My group is soon about to pick a fight with a Tzimisce who has the power "Chriroptean Marauder", and is likely to use said power during our battle. Before you ask - yes, it is necessary we kill this guy. We all agree we don't really want to, but politics being what they are we are left with very few alternatives.
Some background:
- The Tzimisce is a metamorphosist, who focuses all their time and effort into personal evolution. They don't keep a fleshcrafted army, since the upkeep of such a thing would take time and resources from their ascension plans. They control their lands via a childe, and some revenants.
- The fiend spends most of their days and nights in a remote cathedral. Fighting them in here would limit their ability to fly around too much, but it's also a black box of unknown factors.
- We are a bit hamstrung for resources, since we technically are acting outside the law on this one. Our lord can't officially aproove, but still very much wants it done. So we can't expect any reinforcements.
The group consists of a Gangrel (Max Protean, good with animalism, decent fighter), a Brujah (juggernaut with a greatsword), a Lasombra (Max obtenebration, some basic abyss mysticism), a Ventrue (Max Presence, has potence, celerity and auspext at basic levels), and a Malkavian (Max Auspex, good with a bow).
Any tips, tricks, unconventional tactics, or other nonsense to start the creativity would be much appreciated.
Some background:
- The Tzimisce is a metamorphosist, who focuses all their time and effort into personal evolution. They don't keep a fleshcrafted army, since the upkeep of such a thing would take time and resources from their ascension plans. They control their lands via a childe, and some revenants.
- The fiend spends most of their days and nights in a remote cathedral. Fighting them in here would limit their ability to fly around too much, but it's also a black box of unknown factors.
- We are a bit hamstrung for resources, since we technically are acting outside the law on this one. Our lord can't officially aproove, but still very much wants it done. So we can't expect any reinforcements.
The group consists of a Gangrel (Max Protean, good with animalism, decent fighter), a Brujah (juggernaut with a greatsword), a Lasombra (Max obtenebration, some basic abyss mysticism), a Ventrue (Max Presence, has potence, celerity and auspext at basic levels), and a Malkavian (Max Auspex, good with a bow).
Any tips, tricks, unconventional tactics, or other nonsense to start the creativity would be much appreciated.
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