I'm going to be starting a new game as a ST and am contemplating a few house rules to steer the meta away from Obfuscate + Potence + Agg = Auto Win.
The biggest change is to Fortitude, which will act as levels of auto soak for all physical damage (effectively negating automatic successes from Potence on a 1:1 basis). Any primarily magic damage would be rolled for still. Thus, you would roll Fortitude to soak Cauldron of Blood, but Fortitude would auto soak levels of damage from a knife enchanted with Burning Blade.
The second change would be to operate by DA Vampire rules for Celerity, that is 1bp/extra action.
The third piece is how to handle Generation. It's been my experience that buying 8th Gen out the gate has been a standard that far too many players use. Five Freebies for 3bp/turn is, on its face, a no brainer. To move away from this, I like the idea of VtR's Blood Potency, but have found in VtR games that xp costs for it require too much investment before it's viable.
To that end, I'm looking at treating a vamp's effective "Generation" to be equal to their lowest In Clan Discipline. Thus, a Lasombra with Dominate 2, Obtenebration 3, and Potence 5 would have a "Generation" equal to 11th.
This does create a wall at 8th gen, since you can't buy the 6th level in Disciplines until 7th gen. To get around this, a vamp at 8th gen would need to Diablerize a vamp of 8th gen or better in order to get to 7th gen, at which point they would need to buy their 6th dots in their In Clan Disciplines before gaining any benefit from repeating with a same or greater gen vamp.
Regarding Caitiff/Thin Bloods, they are created when a vamp of less than 11th gen (lowest in clan discipline < 2) sires a human. Since they have no in clan disciplines, they are effectively locked at 13th gen, cannot sire, etc. If they Diablerize a full blooded vamp, they can then choose 3 in clan disciplines, granting them the ability to gain power, and effectively creating a new Bloodline.
I believe there's some amount of "wave of the hand" ability to make that canon in my game, since it explains why the vamps aren't all 40th gen based on the timeline, explains how the new Bloodlines/Clans were created (Tremere, Giovanni, Samedi, etc) and explains why Elders aren't visible in the Jyhad and manipulate from the shadows (they understand what's at stake).
Any thoughts? Anything I might have missed, or overlooked?
The biggest change is to Fortitude, which will act as levels of auto soak for all physical damage (effectively negating automatic successes from Potence on a 1:1 basis). Any primarily magic damage would be rolled for still. Thus, you would roll Fortitude to soak Cauldron of Blood, but Fortitude would auto soak levels of damage from a knife enchanted with Burning Blade.
The second change would be to operate by DA Vampire rules for Celerity, that is 1bp/extra action.
The third piece is how to handle Generation. It's been my experience that buying 8th Gen out the gate has been a standard that far too many players use. Five Freebies for 3bp/turn is, on its face, a no brainer. To move away from this, I like the idea of VtR's Blood Potency, but have found in VtR games that xp costs for it require too much investment before it's viable.
To that end, I'm looking at treating a vamp's effective "Generation" to be equal to their lowest In Clan Discipline. Thus, a Lasombra with Dominate 2, Obtenebration 3, and Potence 5 would have a "Generation" equal to 11th.
This does create a wall at 8th gen, since you can't buy the 6th level in Disciplines until 7th gen. To get around this, a vamp at 8th gen would need to Diablerize a vamp of 8th gen or better in order to get to 7th gen, at which point they would need to buy their 6th dots in their In Clan Disciplines before gaining any benefit from repeating with a same or greater gen vamp.
Regarding Caitiff/Thin Bloods, they are created when a vamp of less than 11th gen (lowest in clan discipline < 2) sires a human. Since they have no in clan disciplines, they are effectively locked at 13th gen, cannot sire, etc. If they Diablerize a full blooded vamp, they can then choose 3 in clan disciplines, granting them the ability to gain power, and effectively creating a new Bloodline.
I believe there's some amount of "wave of the hand" ability to make that canon in my game, since it explains why the vamps aren't all 40th gen based on the timeline, explains how the new Bloodlines/Clans were created (Tremere, Giovanni, Samedi, etc) and explains why Elders aren't visible in the Jyhad and manipulate from the shadows (they understand what's at stake).
Any thoughts? Anything I might have missed, or overlooked?
Comment