I find myself looking at this discipline like it's an ugly duckling.
Yeah, some powers are cool, but I'd rather take Dominate, and I think most Malkavians would be better off taking Dominate too. This is further influenced by the suggestion that Dominate Malks are darker and more subdued in their madness than their more overtly ill Dementation Malk bretheren. Thus I largely ignore "The great prank" and at least 80% of my Malks are the Dominate kind.
I like some of the stuff from Dementation, but what to actually do with it? I'm at an impasse, especially considering it's categorization. Many discipline powers will throw it in as a "mental discipline" (as opposed to an emotional, sensory or mystical discipline) With Malkavians stating the use of the discipline breaks down barriers rather than adding anything new to the mind. That said, Passion and Haunting are very much Emotional powers, and Augery (or whatever 3 was) is obviously a sensory effect. By Fiat these powers are mental, but it seems these powers are anything else.
3 can possibly made into an alternative/combination Auspex power, the other powers suit... Presence more than Dominate. Perhaps Dementation malks would better be a Auspex,Obfuscate,Presence bloodline? My other thought would be that Dementation works better as a Thaumaturgy path, and in a Vacuum I really think that's the best idea, especially as Malkavians are a clan of geniuses (disregarding the playerbase) who could take well to magic. Unfortunately for this prospect, The Tremere exist, and I think it'd step on their toes too hard to give Malkavians thaumaturgy en masse (of any kind, not neccessarily Hermetic). Perhaps this can be allieved by keeping Dementation rare, or instilling the belief that one needs to be mad to practice it (which is a rule I'm happy to use with Thaumaturgy but not so keen to use when it comes to disciplines) Having Dementation a Thaumaturgy path could also give the Malkavians keys into other areas: Most of the old Infernal paths are actually really fitting for a clan of deranged lunatics that drive themselves and others into madness: Path of the Unspoken, Path of the Defiler, Pleasure, Pain, Phobos (fear), Evil revelations... These paths would need to be balanced a little as they're a little too strong (intended to be NPC only) but thematically they fit the Malkavians like a glove.
Yeah, some powers are cool, but I'd rather take Dominate, and I think most Malkavians would be better off taking Dominate too. This is further influenced by the suggestion that Dominate Malks are darker and more subdued in their madness than their more overtly ill Dementation Malk bretheren. Thus I largely ignore "The great prank" and at least 80% of my Malks are the Dominate kind.
I like some of the stuff from Dementation, but what to actually do with it? I'm at an impasse, especially considering it's categorization. Many discipline powers will throw it in as a "mental discipline" (as opposed to an emotional, sensory or mystical discipline) With Malkavians stating the use of the discipline breaks down barriers rather than adding anything new to the mind. That said, Passion and Haunting are very much Emotional powers, and Augery (or whatever 3 was) is obviously a sensory effect. By Fiat these powers are mental, but it seems these powers are anything else.
3 can possibly made into an alternative/combination Auspex power, the other powers suit... Presence more than Dominate. Perhaps Dementation malks would better be a Auspex,Obfuscate,Presence bloodline? My other thought would be that Dementation works better as a Thaumaturgy path, and in a Vacuum I really think that's the best idea, especially as Malkavians are a clan of geniuses (disregarding the playerbase) who could take well to magic. Unfortunately for this prospect, The Tremere exist, and I think it'd step on their toes too hard to give Malkavians thaumaturgy en masse (of any kind, not neccessarily Hermetic). Perhaps this can be allieved by keeping Dementation rare, or instilling the belief that one needs to be mad to practice it (which is a rule I'm happy to use with Thaumaturgy but not so keen to use when it comes to disciplines) Having Dementation a Thaumaturgy path could also give the Malkavians keys into other areas: Most of the old Infernal paths are actually really fitting for a clan of deranged lunatics that drive themselves and others into madness: Path of the Unspoken, Path of the Defiler, Pleasure, Pain, Phobos (fear), Evil revelations... These paths would need to be balanced a little as they're a little too strong (intended to be NPC only) but thematically they fit the Malkavians like a glove.
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