Originally posted by Elphilm
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As an example compare the one ring in Lord of the Rings with the Dresden files cursed coins. Everyone in LotR treats the one ring like toxic waste and anyone who uses it inevitably pays for it. Whereas in the Dresden files the cursed coins are treated by everyone as toxic waste, but when Harry picks one up we have a several book 'struggle against temptation' story that ends really well.
Enforcing that certain powers inevitably corrupt their user takes away player agency, and to me, a good story comes from giving players the agency to struggle with the moral nuances of powers that could corrupt them.
See alos: Evil Makes You Ugly - TV Tropes
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