Originally posted by Elphilm
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That's not to say that organizing content in such a way isn't an interesting idea, but the psychological facts associated aren't really facts at all. Also, other games and media frequently demonstrate this without any problem whatsoever, like how D&D have presented 11 Classes since 3rd ed and no one finds particularly hard to digest.
Originally posted by Elphilm
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You can argue that the OoC primary cause is organization, and it may be right. You can also argue that it makes for better organization regardless. But independently from that, the way they did so was by making a claim about in-game history, one that is based on a common perception of real-world history. The mere choice of words is in itself a claim about meaning.
Originally posted by CTPhipps
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I mean, sure, it is and have always been. But those distinctions aren't "meaningless". They have a history behind them, and this is precisely where I agree that the divide is silly in the way it was done.
On each and every society, as stupid as classicism is, it have a history. Its precise forms have an identifiable cause, even if it is a cause full of complexity and nuance, as the real world usually is far more than people credit it for.
But what is the cause in V

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