TL;DR - What're your suggestions for alternative clan banes?
A key announcement relating to the Players Guide due out this summer was the inclusion of alternative banes for use by player characters. Whilst I'm still not entirely sold on the idea of using several different banes for the same clan in a single chronicle, the ability to pick a bane that suits the chronicle in question is appealing.
To that end what sort of banes do you think we might see for various clans?
Banu-Haqim: The inclusion of some of their old banes seems like an idea. The Warrior and Sorcerer banes in particular could be interesting to convert.
Brujah: Something that makes them reckless would be my first suggestion, but that starts to stray into Ravnos territory. Still, something that requires them to roll a check with a bane-severity penalty to not jump immediately into action.
Gangrel: Not sure what to change on this one, the bestial features have always been quite fitting.
Hecata: I don't think the core Hecata really need a rework, their bane is quite solid. Some work on implementing the old bloodline banes might be nice. Nagarja reduce the amount of hunger slaked by anything but flesh by an amount equal to bane-severity; Lamiae afflict any mortal they feed on with plague-like symptoms for a number of nights/weeks equal to bane severity.
Lasombra: Anything that ameliorates their current tripple-bane is good in my book. I think focussing on the mirrors or the capture of voice or image.
Malkavian: Perhaps something tied to their visions? When exposed to certain stimuli perhaps they're bombarded by visions reducing rolls by bane-severity?
Nosferatu: Something that accounts for the appearance by making them unnerving for others perhaps?
Ravnos: Certainly wouldn't want to restore their old bane or give options for that. Their new one is quite fitting, given the destruction of their Antediluvian.
Salubri: Could give an option for their old non-consenting bane?
Settite: ???
Toreador: A bane that represents their flighty nature could be interesting, making it hard to concentrate on anything but the most pleasing or indulgent option.
Tremere: Really not sure for this one, I almost don't want to change it as the metaplot development here has been quite interesting. Possibly an option to include their old bane would be nice, but keying that to bane-severity could be tricky unless high bane-severity Tremere are going to risk jumping to very strong bonds from one drink.
Tzimisce: ???
Ventrue: ???
A key announcement relating to the Players Guide due out this summer was the inclusion of alternative banes for use by player characters. Whilst I'm still not entirely sold on the idea of using several different banes for the same clan in a single chronicle, the ability to pick a bane that suits the chronicle in question is appealing.
To that end what sort of banes do you think we might see for various clans?
Banu-Haqim: The inclusion of some of their old banes seems like an idea. The Warrior and Sorcerer banes in particular could be interesting to convert.
Brujah: Something that makes them reckless would be my first suggestion, but that starts to stray into Ravnos territory. Still, something that requires them to roll a check with a bane-severity penalty to not jump immediately into action.
Gangrel: Not sure what to change on this one, the bestial features have always been quite fitting.
Hecata: I don't think the core Hecata really need a rework, their bane is quite solid. Some work on implementing the old bloodline banes might be nice. Nagarja reduce the amount of hunger slaked by anything but flesh by an amount equal to bane-severity; Lamiae afflict any mortal they feed on with plague-like symptoms for a number of nights/weeks equal to bane severity.
Lasombra: Anything that ameliorates their current tripple-bane is good in my book. I think focussing on the mirrors or the capture of voice or image.
Malkavian: Perhaps something tied to their visions? When exposed to certain stimuli perhaps they're bombarded by visions reducing rolls by bane-severity?
Nosferatu: Something that accounts for the appearance by making them unnerving for others perhaps?
Ravnos: Certainly wouldn't want to restore their old bane or give options for that. Their new one is quite fitting, given the destruction of their Antediluvian.
Salubri: Could give an option for their old non-consenting bane?
Settite: ???
Toreador: A bane that represents their flighty nature could be interesting, making it hard to concentrate on anything but the most pleasing or indulgent option.
Tremere: Really not sure for this one, I almost don't want to change it as the metaplot development here has been quite interesting. Possibly an option to include their old bane would be nice, but keying that to bane-severity could be tricky unless high bane-severity Tremere are going to risk jumping to very strong bonds from one drink.
Tzimisce: ???
Ventrue: ???
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