Originally posted by Ragged Robin
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True they did ad a lot of bloat to feeding but the game design intent is quite clear-streamline to personal horror, less 'gimmicks'. Then you've got this extra set of rules for a completly different supernatural stapled on. They even get a quirky gimmicky power set.
It isn't pedantism, your argument is they're a new thing and that's why they get a load if stuff theyre not. They had unique mechanics for 23 years they're not a new thing either mechanically thematically or plot wise. They're just incredibly favoured this edition.
They stick out strongly, distinct mechanics and thematic differences from all other player options in a edition which trimmed that put for everyone else.
They stick out strongly, distinct mechanics and thematic differences from all other player options in a edition which trimmed that put for everyone else.
Also, since they've had unique mechanics for 23 years, it makes less sense that their mechanics being expanded means V5 was originally about them?
Expanding on the above, the TBs having some different themes is intentional and part of why they get additional focus. Again, New editions sometimes try new things. Just because V5 cuts down on stuff doesn't mean they can't expand on old stuff too, adding new mechanics and systems, as I mentioned before.
It isn't but it feeds into how focussed v5 is on thin bloods we're seeing this stuff pop up three years in. I could pick other examples but I went for the most extreme to make my point
Plus, they get 1 dedicated cult, 1 dedicated loresheet and 1 Path, plus a handful of formulas.
Big chunks of writting and supplementary unique mechanics.
And again the idea that V5 was originally only been about thin-blood is clearly a baseless rumor. I have read the developers talk about things that were changed over the course of V5's development, like the Ministry originally joining the Camarilla, but TB being the main focus was never even mentioned.
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