Damage upgrading really isn't a problem bulk or balance-wise for how the WoD handles called shots. It's simple (as in there aren't a bunch of special case rules here, just take the called shot modifiers and then the damage type change), and since you still have to go through the damage track the balance between reducing your average damage output for harder to soak/heal damage outcomes tends to balance out (or at least fall in line with the purposefully imbalanced offensive bias of the game to keep combat moving).
Staking is actually a much odder case; as is any attempt to make decapitations a special move: they circumvent Health and thus get really clunky and hard to balance.
Staking is actually a much odder case; as is any attempt to make decapitations a special move: they circumvent Health and thus get really clunky and hard to balance.
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