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How would you write the Akashic’s Do "the Way" styled like a V5 Loresheet?

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  • How would you write the Akashic’s Do "the Way" styled like a V5 Loresheet?

    Looking for ideas on what would essentially be the Akashic Brotherhood’s Do done up in the style of a V5 loresheet. It’d still be for mages. I referenced V5 loresheets because I figure yet to be released or developed games like Werewolf 5th edition and the hoped for Mage 5th edition will have something like loresheets in them.

  • Saur Ops Specialist
    replied
    Originally posted by Heavy Arms View Post
    I'm not sure we need me to rant about how M20 should have dropped Do as it's own trait and folded it into Esoterica and how that would have opened it up to broader concepts of Do. But there's the short summary anyway :P
    Just making some Weapons of the Gods riffs. They pop into the noggin so readily when Akashics are mentioned in the same breath as loresheets.

    Leave a comment:


  • Heavy Arms
    replied
    If you wanted to both capture the expansive nature of what Do really means, and do so in a relatively simple and structured fashion in a V5 style? A Merit that can be purchased multiple times:

    Limb Focus (not sure what to rate it).

    Taking this Merit represents the Akashic's dedication to one mastery of one of the eight Limbs of Do. Each Limb has three Skills linked to it (probably need to rework the Revised skill assignments a bit here), and gains a bonus based on the total number of dots your character has in those Skills. They must have at least one dot in the Skill to benefit from the bonus.

    Then have some set of bonuses that can easily be applied to any cluster of three (a free specialty that applies to using any, etc.) that gets better with more dots. Taking the Merit for the Limb of Dharmamukti is how you get the essential "feel" of the Do martial art.

    Leave a comment:


  • Archasimos
    replied
    Originally posted by Heavy Arms View Post
    I'm not sure we need me to rant about how M20 should have dropped Do as it's own trait and folded it into Esoterica and how that would have opened it up to broader concepts of Do. But there's the short summary anyway :P

    Yeah, I never liked it as a skill trait either. That's why something structured like a loresheet is what came to mind.

    Leave a comment:


  • Heavy Arms
    replied
    I'm not sure we need me to rant about how M20 should have dropped Do as it's own trait and folded it into Esoterica and how that would have opened it up to broader concepts of Do. But there's the short summary anyway :P

    Leave a comment:


  • Saur Ops Specialist
    replied
    Originally posted by Heavy Arms View Post
    Um... trying my hardest not to threadcrap this but.. you can't.

    The point of Loresheets are to tie a character to a specific part of the expansive lore of the game. While they can have distinct mechanical effects such as access to rare powers, that's because you're a student of said rare power's inventor, or you stole a tome of Blood Sorcery rituals or something that's narrative driven to bring a piece of the wider World of Darkness into your specific game. There's also a reason there's supposed to be a hard cap on how many you can take (which defaults to just one).

    Do is not a Loresheet any more than madness and Dementation would be one for the Malkavians. It's not a specific piece of lore, but a fundamental philosophic concept of the Tradition. Every Akashic studies Do even if they don't take any dots in the mystic martial art.
    Obviously, in those cases, they took up Secret Arts instead of Kung Fu. The Akashics need Courtiers and Scholars, too!

    Leave a comment:


  • Heavy Arms
    replied
    Um... trying my hardest not to threadcrap this but.. you can't.

    The point of Loresheets are to tie a character to a specific part of the expansive lore of the game. While they can have distinct mechanical effects such as access to rare powers, that's because you're a student of said rare power's inventor, or you stole a tome of Blood Sorcery rituals or something that's narrative driven to bring a piece of the wider World of Darkness into your specific game. There's also a reason there's supposed to be a hard cap on how many you can take (which defaults to just one).

    Do is not a Loresheet any more than madness and Dementation would be one for the Malkavians. It's not a specific piece of lore, but a fundamental philosophic concept of the Tradition. Every Akashic studies Do even if they don't take any dots in the mystic martial art.

    An Akashic Loresheet should be something like, "Recruited by Xiao Mengli" where your character has been roped into the ever shifting escapades caused by the globe trotting Vajrapani for a short period of time, with the different levels offering things ranging from limited favors from her smuggling ring to get around Chinese import/export laws or even evade low grade Technocratic scrutiny while transporting valuable magical items, to learning from her near instinctive grasp of Do to understand the countless ways Do manifests to allow easier teamwork with Akashics from a different faction than yourself (even potentially a limited form of the Dual Tradition Merit if you're not an Akashic).

    Without a M5 to even know how things are going to be implemented in the new design framework, it's very hard to know how Do will be represented, but Loresheets should be modifying Do (whether M5 pulls Foundations from DAM to give Arete more flavor for each Tradition and puts Do there, or makes Do a Merit, or whatever).

    Leave a comment:

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