I have read many posts that have claimed that blood sorcery is an xp sink, yet at the same time I see many posts asking how to deal with a player who is somehow breaking the game using thaumaturgy. I have seen many different responses and am still confused.
So my questions for you....
Is blood magic really, that expensive?
Are those who complain about how game breaking blood magic wrong? Or are they right, and is V5 blood sorcery really a breath of fresh air?
Would limiting the type of paths you are allowed to use in game, or limiting what you can do with a certain path, solve the problem entirely?
For example, no Lure of flames, or at the very least not allowing you to use it when you astral project.
Is blood magic really that versatile? Common disciplines like dominate, presence, auspex, celerity, etc, seem a lot more useful.
I am not dissing anyone, I am legitimately curious.
So my questions for you....
Is blood magic really, that expensive?
Are those who complain about how game breaking blood magic wrong? Or are they right, and is V5 blood sorcery really a breath of fresh air?
Would limiting the type of paths you are allowed to use in game, or limiting what you can do with a certain path, solve the problem entirely?
For example, no Lure of flames, or at the very least not allowing you to use it when you astral project.
Is blood magic really that versatile? Common disciplines like dominate, presence, auspex, celerity, etc, seem a lot more useful.
I am not dissing anyone, I am legitimately curious.
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