I have had a House Rule version of the Tzimsice that have Animalism, Blood Sorcery, and Protean.
This version of the Tzimisce has most of the STORY elements of Vicissitude but very little of the game mechanics. In this version of the Tzimsice, they can shapeshift into bats and wolves as well as control them like the Gangrel. However, they have their Koldunic magic as rituals.They can communicate with the spirits of the land (either corrupted or by using magic to bind them) and they swiftly establish domination over their homelands through the use of shamanistic bindings.
But in addition to this, the Tzimisce are also the people who discovered/possess the rituals for Biothaumaturgical Experimentation which effectively replaces Vicissitude in my games alongside Protean.
https://whitewolf.fandom.com/wiki/Bi...xperimentation
Basicially, "True Tzimisce" as I call my House Ruled ones are ones that can't manipulate flesh by hand. They have to have a laboratory, dungeon, torture cellar, and workshop to do all their horrifying experiments to ghouls/humans/vampires and whatnot. It's not a fast process but one that takes time as well as money/resources. I think it makes Vicisstiude less OP and more interesting as a result. Combine Animalism, Blood Sorcery, and Protean with a Out of Clan Discipline for Dominate and you can understand why Dracula would be a Tzimisce better than in canon.
Dracula doesn't much fit as a flesh-crafted monster but as a Sorcerer-Noble with lots of animal powers? Yes.
This version of the Tzimisce has most of the STORY elements of Vicissitude but very little of the game mechanics. In this version of the Tzimsice, they can shapeshift into bats and wolves as well as control them like the Gangrel. However, they have their Koldunic magic as rituals.They can communicate with the spirits of the land (either corrupted or by using magic to bind them) and they swiftly establish domination over their homelands through the use of shamanistic bindings.
But in addition to this, the Tzimisce are also the people who discovered/possess the rituals for Biothaumaturgical Experimentation which effectively replaces Vicissitude in my games alongside Protean.
https://whitewolf.fandom.com/wiki/Bi...xperimentation
Basicially, "True Tzimisce" as I call my House Ruled ones are ones that can't manipulate flesh by hand. They have to have a laboratory, dungeon, torture cellar, and workshop to do all their horrifying experiments to ghouls/humans/vampires and whatnot. It's not a fast process but one that takes time as well as money/resources. I think it makes Vicisstiude less OP and more interesting as a result. Combine Animalism, Blood Sorcery, and Protean with a Out of Clan Discipline for Dominate and you can understand why Dracula would be a Tzimisce better than in canon.
Dracula doesn't much fit as a flesh-crafted monster but as a Sorcerer-Noble with lots of animal powers? Yes.
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