OK. So you seriously want to go there....
First things first. How do you plan on making this any sort of fun to use in play? Is anyone going to want to use Celerity if they have to make 3-5 reflexive checks to make sure they don't destroy themselves from the speed? Are they going to want to track a dozen modifiers to different types of actions?
What's your idea to abstract this enough to be playable?
First things first. How do you plan on making this any sort of fun to use in play? Is anyone going to want to use Celerity if they have to make 3-5 reflexive checks to make sure they don't destroy themselves from the speed? Are they going to want to track a dozen modifiers to different types of actions?
What's your idea to abstract this enough to be playable?
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