My friends and I are starting a V5 game, with me as Storyteller. We're unsure how to handle the establishment of thralls and ghouls post-character creation.
Does it require the expenditure of experience points to go out into the world and find a suitable person, turn them into a ghoul, and establish a blood bond on them, after character creation? It's hard to reconcile for us if that's the case, because there should be nothing stopping a character narratively from going out and doing that essentially as often as they want and the only thing stopping them is not having enough Experience Points out of character.
"How come you've never made any ghouls?"
"Well, my lord, it would slow down my acquisition of Disciplines."
And if it doesn't cost anything after character creation, it would seem like a waste to purchase them before the chronicle starts. Better to put those points into something else and make the retainers for free once play has started, right?
I'd appreciate insight or tips!
Does it require the expenditure of experience points to go out into the world and find a suitable person, turn them into a ghoul, and establish a blood bond on them, after character creation? It's hard to reconcile for us if that's the case, because there should be nothing stopping a character narratively from going out and doing that essentially as often as they want and the only thing stopping them is not having enough Experience Points out of character.
"How come you've never made any ghouls?"
"Well, my lord, it would slow down my acquisition of Disciplines."
And if it doesn't cost anything after character creation, it would seem like a waste to purchase them before the chronicle starts. Better to put those points into something else and make the retainers for free once play has started, right?
I'd appreciate insight or tips!
Comment