Power Prey NPC: Paul Sterry a.k.a Redwood

Type: NPC
Synopsis: Paul Sterry is a computer genius and millionaire who lost his daughter to the fangs of Walter Nash. He is now obsessed with punishing the undead.
Analysis: The central antagonist of Power Prey. I have to say that I have mixed feelings about Paul Sterry as he's a somewhat flat character but that doesn't mean he's a BAD character. He certainly works as the opponent of the Chronicle and his mono-focus on his revenge means that he's probably not going to show up as a long-term character.
Indeed, part of what makes Paul Sterry work is the fact that there's really no third option with dealing him. I encourage my player characters to often come up with unconventional and non-violent solutions to their problems. Not necessarily more MORAL solutions as blackmail, bribery, mind-control, and other things are all things I encourage them to develop as skills. As a die-hard First Edition V:TM player, I encourage my players to think in terms of the Jyhad and how they can become players themselves. If they just rip the head off of someone then they're probably not getting an "S" ranking on their score. However, Paul is a character that really is dealt with best by killing him and that would qualify as a twist in my game.
However sympathetic Paul used to be, he's now a monster and will kill vampires as well as their servants plus any collateral damage it requires for as long as he continues to live.
Psychologically speaking, I think what the game does well is imply that Paul is actually completely lost to the feeling of power that he gets from hunting creatures that have made him feel small and insignificant. Paul is implied to have been a conspiracy theorist and "tech bro" that was a faux alpha male before he discovered vampires exist. Basically, the sort of Silicone Valley Trump supporter that is overcompensating for his high school nerd days.
The existence of vampires challenges who he thought he was and he hates them not so much because they hurt his family but because they made him feel weak. It's why he's doing his whole "supervillain" thing because it puts vampires in his power. It's also resulted in him terrifying and abusing his remaining family because it's not about his actual LOSS but how said loss made him FEEL. It's an interesting bit of nuance.
Paul doesn't want to be a vampire because he's not jealous of the undead and is quite aware of their many curses. He's just angry that they've shown him that he's not nearly as powerful or cool as he thought he was. I do think he could be the basis for a more interesting kind of hunter if the PCs foolishly let him get away or give him to Walter Nash as a ghoul (because Nash is stupid enough to try to keep him around as a weapon). Oddly, I'd use Oscar Isaac's character from Ex Machina (see above) as a basis for him as he was just the sort of bully nerd that Paul embodies.
Paul is a hunter whose weapon is information and the keyboard, which makes him even more dangerous than your typical hammer and stake hunter.

Type: NPC
Synopsis: Paul Sterry is a computer genius and millionaire who lost his daughter to the fangs of Walter Nash. He is now obsessed with punishing the undead.
Analysis: The central antagonist of Power Prey. I have to say that I have mixed feelings about Paul Sterry as he's a somewhat flat character but that doesn't mean he's a BAD character. He certainly works as the opponent of the Chronicle and his mono-focus on his revenge means that he's probably not going to show up as a long-term character.
Indeed, part of what makes Paul Sterry work is the fact that there's really no third option with dealing him. I encourage my player characters to often come up with unconventional and non-violent solutions to their problems. Not necessarily more MORAL solutions as blackmail, bribery, mind-control, and other things are all things I encourage them to develop as skills. As a die-hard First Edition V:TM player, I encourage my players to think in terms of the Jyhad and how they can become players themselves. If they just rip the head off of someone then they're probably not getting an "S" ranking on their score. However, Paul is a character that really is dealt with best by killing him and that would qualify as a twist in my game.
However sympathetic Paul used to be, he's now a monster and will kill vampires as well as their servants plus any collateral damage it requires for as long as he continues to live.
Recommended Change: One thing I might encourage is to play up the tragedy of Paul's life by making his daughter still alive and in a coma. Maybe Paul keeping her alive with regular gifts of vampire blood. The players might be encouraged to Embrace her to wake her up or perhaps to turn over Walter Nash to quell his vengeance. Neither of these will work, though, because it's not about his daughter anymore.
Obviously, I also think erasing his memories of the past year and his hatred of vampires should be practically impossible.
Paul doesn't want to be a vampire because he's not jealous of the undead and is quite aware of their many curses. He's just angry that they've shown him that he's not nearly as powerful or cool as he thought he was. I do think he could be the basis for a more interesting kind of hunter if the PCs foolishly let him get away or give him to Walter Nash as a ghoul (because Nash is stupid enough to try to keep him around as a weapon). Oddly, I'd use Oscar Isaac's character from Ex Machina (see above) as a basis for him as he was just the sort of bully nerd that Paul embodies.
Paul is a hunter whose weapon is information and the keyboard, which makes him even more dangerous than your typical hammer and stake hunter.
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