Announcement

Collapse
No announcement yet.

V5 in Dark Ages: Any Attempts?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • V5 in Dark Ages: Any Attempts?

    Hi.
    Im thinking about starting a chronicle of V5 set in the dark ages, but I wanted to know if any of you have tried that and, of course, any personal experiences or feedback. I'm not really interested in the lore, or the presence of elders, but the actual mechanics (handling touchstones, humanity, combat, resonances, etc).

    Can you tell me anything about it?

  • #2
    Armour is literally useless for vampires in v5, how am I going to accomplish my dreams of playing a vampire knight, huh?


    Throw me/White wolf some money with Quietus: Drug Lord, Poison King
    There's more coming soon. Pay what ya want.

    Comment


    • #3
      Originally posted by MyWifeIsScary View Post
      Armour is literally useless for vampires in v5, how am I going to accomplish my dreams of playing a vampire knight, huh?
      Was armor useful in dark ages?

      Comment


      • #4
        Less than reality, but enough to be worthwhile mechanically, especially DAV20's updated rules. up to 6 dice of protection I believe. In V5 it might... help you intimidate people? That's all it's good for if you're a vampire.


        Throw me/White wolf some money with Quietus: Drug Lord, Poison King
        There's more coming soon. Pay what ya want.

        Comment


        • #5
          The V20DA Disciplines are the best versions so far (including V5). I'd just use that ruleset.

          You could port over the V5 Humanity system, but DA has a much bigger role for Roads, so you'll lose a lot of that flavour by doing so.

          Comment


          • #6
            I was thinking about treating armor like extra health levels, perhaps? Light armor one, medium two, heavy three? Something like that...

            Comment


            • #7

              Originally posted by Argonot View Post
              I was thinking about treating armor like extra health levels, perhaps? Light armor one, medium two, heavy three? Something like that...
              From a storytelling/realism perspective, that doesn't really capture how useful armour is.
              From a gameplay perspective, that's a bit weird, because so many attacks ignore armour.

              The closest thing I'd say to getting armour to work in V5 with the system you've described is to have armour add to the difficulty to hit. IE you need two successes to hit someone in light armour, three for heavy armour, four for.... but then that's too strong. Perhaps you could have armour reduce the damage done? Perhaps, since rolls are generally Attribute+Skill+weapon VS Attribute+skill+weapon you could also add armour to each person's roll, as armour would also give you an offensive advantage realistically (Not needing to block a strike because you know the armour will take it, so you just attack while your opponent has left themselves open)


              Originally posted by adambeyoncelowe View Post
              The V20DA Disciplines are the best versions so far (including V5). I'd just use that ruleset.

              You could port over the V5 Humanity system, but DA has a much bigger role for Roads, so you'll lose a lot of that flavour by doing so.
              Oi if we just went for -this edition did things better- then nobody'd use anything recognizable as V5.

              As for DAV20 having the best disciplines, i simply must protest; Yes, celerity actually works now and presence actually has somewhat more concrete rules behind it, but you've also got some of the most -what-the-fuck-were-they-thinking- changes pre-2018. Level 1 Quietus, for example, is turning people's hearts into jars of blood so they can be diablerized later; what kind of lunatic thinks that's what the Assamite clan needs as a level 1 power?I could cite so many other problems, but I don't wanna derail the thread (too much)
              Last edited by MyWifeIsScary; 03-20-2021, 06:51 AM.


              Throw me/White wolf some money with Quietus: Drug Lord, Poison King
              There's more coming soon. Pay what ya want.

              Comment


              • #8
                Originally posted by MyWifeIsScary View Post

                Perhaps, since rolls are generally Attribute+Skill+weapon VS Attribute+skill+weapon you could also add armour to each person's roll, as armour would also give you an offensive advantage realistically (Not needing to block a strike because you know the armour will take it, so you just attack while your opponent has left themselves open)

                This sounds fantastic. Thanks for the idea.

                Comment


                • #9
                  Armor in the High Middle Ages was extremely effective, so, yeah, if you want to keep things in line with history, armor needs to be effective.

                  Shields were also very effective. And bucklers were carried by many a civilian.


                  Freelance Writer and Storyteller's Vault contributor. Find my work here: http://www.storytellersvault.com/ind...liate_id=17903

                  Comment


                  • #10
                    I have seen multiple people on different Discords and Reddit talk about their V5 Dark Ages. Common changes often include things like changing some skills like Drive and Technology, using Humanity and having Convictions be picked from the various Roads sins, and Bane changes mainly.

                    Here is one from a Discord I'm part of: https://drive.google.com/file/d/11PV...ew?usp=sharing

                    So something to remember about this as well, is that V5's combat is meant to be cinematic, not realistic. So 'because it did a thing in real life' isn't generally a concern; same reason why there aren't eleventy-billion different weapon statistics, adds and other stuff.

                    From a mathematical, making armor d things like reduce damage or add difficulty to hit will make a moderately-competent combatant nigh invincible, especially when combined with Fortitude's physical powers. Which is kind of really against the point of V5's combat, writ large, when the ideal is to be done in three or so turns. It will turn combat into a crazy slog. Which is fine if you want that kind of slog, but is at the very least not within the existing design space.
                    Last edited by elmerg; 03-21-2021, 11:41 AM.

                    Comment


                    • #11
                      I use this for morality in DAV5:

                      https://www.v5homebrew.com/wiki/Long...ad_Out_of_Hell

                      I also use a ruleset for combat and armor, but is written in spanish, I think it would be easy to translate with goolge, so I'm posting it here just in case:

                      https://docs.google.com/document/d/1...it?usp=sharing

                      Comment


                      • #12
                        Originally posted by nicolai View Post
                        I use this for morality in DAV5:

                        https://www.v5homebrew.com/wiki/Long...ad_Out_of_Hell

                        I also use a ruleset for combat and armor, but is written in spanish, I think it would be easy to translate with goolge, so I'm posting it here just in case:

                        https://docs.google.com/document/d/1...it?usp=sharing
                        These help, certainly. Long Road Out of Hell is something I started reading a few days ago and like quite a bit. Though, you still lose something.

                        I would also change the benefits of each Humanity level (e.g., Blush of Health, Eat Food) to provide more specific Merits according to the Road chosen. Tzimisce on Metamorphosis don't need Blush of Health or food, because they're interested in other things.

                        Comment


                        • #13
                          Originally posted by nicolai View Post
                          I use this for morality in DAV5:

                          https://www.v5homebrew.com/wiki/Long...ad_Out_of_Hell

                          I also use a ruleset for combat and armor, but is written in spanish, I think it would be easy to translate with goolge, so I'm posting it here just in case:

                          https://docs.google.com/document/d/1...it?usp=sharing
                          Native spanish speaker here. Your contribution will be much appreciated.

                          Comment


                          • #14
                            I actually did my take on it a while ago on my podcast:
                            https://wodarkages.squarespace.com/p...-a-new-edition


                            Freelance Writer and Storyteller's Vault contributor. Find my work here: http://www.storytellersvault.com/ind...liate_id=17903

                            Comment


                            • #15
                              There is 1 episode of la by night. Sort of a flashback episode set during what I assume is the French revolution.

                              Comment

                              Working...
                              X