What are some ST's favorite ways they've tweaked the fluff of the humanity system?
A thought I've been playing with for a while is running a game where humanity loss is less of a horrifying degeneration into predatory madness and more of a slow spiraling loss of motivation and the beauty of life.
A lot of the consequences of low humanity always sounded like symptoms of people falling into depression(oversleeping and inability to get out of bed, Loss of enjoyment in normal activities, loss of ability to relate to other people, uncontrollable angry outbursts, cannibalism, etc. normal stuff) and that leaning on that seemed like it'd fit a lot of the Vampire aesthetic.
It'd also change the mood of play in a way I think would best fit an elders game. One of the major challenges of immortality Vampires would essentially be racing against would be the the shear crushing weight of hopelessness as the world moves on around them. Their friends and family are long since dead, their cities and nations are ashes, the Cultures they grew up in and molded by their own hands are nothing but words in a history book somewhere, and the elders struggle to find the motivation to keep going as opposed to walking into the sun to reunite with what they've lost. They're Big, Strong vampire elders who can control entire nations from the shadows and have thousands killed without lifting a finger, they have everything they could have ever wanted as a mortal on speed-dial, and they're miserable. Now what?
A thought I've been playing with for a while is running a game where humanity loss is less of a horrifying degeneration into predatory madness and more of a slow spiraling loss of motivation and the beauty of life.
A lot of the consequences of low humanity always sounded like symptoms of people falling into depression(oversleeping and inability to get out of bed, Loss of enjoyment in normal activities, loss of ability to relate to other people, uncontrollable angry outbursts, cannibalism, etc. normal stuff) and that leaning on that seemed like it'd fit a lot of the Vampire aesthetic.
It'd also change the mood of play in a way I think would best fit an elders game. One of the major challenges of immortality Vampires would essentially be racing against would be the the shear crushing weight of hopelessness as the world moves on around them. Their friends and family are long since dead, their cities and nations are ashes, the Cultures they grew up in and molded by their own hands are nothing but words in a history book somewhere, and the elders struggle to find the motivation to keep going as opposed to walking into the sun to reunite with what they've lost. They're Big, Strong vampire elders who can control entire nations from the shadows and have thousands killed without lifting a finger, they have everything they could have ever wanted as a mortal on speed-dial, and they're miserable. Now what?
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