Was thinking about merging some of V5's hunger mechanics into earlier edition's blood pool system for a one off game(with the possibility of using it in future games if it's fun). I want to know if people have done similar tweaks or have suggestions.
Quick in dirty first draft is BP is still at thing with hunger added on top. Vampires only make a rouse check if they spend the max bp per turn for their generation and automatically gain hunger levels if they spend BP when their pool is at 3 or less.
This system Does punish high gens a lot more than low gens, but I also think that fits the setting.
It basically sets it up so that from the perspective of ancilla and elders, neonate vampires are constantly needy, constantly hungry, and every time they need to patch a masquerade breach, it seems like it's always a snot-nosed neonate that can't keep their beast on a leash like a Proper Vampire. Thin bloods are the worst offenders of All, because their natural weaknesses(blood pool less than 10, 2x the blood expenditure for the same disciplines) means they're a masquerade breach waiting to happen.
Quick in dirty first draft is BP is still at thing with hunger added on top. Vampires only make a rouse check if they spend the max bp per turn for their generation and automatically gain hunger levels if they spend BP when their pool is at 3 or less.
This system Does punish high gens a lot more than low gens, but I also think that fits the setting.
It basically sets it up so that from the perspective of ancilla and elders, neonate vampires are constantly needy, constantly hungry, and every time they need to patch a masquerade breach, it seems like it's always a snot-nosed neonate that can't keep their beast on a leash like a Proper Vampire. Thin bloods are the worst offenders of All, because their natural weaknesses(blood pool less than 10, 2x the blood expenditure for the same disciplines) means they're a masquerade breach waiting to happen.
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