Originally posted by Taggie
View Post
Announcement
Collapse
No announcement yet.
So, Forsaken Paths
Collapse
This topic is closed.
X
X
-
- 6 likes
-
Just to note for a minute, as this vibe of "honourable accord was designed/adapted as a tool by manipulative Sabbat elders to enslave/fool/whatever other vampires" that I'm starting to get from some of these discussions (there was a comment in another one of these discussions where the path came up to that tune), we get, in revised edition, a look at one of the Sabbat noted as central to bringing honourable accord into the sect, Vincent Day. He didn't both go onto and encourage that path as a means of controlling others or what all have you, or as some effort of decaying plagiarism, or etc. he helped it along in an effort to hold onto his ideals and pursue them as part of a group he believed in, in the face of what he felt to be a corrupt world. And he's not, as far as the context of him at the time, portrayed as some witless, thick headed dupe, instead as a figure the entire sect holds in a certain respectful regard and a guy who has somehow survived centuries with a rating of 9 on a fairly demanding path (you can certainly yourself think he is/was a witless, thick headed dupe, but the game doesn't treat or present him that way, unless he shows up post CotN in something I missed to otherwise refer to him as such a thing. Maybe in the clan novels or whatever?) It's a point worth considering.
I mean, the people that were in the Sabbat teaching honourable accord, are themselves, on honourable accord.
Obviously this all flies out the window in V5 redos, but you know, lots of things did.
(I suppose you could hold it against him that he didn't know what Strathcona was doing as far as pre v5 things? But almost dead no one in the sect right into the highest echelons of power had figured out what Strathcona was doing as far as the depths of his plotting despite even close proximity to him. That's not exactly a knock against ol Vick Day there. Strathcona managed to pull one over on Mithras at one point.)Last edited by MarkK; 04-29-2022, 07:44 PM.
- 1 like
Comment
-
Originally posted by MarkK View PostJust to note for a minute, as this vibe of "honourable accord was designed/adapted as a tool by manipulative Sabbat elders to enslave/fool/whatever other vampires" that I'm starting to get from some of these discussions (there was a comment in another one of these discussions where the path came up to that tune), we get, in revised edition, a look at one of the Sabbat noted as central to bringing honourable accord into the sect, Vincent Day.
Comment
-
Originally posted by AnubisXy View Post
This is why I don't think it was necessarily intentional on the part of the creators of the Path, some grand Machiavellian scheme to control the Sabbat.
I'm not sure why that path particularly seems to get singled out around these parts in ways seemingly every other path doesn't as far as people harshing on it. I've not really run into that in VtM discourse before.
Pre V5 doing its dance on paths in general, it was a path, it had its adherents, it worked like being on a path worked, and in the Sabbat they ranged up and down the ranks of the sect in full enough spread. Vampires lived by it in the overall flawed way vampires lived by anything they try to believe in in some meaningful way. They certainly found ways to exist on it without being witless, blind, pliable goobers, or omni-suicidal zealot golems, or what all ever. There was at least some occasional effort at depth and nuance. Anything else feels often more like what people want to project onto the game for what they need said game to be than was necessarily actually there in it (at least as far as I can recall at this point).
If pressed, I would say in its favour is that certainly compared to some paths that were more perhaps not well thought out on a game writing level for "okay, how does this work in a society" or "okay, how does this provide a meaningful set of ideologies and restrictions alike" it felt decently rigorous as far as the thought that went into it in an rpg gaming sense. It didn't feel like a so called "path of what I was going to do anyway" So that was nice?
And certainly there's some pathos and narrative oomph in the idea of the struggle to be honourable in a world that straight up is absolutely not, sure.
(Of course, that's also one of the interesting things about the road/path of chivalry in a DA game, and I do like that in DA the better editions makes time to note "many of the vampires on this route are self aware enough just fine to know people will try to take advantage of them for being on it. They've made the decision to tough it out anyway, because the ideals mean something to them. And just sometimes, that's enough.")Last edited by MarkK; 04-30-2022, 12:38 AM.
- 1 like
Comment
-
To be fair, the core concept of chivalry back in the day was advancing your station and becoming a minor landholder in exchange for an obligation to do violence on your liege's behalf when called upon. It's questionable how far a social control interpretation of the Path would even stray from that.
Comment
-
Originally posted by Reasor View PostTo be fair, the core concept of chivalry back in the day was advancing your station and becoming a minor landholder in exchange for an obligation to do violence on your liege's behalf when called upon. It's questionable how far a social control interpretation of the Path would even stray from that.
If you're going to look at a VtM path or road of morality and go "well based on the real world version...", you've already gone too far afield than the game will all that strongly bear you out, I would note.
But while we're there, real world chivalry, which as a distinct thing was never really all that thought out conceptually until a fair chunk into the medieval period (Dark Ages itself at one point explicitly cops to "this is not really that coherent an idea right now, but it's more interesting if it was, and honestly we're not doing historical accuracy too hard here guys"), had its origins as an idea in the ding dong unadhered to bundle of ideas that was the 10th century Peace of God as much as anything else. You're taking a single element of feudal obligation and going "chivalry was this". Chivalry was a lot of things, often entirely contradictory things.
- 2 likes
Comment
-
Originally posted by MarkK View Post
If you're going to look at a VtM path or road of morality and go "well based on the real world version...", you've already gone too far afield than the game will all that strongly bear you out, I would note.
But while we're there, real world chivalry, which as a distinct thing was never really all that thought out conceptually until a fair chunk into the medieval period (Dark Ages itself at one point explicitly cops to "this is not really that coherent an idea right now, but it's more interesting if it was, and honestly we're not doing historical accuracy too hard here guys"), had its origins as an idea in the ding dong unadhered to bundle of ideas that was the 10th century Peace of God as much as anything else. You're taking a single element of feudal obligation and going "chivalry was this". Chivalry was a lot of things, often entirely contradictory things.
Comment
-
Originally posted by Taggie View Post
The in universe Road was a fair attempt at making a fantasy version of parts of it, as an ideology, rather than an ideal, and from that, Honorable accord really doesn't stray all that far, and is as adapted to Crusade as the Road of Chivalry was, it refocused the reasons for that Crusade, but, HA is suited for a militant order of warrior fanatics, the creators of the Path held that as their ideal, and the political and military leadership of the Sabbat wanted, needed and had a use for that, so did nothing at all to oppose it.
I'd like to stress that the in universe road was not an attempt at making a specifically unreal version of anything. In universe there was, in the mortal world, a developed thought of chivalric ethos considerably earlier than as happened in our own, which is something that helped encourage the development of the vampiric road. That's even at one point explicit canon. That's basically the entire premise of the Ashen Knight as far as its explorations of the road.
Again, the Chivalry or honourable accord guys or etc. were never deluded people making a thing up. The above post was me responding to the idea that in the real world the "core of chivalric thought" was that one very specific thing about feudal obligation and land.
- 1 like
Comment
-
Originally posted by MarkK View Post
I'd like to stress that the in universe road was not an attempt at making a specifically unreal version of anything. In universe there was, in the mortal world, a developed thought of chivalric ethos considerably earlier than as happened in our own, which is something that helped encourage the development of the vampiric road. That's even at one point explicit canon. That's basically the entire premise of the Ashen Knight as far as its explorations of the road.
Again, the Chivalry or honourable accord guys or etc. were never deluded people making a thing up. The above post was me responding to the idea that in the real world the "core of chivalric thought" was that one very specific thing about feudal obligation and land.
Yea sorry, I was agreeing, and I can see how my words were unclear, the Road was a fantasy vision of real world Chivalry, but in universe it is real and what happened.
Comment
-
Originally posted by CajunKhan View PostOkay, so there's always been an element of propaganda to the design of the various paths. It's a major sin to be disloyal to your allies for Feral Hearters. Honorable Accordists place great importance on holding to oaths, obeying your leaders, and participating in your society's rituals. That's a very specific version of honorable that isn't remotely humane, and would be indifferent to anything done to humans.
The reason these paths are designed in such a propagandistic way is because the various elders of the Sabbat wanted to keep the Sabbat together.
So why, oh why, would the V5 Sabbat elders design their version of the paths in a way that doesn't attempt to keep the Sabbat loyal to the sect?
This same change doesn't really work for Honourable Accord, of all the Paths it's arguably the most 'humane' of any path. Outside of the Sabbat one could practice Honourable Accord and remain relatively humane. As such it's almost impossible to reduce Honourable Accord to a path followed by violent half-mindless monsters. A creature with restraint, a code, loyalty, isn't a violent half-mindless monster, it's a rational thinking creature.
The Path of the Feral Heart, by contrast, doesn't play nice with V5's conception of humanity. You could easily reduce it to a path of violent and mindless monsters, but that would be a betrayal of the path itself, which tempers the beast's impulses with notions of pack loyalty. However, in V5's portrayal of the Sabbat that would make an adherent of the Feral Heart little different to many other Sabbat (especially those on V5's Path of Caine).
(Hope this can be taken as intended, not looking to edition-war, but to outline how I believe the designers have altered the Sabbat in V5.)
STV Author - Guide to the Sabbat
Current Project(s): Tales from the Fronts - A Guide to the Gehenna War
- 4 likes
Comment
-
Originally posted by Karos View Post(Hope this can be taken as intended, not looking to edition-war, but to outline how I believe the designers have altered the Sabbat in V5.)
The discussion on Paths and what makes them organically fly or be shot down in the setting is interesting. But the answer to the OP question itself is too straightforward: this is what the new design for the Sabbat needs. It has no basis in strategic thought, it is solely based on the fact that the Sabbat now is considered purely as an antagonist and irredeemably evil by default, without need or desire for deeper social or psychological exploration.
Paradox has no desire to explore the Sabbat deeper than that and the current Paths accomplish this effect, the elders of the Sabbat just followed the edicts of the Publisher.
#NothingAboutUsWithoutUs
#AutismPride
She/her pronouns
- 1 like
Comment
-
Originally posted by monteparnas View PostI don't think this is edition war. It is a fact of this area of the lore.
The discussion on Paths and what makes them organically fly or be shot down in the setting is interesting. But the answer to the OP question itself is too straightforward: this is what the new design for the Sabbat needs. It has no basis in strategic thought, it is solely based on the fact that the Sabbat now is considered purely as an antagonist and irredeemably evil by default, without need or desire for deeper social or psychological exploration.
Paradox has no desire to explore the Sabbat deeper than that and the current Paths accomplish this effect, the elders of the Sabbat just followed the edicts of the Publisher.
The fact the Sabbat are 80% a bunch of cannon fodder used and discarded by their Elders or insane is something that has been its canonical portrayal for the vast majority of its existence. Fans like the idea there's something deeper and more meaningful there and for some Elders that is absolutely true.
However, the important thing is to remember that for the majority of Sabbat, they are just tools and expendable ones like child soldiers.
Comment
Comment