Originally posted by IllithidActivity
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V5 Vampire Companion
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Originally posted by JRRParker View Post
The other point I found odd was that mortals and ghouls were given the same attribute spread as vampires, which was not the case in prior editions nor really in keeping with the mortals present within the backgrounds of the core rulebook. Given that this makes for a somewhat more level field of play for mixed stories, I'm not sure I like that for extended play, even though it's what I did for my group's embrace session.
Throw me/White wolf some money with Quietus: Drug Lord, Poison King
There's more coming soon. Pay what ya want.
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Originally posted by RadioFreeDeath View PostHow does the Ravnos ability work with torpor? Is Torpor basically just Ravnos death?
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Originally posted by IllithidActivity View Post
While it's not at all described, if I were the ST I would rule that being in Torpor counts as one single "sleep" and so you haven't slept in the same place more than once. You slept for a very long time, once. It's fiddly but I think a better option than all Ravnos burning up while they're out for a month.
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Kind of sad that the Salubri write up was focused on the Seven rather than the Antitribu. After about two decades I'd have expected them to now have an established, if minor, place in the setting. Probably helping organise the rtemnants of the Sabbat considering that the vast majority of them were far too young to feel the Beckoning. I just felt like there was this great concept for a Clan of fallen knights/bandits that was ignored for the same ting again.
Also not a fan of the new Bane, enforced concentualism just clicked for me whereas this doesn't.
As for the rest I have no real feelings one way or the other. I'm not on board with the Tzimisce having dominate, but I wasn't really attached to the Clan and can ignore it. For the rest I'll have to wait until I can do more than skim it, which due to work will be in a few days.
Blue is sarcasm.
If I suggestion I make contradicts in-setting metaphysics please ignore me, I probably brought in scientific ideas.
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Looking at it again, the Lasombra Clan Merit seems ripe for exploitation. Once per session a coterie-mate can add two successes to a roll, and then call the roll a messy critical. Adding two successes in exchange for some kind of bestial act is probably worth it in times of need, but more importantly a messy critical is still a critical, which means you can guarantee the triggering of certain crit-only effects like ending a frenzy with Quell the Beast or creating a perfect memory with The Forgetful Mind.
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Chimestry has always been abit speed bumpy The only real loss is a "do damage with illusions" power which I'd probably house rule in. I'm also thinking of house ruling Ravnos as Fortitude, Presence, Obfuscate since I am not sure how well Animalism matches with them.
Salubri-I think EVERYONE wants to murder you makes more sense for their fallen state than the "Everyone listened to the tremere"
Tzim as full dragons I like maybe some future Dragon themed amalgams
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Originally posted by TwoDSix View PostKind of sad that the Salubri write up was focused on the Seven rather than the Antitribu. After about two decades I'd have expected them to now have an established, if minor, place in the setting. Probably helping organise the rtemnants of the Sabbat considering that the vast majority of them were far too young to feel the Beckoning. I just felt like there was this great concept for a Clan of fallen knights/bandits that was ignored for the same ting again.
Also not a fan of the new Bane, enforced concentualism just clicked for me whereas this doesn't.
In fact, the Crimson Wedding that sealed the alliance between the Cam and the Ashirra was officiated by a Salubri Healer as the Ashirra protected the Healers for centuries.
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