Okay, so there's always been an element of propaganda to the design of the various paths. It's a major sin to be disloyal to your allies for Feral Hearters. Honorable Accordists place great importance on holding to oaths, obeying your leaders, and participating in your society's rituals. That's a very specific version of honorable that isn't remotely humane, and would be indifferent to anything done to humans.
The reason these paths are designed in such a propagandistic way is because the various elders of the Sabbat wanted to keep the Sabbat together.
So why, oh why, would the V5 Sabbat elders design their version of the paths in a way that doesn't attempt to keep the Sabbat loyal to the sect?
In the case of Honorable Accord, the ethics should be something like, "never break your word, never disobey your superiors, always be loyal to the Sabbat"
The various path designers would have to be insane to design the Path in a way that would tend to make Path followers increasingly disgusted with the Sabbat, which the Forsaken Path ethics tend to do.
In the case of Feral Heart, here renamed Path of the Beast, the old sin of "failing to protect your allies", should become something like, "protect your allies as a wolf protects his pack, and a bee protects her hive"
That's just common sense propaganda design, and the Paths are essentially propaganda so intense that their tenets can replace the humanistic tenets people were raised with.
These Paths are now designed in a manner that would never have developed by actual elders with a lick of sense. This isn't simply a translation from the old sin system to the new tenet system. It's (Doylist)redesign that was clearly intended to fail, and as an explanation for a failure. With the result that the (Watsonian)path designers now look like idiots whose efforts should have failed centuries ago.
The reason these paths are designed in such a propagandistic way is because the various elders of the Sabbat wanted to keep the Sabbat together.
So why, oh why, would the V5 Sabbat elders design their version of the paths in a way that doesn't attempt to keep the Sabbat loyal to the sect?
In the case of Honorable Accord, the ethics should be something like, "never break your word, never disobey your superiors, always be loyal to the Sabbat"
The various path designers would have to be insane to design the Path in a way that would tend to make Path followers increasingly disgusted with the Sabbat, which the Forsaken Path ethics tend to do.
In the case of Feral Heart, here renamed Path of the Beast, the old sin of "failing to protect your allies", should become something like, "protect your allies as a wolf protects his pack, and a bee protects her hive"
That's just common sense propaganda design, and the Paths are essentially propaganda so intense that their tenets can replace the humanistic tenets people were raised with.
These Paths are now designed in a manner that would never have developed by actual elders with a lick of sense. This isn't simply a translation from the old sin system to the new tenet system. It's (Doylist)redesign that was clearly intended to fail, and as an explanation for a failure. With the result that the (Watsonian)path designers now look like idiots whose efforts should have failed centuries ago.
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