Has the inherent conflict of themes surrounding golconda been addressed on the forum before?
On one hand, a lot of VTM writers push the idea that Golconda is a Path of humanity exclusive ability(see v20/DAV20 core). This makes sense because it makes Golconda a reward for being as good as possible and lines up with a lot of the heavily christinized mythos in vampire. Other paths/roads in this case don't get golconda because "the reward for being a monster is getting to be a monster". Allowing players to follow "path of whatever I was gonna do anyway" and gain golconda as an extra power on their character sheet would run completely against the Horror aspect of our Horror Game.
On the other hand, other writers push that golconda should be achievable by Any path(See V20 Guide to the Talmahera). This Also makes sense, the lore behind golconda pushes it a vampire accepting their nature and resolving their conflict with their beast. If anything, this point of view makes achieving Golconda through humanity make the Least amount of sense because the path of humanity is all about Rejecting your nature as a vampire.
On one hand, a lot of VTM writers push the idea that Golconda is a Path of humanity exclusive ability(see v20/DAV20 core). This makes sense because it makes Golconda a reward for being as good as possible and lines up with a lot of the heavily christinized mythos in vampire. Other paths/roads in this case don't get golconda because "the reward for being a monster is getting to be a monster". Allowing players to follow "path of whatever I was gonna do anyway" and gain golconda as an extra power on their character sheet would run completely against the Horror aspect of our Horror Game.
On the other hand, other writers push that golconda should be achievable by Any path(See V20 Guide to the Talmahera). This Also makes sense, the lore behind golconda pushes it a vampire accepting their nature and resolving their conflict with their beast. If anything, this point of view makes achieving Golconda through humanity make the Least amount of sense because the path of humanity is all about Rejecting your nature as a vampire.
- It also doesn't help that the game's "the path of Human values" comes off more "the path of Victorian Christian values". This was even Recognized in the Dark ages books, which threw that concept in the trash and created the roads system to represent other cultures or beliefs people would follow in vampire And human life. This has the side effect of making "the reward for being a monster" thing look incredibly reductionist and kind of racist, because it means character's would be barred from Golconda for following the Path of the Eightfold Wheel
Comment