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[V5] Fate of Sabbat luminaries

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  • [V5] Fate of Sabbat luminaries

    Creative thread: where do you think are now the luminaries of Revised Sabbat, considering the decentralized nature of V5's Sword of Caine?

    What do we know:

    Lucita: allegedly survived as Archbishop of Madrid; what has happened of her bid to regency?

    Vykos: has given birth to the Dracon, allegedly in the Middle East; why is he named Martyr, now?

    Cicatriz: still in Tijuana

    Joseph Suthpen: moved to Belgrade

    Jalan Ajaav: allegedly killed by the Second Inquisition

    Talley: here and there, running for his unlife

    Vasantasena: has joined the Anarchs


    Some of my personal Canon:

    Marconius: officially joined the Camarilla, and one of the main leaders of the Circulatory System

    Kyle Strathcona: his plan to get the Sabbat together in defence of Montreal has backfired horribly; has joined the Anarchs or was burned by SI

    Polonia: his bid to Regency was close to succeed, but in the end he was killed by the SI, averted by his constant bragging about 09/11. In the eyes of the Gehenna Crusaders, a martyr and an example.

    Charles Delmare: as Polonia fell, he tried to use his mantle to fortify its military coup. Evidence of Galbraith's death was used as an excuse for extensive purges: as soon as he weakened the Sabbat enough, True Black Hand agents orchestrated his demise during the Drowned rise.

    Venere Carboni: purged by Delmare for alleged infernalism, as soon as he got hold of enough of Mexico City.

    Szecheny Zolan: tried to use her massive array of fleshcrafted monsters to exterminate the Consistory and take power. What of her afterwards?

    Alfred Benezri and Ezekiel: presumably killed each other in the fires of Montreal's fall.

    Bishop Natalio: as the dust settled on the Consistory, he denounced the hipocrisy of Sabbat leaders, declared the end of Regency and broadcasted a global call to Crusade. Now busy fighting in the Middle East, perhaps dead.

    Dominique Touraine: joined the Anarchs along with Vasantasena, as she saw the Sect torn asunder by Civil War

  • #2
    Lucita: allegedly survived as Archbishop of Madrid; what has happened of her bid to regency?
    They've repeated in CBN and TBH that Talley apparently killed Lucita and more or less said the Lucita in Madrid is an imposter.

    So they've clearly got something planned there.

    Vykos: has given birth to the Dracon, allegedly in the Middle East; why is he named Martyr, now?
    Isn't the Angel of Caine, Vykos?


    Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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    • #3
      My headcanon: they all survived and slaughtered the Camarilla. The supposed canon given in V5 is the dying dream of various Camarilla elders as their diablerized souls are digested in the guts of various Sabbat warriors.

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      • #4
        Originally posted by CajunKhan View Post
        My headcanon: they all survived and slaughtered the Camarilla. The supposed canon given in V5 is the dying dream of various Camarilla elders as their diablerized souls are digested in the guts of various Sabbat warriors.
        I love the Sabbat but I love them because they're a trashfire. If you have the Sabbat win, you lose what's appealing about them.





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        • #5
          Where is Vykos called the Martyr?

          Where in TBH does it say Tally killed Lucita?

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          • #6
            Originally posted by Grumpy RPG Reviews View Post
            Where is Vykos called the Martyr?
            Page 74.

            For example, Archbishop Lucita of Madrid is Lasombra antitribu and Sascha Vykos, the martyr of Caine, is Tzimisce antitribu.

            Where in TBH does it say Tally killed Lucita?
            Page 81

            Complicating matters, certain noteworthy Kindred claim that Lucita has met the final death – but if that’s true, who are her packmates following?

            It was CBN where Talley was said to have killed Lucita.


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            • #7
              Originally posted by CTPhipps View Post

              I love the Sabbat but I love them because they're a trashfire. If you have the Sabbat win, you lose what's appealing about them.



              Hard disagree, what's appealing about them is inhumanity, bizarre philosophy, fanaticism and the schismatic politics. Do agree that no one should win the jyhad tho, cam vs sabbat is the core conflict imho.

              As to why Vykos is the Marty.. Micheal is stirring, and rebuilding his trinity..so may have something to do with it, it could also to do with the aftermath of The Dracons rise

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              • #8
                Originally posted by Taggie View Post
                Hard disagree, what's appealing about them is inhumanity, bizarre philosophy, fanaticism and the schismatic politics. Do agree that no one should win the jyhad tho, cam vs sabbat is the core conflict imho.

                As to why Vykos is the Marty.. Micheal is stirring, and rebuilding his trinity..so may have something to do with it, it could also to do with the aftermath of The Dracons rise
                Hard disagree on both.

                1. Part of what makes the Sabbat appealing to me is the fact that they're trying very hard to become Nieztschean supermen and post-human philosopher kings. It's INTERESTING, though, because only like 10% of people in the Sabbat are even capanle of understanding the question. It's a full-on Plato's the Cave situation for me. What makes it cool is the fact that if you explained the Paths to a typical recruit for 150 years, he STILL WOULDN'T GET IT. So you have these genius noble demons and these pathetic assholes and the tension between them makes Sabbat games really entertaining. Because simply put: the majority of vampires are not suitable for immortality let alone Sabbat immortality.

                Which isn't saying the inhumanity and aliennes is bad. It's just that it should be rare because it's cool.

                2. I really hate this because I loved BJD having Vykos free himself from the Dracon and finally end his association with Michael as well as the insanity of the Dream. It seems bioth he and Lucita essentially became their slave masters.


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                • #9
                  Originally posted by CTPhipps View Post
                  2. I really hate this because I loved BJD having Vykos free himself from the Dracon and finally end his association with Michael as well as the insanity of the Dream. It seems bioth he and Lucita essentially became their slave masters.
                  I wonder if the story about Vykos (being impregnated by the Eldest with the Dracon) got out. And so people view Vykos and her suffering, as a kind of martyrdom.

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                  • #10
                    Originally posted by CTPhipps View Post

                    Hard disagree on both.

                    1. Part of what makes the Sabbat appealing to me is the fact that they're trying very hard to become Nieztschean supermen and post-human philosopher kings. It's INTERESTING, though, because only like 10% of people in the Sabbat are even capanle of understanding the question. It's a full-on Plato's the Cave situation for me. What makes it cool is the fact that if you explained the Paths to a typical recruit for 150 years, he STILL WOULDN'T GET IT. So you have these genius noble demons and these pathetic assholes and the tension between them makes Sabbat games really entertaining. Because simply put: the majority of vampires are not suitable for immortality let alone Sabbat immortality.

                    Which isn't saying the inhumanity and aliennes is bad. It's just that it should be rare because it's cool.

                    2. I really hate this because I loved BJD having Vykos free himself from the Dracon and finally end his association with Michael as well as the insanity of the Dream. It seems bioth he and Lucita essentially became their slave masters.
                    I totally agree with your analysis of the Sabbat and the vampiric condition in point 1. That’s exactly how I see them.

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                    • #11
                      Originally posted by Amethyst View Post

                      I totally agree with your analysis of the Sabbat and the vampiric condition in point 1. That’s exactly how I see them.
                      Thanx.

                      Its a great source of black comedy for me that the Sabbat can best be defined as some of the greatest minds in the universe surrounded by idiots.

                      There's Doctor Doom and Magneto next to Bullseye, Rhino, and Deadpool.


                      Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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                      • #12
                        Originally posted by CTPhipps View Post

                        Hard disagree on both.

                        1. Part of what makes the Sabbat appealing to me is the fact that they're trying very hard to become Nieztschean supermen and post-human philosopher kings. It's INTERESTING, though, because only like 10% of people in the Sabbat are even capanle of understanding the question. It's a full-on Plato's the Cave situation for me. What makes it cool is the fact that if you explained the Paths to a typical recruit for 150 years, he STILL WOULDN'T GET IT. So you have these genius noble demons and these pathetic assholes and the tension between them makes Sabbat games really entertaining. Because simply put: the majority of vampires are not suitable for immortality let alone Sabbat immortality.

                        Which isn't saying the inhumanity and aliennes is bad. It's just that it should be rare because it's cool.

                        2. I really hate this because I loved BJD having Vykos free himself from the Dracon and finally end his association with Michael as well as the insanity of the Dream. It seems bioth he and Lucita essentially became their slave masters.
                        1) I prefer the 2e and DA approach to Paths/Roads, but to each their own.

                        2) Even Priscii and Regents quake when Methuselahs walk, especially the ones who remember the birth of civilization. Or it's a mark of respect for the price Vykos paid to be free.

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                        • #13
                          Originally posted by Taggie View Post

                          1) I prefer the 2e and DA approach to Paths/Roads, but to each their own.
                          I always wondered how you differentiated Roads and Paths in your games. To me, in my games, they're greatly distinct. The Roads are millennia old religions and ways of life that have been perfected through time as well as the influence of their specific human cultures. They are a lot more "natural" than the Sabbat Paths of Enlightenment that are often either the Poor Man's Substitute for the original Roads that have been altered to benefit the Sabbat or they are completely made up versions. There are some Sabbat who "fill in the gaps" and make superior versions of the Paths that they can reach the top of but there's a distinct different in my games.

                          This has some support in canon as the Path of Caine is the Poor Man's version of the historical Banu Haqim Road of Blood. We also see how radically the Paths are from their Road versions.

                          Mind you, I've run campaigns of Sabbat archaeology where they try to recover the "true" Roads of Enlightenment because the modern ones are so corrupted. Sort of like trying to get the Dead Sea Scrolls and original writings of [strike]Jesus[/strike] Caine.


                          Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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                          • #14
                            Originally posted by CTPhipps View Post

                            I always wondered how you differentiated Roads and Paths in your games. To me, in my games, they're greatly distinct. The Roads are millennia old religions and ways of life that have been perfected through time as well as the influence of their specific human cultures. They are a lot more "natural" than the Sabbat Paths of Enlightenment that are often either the Poor Man's Substitute for the original Roads that have been altered to benefit the Sabbat or they are completely made up versions. There are some Sabbat who "fill in the gaps" and make superior versions of the Paths that they can reach the top of but there's a distinct different in my games.

                            This has some support in canon as the Path of Caine is the Poor Man's version of the historical Banu Haqim Road of Blood. We also see how radically the Paths are from their Road versions.

                            Mind you, I've run campaigns of Sabbat archaeology where they try to recover the "true" Roads of Enlightenment because the modern ones are so corrupted. Sort of like trying to get the Dead Sea Scrolls and original writings of [strike]Jesus[/strike] Caine.


                            Depends on the Road/Path, because some 'Paths of the Roads' fit perfectly with Sabbat Paths (they might not officially, but Path of Screams or Path of Sin of the Road of Sin can hang out in the Sabbat without issue, as an example) Sabbat Paths are quick and dirty politicised versions of the 'Paths of the Roads', Honorable Accord is Chivalry, Caine is Blood (kinda, that one is more complicated and mixed with the Cainite Heresy, or the bits that the Amici Noctis liked anyway) but basically they are the versions you can induct people into quickly at good enough not to wassail levels, while still having enough at the higher end to interest the Post Humanists, like the Sunday school theology into the denominations college, as opposed to actual comparative theology doctorates, (an inclined Elder in DA can be expected to know his Road and all of it's Paths, as well as have a working knowledge of at least the basics of the other Roads, except the clan/region specific ones, a Sabbat elder able to do that is rare, they might know the names of the Sabbat Paths, but only know their own and maybe the basics of the big three [ PatIV, DatS, Caine]) but then I have Sabbat elders still being on Roads for the most part.

                            The Sabbat would implode if the Roads came back, as would the Cam and Anarchs, because the Paths fil that role, they are Sects and cults and socially networks, between them and the Clan you don't need overaching international organisations, and you don't need the Cults of the Blood Gods.

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                            • #15
                              Originally posted by Taggie View Post

                              The Sabbat would implode if the Roads came back, as would the Cam and Anarchs, because the Paths fil that role, they are Sects and cults and socially networks, between them and the Clan you don't need overaching international organisations, and you don't need the Cults of the Blood Gods.
                              Honestly, a missed opportunity of V5 is not giving rules for Paths as ways of doing the new Humanity system. I think the Blood Cults would have been perfect as opportunities for introducing Roads into the Modern Nights.

                              A Road of Mithras seems like a no-brainer.


                              Author of Cthulhu Armageddon, I was a Teenage Weredeer, Straight Outta Fangton, Lucifer's Star, and the Supervillainy Saga.

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