroying the Night's Cross at any given point but has created them as a False Flag operation that when they strike, they will panic the Kindred of Chicago and he will knock them down. Maxwell is also getting copies of all of Redwood's files so he has ample blackmail material on a large number of Chicago Kindred. Always a plus.

                    3. How does Nash fit in? Walter Nash would very much like to be Prince of Chicago himself and not a black "thug" like Kevin Jackson. Walter Nash knows a good deal when it comes him and while Maxwell is still someone who rankles his racist impulses, at least Maxwell is an Elder. He also thinks that the bribe of a return to his "prominance" is too good an opportunity to pass up. Maxwell has promised to make him Seneschal of Chicago. Ironically, Walter doesn't realize Maxwell plans to betray him just the same as the reverse. Maxwell would never trust one of Lodin's brood with such a lofty office and will probably reward any PC that kills him.

                    4. Will the PCs figure it out?: The PCs might find some leads if they hand over Redwood's computers to an expert like Bobby Weatherbottom or have tech skills themselves. They may also note the Night's Cross popped out of nowhere and seems to have a lot of information that they really shouldn't. Redwood's family may also note that he was visited numerous times by a well-dressed black man they didn't know but that's hardly a clue. They may also find out that Redwood has been using satellite monitoring to track the movements in and out of Willerton.

                    The Dying Fields

                    1. As stated, I drop a clue in Redwood's files that he was doing an exceptionally large amount of monitoring of the town of Willerton. Satellite images, phone taps, weird geographic analysis, and construction information. It makes the town seem a lot more important and that is the best way to start things out.

                    2. Maxwell believes (erroneously?) that Willerton is where his ancestor, Menele, is sleeping. He has come to the elaborate conclusion that his former master has gone into torpor there with powerful magic keeping him safe from the Beckoning. Either that or the Uktena imprisoned a powerful elder there.

                    3. Maxwell wants to learn the identity of the Methuselah imprisoned there and possibly how to weaponize this as a tool in the Jyhad. Maxwell is one of the few Kindred of Chicago who knows about Menele and Helena's Jyhad--part of the reason why he hasn't set up shop in Chicago proper. He doesn't know MUCH about Helena but knows enough that he believes he has to figure out a way to lure her here and then trap her. Oddly enough, this is a plan that might actually work.

                    4. Unfortunately, for Maxwell, he did not count on one of his couriers deciding to take a short cut through Willerton to avoid the Goblin Roads' nastier parts while carrying messages between himself and Prince Decker of Milwaukee. This operative knows more than he probably should and Maxwell is less than pleased.

                    5. Who is Maxwell's Courier? For the sake of tying things together, I make Arthur Caldwell from Rusted Jungle to be Maxwell's courier. The Anarch is Presenced (rather than Dominated) as Maxwell has convinced him that overthrowing Kevin Jackson is worth allying with a hardcore Camarilla Elder like Maxwell.

                    6. Maxwell has nothing to do with the cult, which makes it a bit humorous that he ran into a strange bunch of nutters making blood sacrifices to the fields.

                    7. If it is Menele, the players have an opportunity of making psychic contact with him and learning a VAST amount of Chicago information. He has bound himself to protect himself from Troile's call and will happily promise them great rewards once the Beckoning has passed and he needs blood to re-awaken.

                    Innocence in Blood

                    1. Prince Decker is not a fan of Kevin Jackson. He dislikes Jackson's attempts to make peace with the Lupines after the events of Under a Blood Red Moon and also considers him an upstart Ventrue too young for his position. Jackson's treatment of the Wolf Pack and Gangrel in general has also been taken (correctly) as a deliberate snub of the Milwaukee Prince. Decker could probably become Prince of Chicago himself were he wanting the hassle.
                    Maxwell has thus made entreaties to Decker about forming an alliance with a "zero tolerance" policy regarding Lupines as well as Masquerade breaches. Decker isn't exactly convinced but is willing to hear the Brujah out.

                    2. Maxwell actually takes direct interest in the PCs at this point in the story since they've indirectly bumped into multiple parts of his plan. Rather than try to eliminate him, he actually wants to use them. Using his pawns in either the Camarilla or the Anarchs (Sharpe or Caldwell), he attempts to send them to Decker as a personal favor for the cause. Decker is fully aware of who their real master is but doesn't care as long as the job gets done.

                    3. The premise is that Hope was caught being filmed during a botched feeding that killed a mortal. Decker is very harsh on this and it's both the death of a mortal AND a Masquerade breach. As such, she's fled to Indianapolis to take refuge with the Setites and Anarchs. The Setites fully intend to tear her brain to pieces and lower her Humanity, though.

                    4. What is Maxwell's goal: Maxwell wants the PCs to go into Indianapolis as independent operators not directly tied to him or Decker in order to retrieve Decker's childe. It's a pretty straight forward deal from his part as he assumes the PCs won't go off-script to, say, leave Hope there or take her away to safer pastures. If they do bring back Hope to Decker, he will reward the PCs appropriately but his real payment is that he will recognize Maxwell as Prince of Chicago should he carry out his coup. That will go a long way to legitimizing Maxwell's takeover.

                    4. If you want to make Maxwell REALLY devious, you can have him as the guy behind Hope killing an innocent in the first place. Like with Redwood, you show him to be a genius schemer.

                    Rusted Jungle

                    1. It's now the climax of the story with Maxwell's coup about to be carried out. Rather than just focusing on taking over Gary, it's really just Gary is where things go catastrophically off the rails for Maxwell's plot.

                    2. Maxwell plans to attack the Succubus Club, Blue Velvet, and the havens of multiple Kindred with the Night's Cross. Unfortunately, Maxwell as coordinating with the Dominated (not presenced) Arthur Caldwell. Within a few nights of launching the attacks, Arthur suddenly broke Maxwell's control and took a van full of weapons and plans to the Anarchs.

                    3. How did Arthur break Maxwell's control?: Call it sappy but I actually like the idea that Arthur has the True Love pt. 1 for Allicia. When Arthur realized Allicia would die at the hands of the Night's Cross as part of the plot and the Anarchs blamed for breaking the Masquerade, he managed to throw off the Elder's control. He knows a lot more than he actually remembers and need someone to shake those memories clean.
                    Thus Arthur is a bigger target than the Anarchs as a whole.

                    4. Gary PD: The Gary PD is an additional wildcard in all of this as well as Gregory Stephens has picked up the fact that Maxwell has been building an enormous arsenal and arming terrorists in the region for the start of a new Kindred war. Gregory is of mixed feelings because while less vampires is good, innocents are often caught in the crossfire.

                    Thus PCs may get a hint of what's going on if they steal their files.

                    5. Sullivan Dane: Sullivan Dane is in his sixties now but in superhuman physical shape due supernatural forces (as well as a protein diet supplemented by steroids). He has been investigating the Night's Cross due to the excessive collateral damage as well as inconsistent association with the Second Inquisition. He's determined Maxwell is the party responsible and is closing in on the Brujah Elder.

                    Sadly, he's not quite as close to the Society of Leopold and Second Inquisition as he used to be. As such, he's reliant on his ties with Gregory Stephens and possibly turning vampires against each other. I introduced him tracking down clues in Innocence in Blood.

                    6. The climax against Maxwell should be the case where they can join his cause and let him take down Kevin Jackson or an explosive finale where they can potentially go after him with allies like the Anarchs, Milwaukee Kindred, Gary PD, Sullivan Dane, or others.
                    Last edited by CTPhipps; Today, 06:35 PM.

                    Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.