Some discipline powers or actions use the attribute + ability of the target to define the difficulty of the roll. But in some cases this value climbs above 10, like for Werewolves and very low Generation vampires.
The difficulty is sometimes set to a maximum of 9 or 10 for some powers but it is not always indicated, so it is not valid for all actions. How to solve such a dice roll efficiently? I've read several options on the forums, but I'm not sure which one to choose or whether to imagine one
- Set the difficulty to 9 and ask for several successes
- Leave it at 10 and try to get enough successes
- Declare the action impossible
- Lower the difficulty by -1 per turn of preparation to use the power
- Remove 1 die from the player for each difficulty level above 9
If you have other ideas, I'm interested.
The difficulty is sometimes set to a maximum of 9 or 10 for some powers but it is not always indicated, so it is not valid for all actions. How to solve such a dice roll efficiently? I've read several options on the forums, but I'm not sure which one to choose or whether to imagine one
- Set the difficulty to 9 and ask for several successes
- Leave it at 10 and try to get enough successes
- Declare the action impossible
- Lower the difficulty by -1 per turn of preparation to use the power
- Remove 1 die from the player for each difficulty level above 9
If you have other ideas, I'm interested.
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