Hey folks.
I’ve had the thought of compiling all my thoughts regarding a VtM metaplot in a single thread or mega-thread for a while now. Basically, I find a lot of the sourcebooks for VtM/WoD pretty outdated and deliberately open-ended in their description of Vampire origins, the origins of the universe, etc., which is fine if such questions don’t really interest you, but it can be pretty overwhelming for those who want something on a larger scale or a campaign with a longer duration. Some just may want to play a game of Vampire politicking and in-fighting, but may want to pepper allusions of the true nature of the Vampire condition throughout their campaign as fluff pieces.
Regardless, I would like to open up a discussion about expanding the VtM and further WoD mythos for any potential storytellers or writers or whomever. I’d like to set out a set of key elements of the plot in my setting:
I’ve had the thought of compiling all my thoughts regarding a VtM metaplot in a single thread or mega-thread for a while now. Basically, I find a lot of the sourcebooks for VtM/WoD pretty outdated and deliberately open-ended in their description of Vampire origins, the origins of the universe, etc., which is fine if such questions don’t really interest you, but it can be pretty overwhelming for those who want something on a larger scale or a campaign with a longer duration. Some just may want to play a game of Vampire politicking and in-fighting, but may want to pepper allusions of the true nature of the Vampire condition throughout their campaign as fluff pieces.
Regardless, I would like to open up a discussion about expanding the VtM and further WoD mythos for any potential storytellers or writers or whomever. I’d like to set out a set of key elements of the plot in my setting:
- Vampires are damned: The “Mark of Caine” is considered a curse for a reason, even with all the cool perks of being a Vampire. Kindred essentially shed any chance of true spiritual enlightenment, unlike regular humans, who all have that capacity, or other supernatural creatures within the WoD mythos, like the Garou, who can commune with spirits and traverse the spirit world with relative ease. Sourcebooks describe spirits reacting violently to the presence of Vampires in the Umbra, which I interpret as most spirits being able to observe the Mark, instinctually, and as a part of some ancient compact or conditioning, view the Kindred as beyond redemption, which may explain the lack of mechanics for Astral Travel in Vampire sourcebooks; Vampires can access the spirit world, but they can never truly grasp it (the disciplines of Necromancy or Spiritus perhaps being exceptions).
- Humans are the product of intelligent design: This isn’t an endorsement of the more "hokey" interpretation of the Genesis Narrative, but the reality is the WoD seems to imply the idea that humans possess some unique property that places them apart from other organisms, which I interpret as a fraction of divine providence imparted far before “the Fall of Man”, or some other cataclysmic event. Mage sourcebooks refer to Gnosticism, which is useful; humanity existing in a fallen state, the realm of the material being flawed and warped in some way. Vampires exist in contrast to this, humans who have forsaken that divine part of themselves for eternal life in this “fallen state”.
- Vampires have won…or so it seems: The Kindred, more specifically the Camarilla, have integrated themselves into society so successfully, the vast majority of humanity discount not only their existence but also the existence of most supernatural creatures. The inner circle considers the enforcement of the Masquerade paramount and has gone on without major compromise for a very long time. The history of the Masquerade and the reasoning for why it is so important is explained well in the V5 “Camarilla” sourcebook; in order to remain assured with their own existence after the Burning Times, Vampires had to collaborate and create a new reality for human society, a world without bloodsuckers, witches, and hobgoblins; gods and devils. In my interpretation, Vampires have an almost “Technocratic” control of the human “Consensus”, largely without the use of terms such as “Consensual Reality”, “Anthropic Fields”, and “Reality Deviation” (the Technocratic Union is absent from my metaplot, as I hope to explain). Of course, inconveniences exist…
- The World is not 8000 years old: Antediluvians exist within my metaplot, despite the protest of the Camarilla. But the use of this term is not to vindicate the Biblical interpretation of the world. The truth is, the Universe and the Antediluvians are far older than a few thousand years. They are remnants, castaways perhaps, from a previous world, survivors of the “Flood”, a metaphysical cataclysm. Essentially, our universe is what came after, the next link in a cosmic chain; separate but not completely unfettered from it.
- Caine is the origin of sin and evil: In this previous universe, a tragedy would occur that would tarnish creation forever. This applies to our Universe, which is also part of creation. Noddists have a partial understanding of this, and attribute this to Caine. Some of the Fallen (Demons) have borne witness to it. The Cain narrative is somewhat unique to the Abrahamic faiths, with some arguing there are similarities with Greco-Roman or other Pagan myths like the story of Pandora’s Box. There is no real analogue of a brother murdering brother and bringing evil into the world in similarly ancient faiths like Zoroastrianism or Jainism. The “Caine” narrative diverges quite significantly and is interpreted from similarly aged religious texts appropriated by Kindred over the years and coalesced into its own religious tradition among Vampires around the same time as the spread of Christianity. But the Caine narrative has been obfuscated since the Flood and have only been gleaned through insights and discovery, wreathed in metaphor and symbolism. “Caine” might not even be named Caine, but the reality of my metaplot is that it was man who brought sin and suffering into the universe. Assigning this responsibility to a single man gives Caine a special significance in a world far darker and filled with more evil than our own.
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