Not really mechanics, but looking into Melinda Galbraith's stats i found out she had Computer 4. Ever since it has been my personal canon that the Regent faked her death to form the Red Question along with Hurricane, Toby, Amethyst's grandchilde Zipper and a bunch of other less notorious undead hackers.
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Originally posted by Nail Eater View Post
In that case it wasn't about the mechanics but rather about a group of unusual characters meet each other. To be honest this character was created to have the player decide: his duty or his mysterious past.
For example: How the hell does a gurahl do 80 dice of damage in a round? They can't use rage for extra actions, so that would mean they're legit rolling 80 damage dice for 1 attack.
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Originally posted by Prometheas View Post
I was more questioning the mechanics side of things in my original "What?!?" post.
For example: How the hell does a gurahl do 80 dice of damage in a round? They can't use rage for extra actions, so that would mean they're legit rolling 80 damage dice for 1 attack.Last edited by Nail Eater; 05-14-2022, 10:10 AM.
Warrior of the Rainbow
Saint among the sinners
Pure among the dirt
Loser among winners
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I can't remember the books, but here goes: Claw Immunity (Animalism ••, Fortitude ••••):
Allows you to spend 2 blood to double your soak against natural animals for the rest of the scene, Except, if you look at the stats of animals, once you had the Fortitude needed to buy the power, you'd be better off spending the XP on more Fortitude or Stamina, since you'd never find yourself in a situation where a normal animal could conceivably do enough damage that you'd need that extra soak.
The Forge's hammer or something to that effect. A Potence 6 power using he the old system where Potence was automatic Strength successes. You forge a blade rolling Strength + Crafts and the blade does +1 damage per 2 successes rolled... MAXIMUM +3.
And finally, Enchant Talisman, a Level 5 Thaumaturgy ritual that allows you to, well, enchant a Talisman. The roll is Intelligence + Occult, difficulty 8, requires 20 sucesses, and must be completed over 4 weeks, so you get 4 rolls. So, on average, you need 5 successes on these 4 rolls for this ritual to work and unless you happen to be 7th generation or better, your maximum dice pool is 10. I am not great with statistics, but that seems rather impossible.
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