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Alternative bane for Ravnos

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  • trueann
    started a topic Alternative bane for Ravnos

    Alternative bane for Ravnos

    Hi. I actually don't like ravnos weaknesses in all editions, can you suggest me an alternative?
    Last edited by trueann; 11-27-2021, 03:30 AM.

  • Vulgar Impostor
    replied
    The "cannot enter home as an uninvited guest" thing is cool--- It would be interesting if they are compelled to leave if the owner revokes the invitation... or if they are physically unable to, then either they frenzy (*edit--actually nah; this would kinda defeat the point of using it to de-escalate a hostile situation, obviously; a frenzied vamp is even more trouble) or start taking damage...heh, that (damage if you can't leave the house) may be a bit too extreme a penalty for most people's taste though. Also yeah, it should be the owner(s) of the home in question that has to invite the Ravnos before they may enter....and perhaps if the owner were to be killed, whatever was the last thing that happened (invited or not) is forever in place for that particular house...unless maybe a new owner takes over and changes the invite/uninvited status.
    Last edited by Vulgar Impostor; 11-29-2021, 01:48 PM.

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  • Black Fox
    replied
    I think it depends on how the Ravnos fit into the setting in your games. Is it that they are wanderers? Is it that they are thieves or criminals? Are they sinister tricksters who cheat and devour people? Depending on the main concept they fulfill, you can think up different Banes that feed into that.

    Maybe they lack self control and have a disadvantage applied to Willpower. Maybe they are so engrossed in the false reality they create with Chimestry and deception that they actually have a hard time seeing things as they are and have a difficulty to their Perception. Maybe they are prone to vice and have difficulty to Conscience rolls or whatever passes for Virtues in V5. Maybe they still need to wander, but the penalty if they don't is similar to the Nightmares flaw - you lose dice pool that day.

    Originally posted by Rhywbeth View Post
    If you want vampire legends, rather than vice and virtue, you could take clan compulsions into the regions of vampiric folklore? Can't enter a dwelling uninvited, can't stand on consecrated ground regardless of true faith levels present, can't cross running water, obligated to stop and count certain things.
    I always approve of ways to include more legend and folklore. Not entering a dwelling uninvite would certainly be appropriate for Ravnos, but would need some elaboration. Is it just personal dwellings or places of business? What if someone rents versus owns? What if the owner is a corporation or other legal fiction instead of a person? What if they arrive at a party and a guest answers the door, can they invite the person in? How long is the invitation good for - does it need to be revoked to prevent someone to keep coming back, or does the vampire need to obtain a new invitation each time he wants to enter? That may sound stupid, but it's exactly the things that come up in play and need to be figured out in advance so both PC and ST are ready. I had a house rule Flaw that did that, and I had to figure out the answers for just that.

    Incidentally, I found a lot of those traditional flaws of vampires are great for Malkavian derangements. Usually you can make it some form of OCD and just narrow it appropriately. (As I was typing this, I just saw that Bluecho said the same thing!)

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  • Spencer from The Hills
    replied
    Ravnos feel like at least two different clans between versions to me, including those that the OP cited. Although I struggle to identify what they're about without looking to their weaknesses. After all, that's the most fixed mechanical feature a clan has, at least within a single edition. I'm guessing that the V5 developers, having ruled out previous weaknesses, decided that constant travel was a key feature of the clan's identity and wrote the new weakness around that, combined with the Week of Nightmares. Personally, I prefer the sin theme (to describe it in a DA:V term), but some people clearly didn't. Salubri have the opposite in their V5 compulsion and the point has made that the characters themselves don't have to like it or rationalise/justify it in one way.

    A pariah theme sounds a bit close to (VtM) Nosferatu to me; they're even called "lepers" sometimes. Although you could argue the same about sin and Setites and Baali, even if they have their own reasons.

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  • Leandro16
    replied
    Why not use the original clan curse, they had higher difficulties in social rolls becuase they are supposed to be "outcasts" and "distrusted" thus as they don´t feel connection with any hierarchy they travel a lot triying to find a home but being unable to do so.

    Note: This is very similar to the Nosferatu curse in requiem who may or not be ugly, their curse is that people feel unease around them for various reasons.

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  • MyWifeIsScary
    replied
    I... actually adore the Ravnos weakness (the vice one) As an armchair sociologist it's just so... compelling.

    1: Everyone expects the worst from Ravnos, which in turn encourages Ravnos to reject the mainstream. Which spirals into an even worse idea of the Ravnos.
    2: Most Ravnos, burdened by vice, can't realistically meet the moral ideal that other vampires have, which spurns them onto interesting paths like Paradox
    3: The Ravnos weakness, along with their reputation, keeps most of the population transient, which makes things even harder for them. Even if they could get along with the other vampires, mortal authorities aren't far behind.

    4: That one Ravnos trying to keep to humanity is basically a golden unicorn, A titan of inner conflict, A juxtaposition. a Paradox. And the rest of his clan will want him dead out of a twisted sense of jealousy.

    Leave a comment:


  • Rhywbeth
    replied
    Originally posted by Bluecho View Post
    I tend to file these kinds of compulsive behavior - needing invitations to enter homes, inability to cross running water, needing to count things - as Malkavian derangements. It's Obsessive Compulsive Disorder.
    Could be either or both.

    If the curse is "horrible thoughts about bad things in the future keep running through my mind (50% of which may well come true), religiously obeying the restrictions of popular vampire folklore makes it easier to manage" that's a Malk. If the curse is "I am compelled to obey property laws, because" then it's a Ravnos with a more virtuous compulsion.

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  • Bluecho
    replied
    Originally posted by Rhywbeth View Post
    If you want vampire legends, rather than vice and virtue, you could take clan compulsions into the regions of vampiric folklore? Can't enter a dwelling uninvited, can't stand on consecrated ground regardless of true faith levels present, can't cross running water, obligated to stop and count certain things.
    I tend to file these kinds of compulsive behavior - needing invitations to enter homes, inability to cross running water, needing to count things - as Malkavian derangements. It's Obsessive Compulsive Disorder.

    Leave a comment:


  • Elphilm
    replied
    I've also toyed with the idea of making Ravnos unable to enter dwellings uninvited. Telgar, who used to post here a lot, wrote a similar alternative weakness for the Tzimisce. It could be easily adapted for the Ravnos, if desired:

    Originally posted by Telgar
    Respect for territory and hospitality is bound into the very blood of the Tzimisce. They may not ever willingly enter a mortal's home without freely given permission. If forced to enter by external means, the Fiend must roll her temporary Willpower (difficulty 8) each turn or flee by the most expedient (non-destructive) means possible. While inside a mortal home uninvited, taking any impolite or hostile act towards the residents requires a Willpower point.

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  • monteparnas
    replied
    Originally posted by Rhywbeth View Post
    If you want vampire legends, rather than vice and virtue, you could take clan compulsions into the regions of vampiric folklore? Can't enter a dwelling uninvited, can't stand on consecrated ground regardless of true faith levels present, can't cross running water, obligated to stop and count certain things.
    Personally I would twist it a little, because I don't like the idea of tying them as the true source of a specific, random legend. And I like the indefinite nature of their weakness, the idea of something that changes with individual, or maybe with circumstance.

    One option would be for the Ravnos to have a folkloric weakness tied to the place they're in, changing over the course of a year or something. It may be the most popular expectation in the area, whatever it means, from counting rice to glittering in the light of the moon. This would keep most on the run as they try to outpace folklore, keep their enemies guessing and find out good places to be in.

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  • trueann
    replied
    Thanks for all your answers, it helped a lot.

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  • Ravian
    replied
    Originally posted by Rhywbeth View Post
    If you want vampire legends, rather than vice and virtue, you could take clan compulsions into the regions of vampiric folklore? Can't enter a dwelling uninvited, can't stand on consecrated ground regardless of true faith levels present, can't cross running water, obligated to stop and count certain things.

    The "No Entering without invitation" would certainly contribute to the nomadic theming, though it is a bit of a weird weakness to play around. (I just end up thinking about weird scenes from "What we do in the Shadows" with vampires awkwardly asking to come into random places)

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  • glamourweaver
    replied
    I use that they can’t cross running water under their own power.

    in the lore of the Indian wing of Clan this is because of being rejected by the sacred Ganges.

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  • Rhywbeth
    replied
    If you want vampire legends, rather than vice and virtue, you could take clan compulsions into the regions of vampiric folklore? Can't enter a dwelling uninvited, can't stand on consecrated ground regardless of true faith levels present, can't cross running water, obligated to stop and count certain things.

    Leave a comment:


  • monteparnas
    replied
    Originally posted by Trollroot View Post
    Have you considered the old EuroRavnos weakness where they each have a weakness for one of the seven deadly sins? Wrath, Pride, Lust, Gluttony, Sloth, Envy, and Greed.
    Never saw those, but it seems actually worse than their original weakness.

    Leave a comment:

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