Much as we all love VTM we've all run into the problem that the "rule books" aren't very rule-ey. They're more like graphic novels with a little bit of rules scattered throughout.
Anyway, to my question. And I'll preface this by saying I have only played VTM a little bit, though I have GM'd other RPGs for many, many years. Still, I would love some advice from experienced VTM players.
Last night in my game, the coterie had captured a hunter's hireling. They had beat him into submission (mostly with a really lucky shot) and I ruled that in his Incapacitated state he was fading in and out of consciousness. He's a former MMA fighter and reasonably tough or I would have just made him unconscious. One of the players ended up cutting open his arm and feeding the victim some vitae (one blood point) thus creating a ghoul.
Revised core rules indicated the ghoul could use the vitae to heal himself, so I had him gradually gain consciousness and converse a little with them. But the rules seem SO vague! Examples:
1. Humans have 10 blood points but don't really have a usable blood pool per say. Does becoming a ghoul give them a blood pool of one dot? Or however many dots they get initially fed?
2. Does using the vitae to heal health levels burn through it and therefore mean that the ghoul needs blood much sooner than the usual once a month?
3. In terms of how they regard their domitor, what is the difference between first time feeding when they are not yet blood bound, and when they become blood bound? Doesn't seem like much difference from what I have read, but it's somewhat vague and confusing about that.
Rule 3 is pretty important because this guy is a hunter's hireling and thus knows he can profit off this newfound inside info about vampires in this city. Despite being told by the hunter who hired him that he might encounter vampires on this job, he was completely certain no such thing existed (he kept the stakes and mallet he was given just for the heck of it though!).
Once he saw clear evidence that vampires are legit and real, he panicked and completely lost his tough guy demeanor, more or less begging to be spared and let go. They then did their best to convince him they were all just cosplayers due to the obvious masquerade concerns. They convinced him so much that he pulled his Glock and tried to break free, and that's when they managed to physically subdue him.
So now I am faced with the ubiquitous "What the heck would he do next?" question. He's obviously still in shock at what he has seen and learned, torn between being terrified of the supernatural, especially vampires, and confused by his newfound appreciation for his domitor, but of course not so appreciative of the rest of his domitor's coterie, would he be likely to betray them for profit? Would he just freak out and try to leave this part of the country and never come back? Since they are actually treating him fairly well and seem concerned about his quality of life and well-being, maybe he would willingly fall into the role they have told him they need him for: a full-time bodyguard.
Even after reading "Ghouls: Fatal Addiction" I feel like there are huge holes in the mechanics - a lot of questions unresolved. Yeah, I get it that this is how they intended to create this game, leaving a LOT of leeway for the GM to decide his own rules. But sometimes I feel like that was to some degree a cop out excuse for not doing the hard work of making rules clear and fairly comprehensive.
What's your take?
Anyway, to my question. And I'll preface this by saying I have only played VTM a little bit, though I have GM'd other RPGs for many, many years. Still, I would love some advice from experienced VTM players.
Last night in my game, the coterie had captured a hunter's hireling. They had beat him into submission (mostly with a really lucky shot) and I ruled that in his Incapacitated state he was fading in and out of consciousness. He's a former MMA fighter and reasonably tough or I would have just made him unconscious. One of the players ended up cutting open his arm and feeding the victim some vitae (one blood point) thus creating a ghoul.
Revised core rules indicated the ghoul could use the vitae to heal himself, so I had him gradually gain consciousness and converse a little with them. But the rules seem SO vague! Examples:
1. Humans have 10 blood points but don't really have a usable blood pool per say. Does becoming a ghoul give them a blood pool of one dot? Or however many dots they get initially fed?
2. Does using the vitae to heal health levels burn through it and therefore mean that the ghoul needs blood much sooner than the usual once a month?
3. In terms of how they regard their domitor, what is the difference between first time feeding when they are not yet blood bound, and when they become blood bound? Doesn't seem like much difference from what I have read, but it's somewhat vague and confusing about that.
Rule 3 is pretty important because this guy is a hunter's hireling and thus knows he can profit off this newfound inside info about vampires in this city. Despite being told by the hunter who hired him that he might encounter vampires on this job, he was completely certain no such thing existed (he kept the stakes and mallet he was given just for the heck of it though!).
Once he saw clear evidence that vampires are legit and real, he panicked and completely lost his tough guy demeanor, more or less begging to be spared and let go. They then did their best to convince him they were all just cosplayers due to the obvious masquerade concerns. They convinced him so much that he pulled his Glock and tried to break free, and that's when they managed to physically subdue him.
So now I am faced with the ubiquitous "What the heck would he do next?" question. He's obviously still in shock at what he has seen and learned, torn between being terrified of the supernatural, especially vampires, and confused by his newfound appreciation for his domitor, but of course not so appreciative of the rest of his domitor's coterie, would he be likely to betray them for profit? Would he just freak out and try to leave this part of the country and never come back? Since they are actually treating him fairly well and seem concerned about his quality of life and well-being, maybe he would willingly fall into the role they have told him they need him for: a full-time bodyguard.
Even after reading "Ghouls: Fatal Addiction" I feel like there are huge holes in the mechanics - a lot of questions unresolved. Yeah, I get it that this is how they intended to create this game, leaving a LOT of leeway for the GM to decide his own rules. But sometimes I feel like that was to some degree a cop out excuse for not doing the hard work of making rules clear and fairly comprehensive.
What's your take?
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