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1001 interesting character ideas

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  • Lazarus
    started a topic 1001 interesting character ideas

    1001 interesting character ideas

    Let's compile character ideas for either storytellers or for player inspiration. Please try to put one idea per post to keep the ideas and post numbers in line.

    1) Vampire who was a chef in life and maintains his humanity by cooking and eating incredible meals (eat food merit). Of course, in the end it is futile as the food is all disgustingly vomited up; but hey, that's just a metaphor for humanity in the body of the beast. As the character loses humanity, perhaps they start experimenting with including human blood in some of the courses...

  • Nosimplehiway
    replied
    Originally posted by False Epiphany View Post

    It's slang for a female college student who has many sexual partners. Sorority + prostitute. There isn't a male equivalent.
    Oh.

    Thank you, False Epiphany.

    A slang term that has no male equivalent is usually not a good sign.

    Sigh.

    Leave a comment:


  • False Epiphany
    replied
    Originally posted by Nosimplehiway View Post
    Also, what exactly is a "sorostitute"? Is this slang for somebody whose car has broken down?
    It's slang for a female college student who has many sexual partners. Sorority + prostitute. There isn't a male equivalent.

    Leave a comment:


  • Nosimplehiway
    replied
    Illuminostro

    Awesome see somebody new on the forums who is eager to jump in. Welcome!

    Just a heads up. Traditionally when we post character concepts on this thread, we number them as we go. Makes for easier reference when discussing them later.

    I'd suggest using 238 and 239, maybe, for yours. Except... I'm not clear on what the character concepts are, or how many of them there are.

    Also, what exactly is a "sorostitute"? Is this slang for somebody whose car has broken down?

    Leave a comment:


  • Illuminostro
    replied
    While out carousing The Rack, looking for an easy meal, the coterie runs into a typical sorostitute, asking for a ride home.

    On the way, they discover she's anything but what she appeaes to be, and is actually a capricious, powerful elder up for playing games with players for the night. Games that may end in diablerie. In her favor.

    Leave a comment:


  • Illuminostro
    replied
    One of the coterie's member's mortal friends calls, hysterical that their child has disappeared after reciting cultish propaganda. The parents hired a private investigator who located the child on a commune in the middle of nowhere. But, the PI reports unbelievable accounts of members of the commune lifting the rear end of trucks by hand.

    Then, the stories of an energy drink from the commune that promises the strength of 5 men. Just make sure you drink 3 days worth for maximum effect.

    Leave a comment:


  • Bluecho
    replied
    236) A Nosferatu who is the secret controller of an architecture firm, with some ties to construction companies hired to put those plans into action. Of course, all vampires have angles, and his is to sneak in a variety of off-the-books additions to the floorplans. The blueprints that are logged - both in the firm's files and on municipal records - are not the blueprints handed to the builders, who just nod and do as they're told. The additions are usually subtle things. A crawl space here. A dividing wall slightly too thick there. In recent years, the Nos was able to score the contract to design the layouts for an entire suburban neighborhood, which he has seeded fully with a series of simple ways to enter and hide inside the homes. When a particularly flexible vampire (like the Nossie in question) can squeeze through these secret passages, a Herd is easy to cultivate. Especially when combined with the city's sewage and drainage system.


    237) A Scout Gargoyle (see V20: Lore of the Bloodlines) who has carved out a niche for himself in a port town nearby to a small island. The island, notorious for the presence of smugglers, is a spot where a great deal of drugs come and go. So prominent is this smuggling, then, that authorities watch both the bridge connecting to the island and the surrounding bay. But neither the checkpoints nor coast guard boats pay much attention to the skies above the bay. An enterprising vampire with the power of flight can readily carry pockets of cocaine over from the island, and delivered via drop to distributors. Sometimes, he's even called upon to make deliveries to the tops of tall buildings, for the benefit of rich and important VIPs. Of course, as a Scout, he's also got plenty of experience with Obfuscate. Sometimes he sticks around - whether in drug dens or high rises - to learn what the recipients of his shipments are up to. To cover him, he's got a ghoul who acts as a liaison with his customers, who makes sure the product reaches its proper destination. The ghoul is aware that his boss isn't quite human (both because of chance partial slipping of Obfuscate during meetings, and inferred by the boss's ability to seemingly get anywhere), but keeps this to himself. The two enjoy a mutually beneficial relationship. However, the ghoul also knows things about their clients, and is starting to pay attention to signs of monsters hiding in plain sight. He has ambition, and would see his master obtain greater power in these modern nights. The Gargoyle is hesitant, but begins to wonder himself whether he doesn't deserve more than eking out an unliving on the fringes of Kindred society.

    Leave a comment:


  • Nyrufa
    replied
    Originally posted by Nosimplehiway View Post
    His flight form? A fucking goldfish.
    Huh, I never realized this before, but a vampire fish probably wouldn't suffocate on dry land!

    Leave a comment:


  • Nosimplehiway
    replied
    I feel like taking a break from my usual "block of text", character concept posts in this thread.

    Today's post is a lightning round. Very brief vignettes of stuff that, while fun, probably doesn't need so much depth. In honor of the Day of the Dead, I'm making a loose-knit pack of Sabbat residing in Mexico. Frankly, their stories could happen anywhere.

    (Usual disclaimer: this thread is over three years old. If I accidentally recycle an old idea which bubbles up from my subconscious, forgive me.)
    230) The Terrified Attack Dog Chato was raised in a crime-ridden neighborhood and had to front tough, since the time he was seven and his older brother broke his nose fighting over a snack cake. In truth, he was constantly, secretly, terrified. He joined a gang, rose through the ranks, leaving behind a trail of crazed, blood-splattered violence. A City Gangrel of the Sabbat embraced him. Chato has been True Sabbat for a few years, but feels left out among his clan. The rest have learned to take animal form, and make (cautious) fun of him for not running with them as a wolf, or bear, or cougar, or whatever. Last night, Chato finally managed to turn into an animal! He was so happy. Then he realized his fight form was a Pug dog. His flight form? A fucking goldfish. He is considering walking into the sun.

    231) Pedo's Nightmare Lydia, who was embraced at sixteen, is a Toreador antitribu, and sex worker on a mission. She spends her nights displaying her underage wares on the dance floors of the seediest tourist bars of Acapulco. She closes the deal out back by the dumpster. She really enjoys finding a married businessman looking for teenaged side-fun on vacation, and punishing him for his pervy sins. Usually she just feeds and leaves a hickey or two for him to explain to his wife. On occasion, she has bitten down a lot harder than she needs to for a simple feeding. Then the gringo can go explain what happened to an ER doctor sewing up the bloody stump.

    232) Chat Show Accuser Jorge Osito was a household name in Mexico. With a cuddly dad-bod, sparkling eyes, and a boyish grin, no one minded when he picked some random person and exposed all their most personal trash on his daytime talk show. He started out as an investigative journalist with high ideals and nearly supernatural instincts for uncovering secrets. He wound up peddling everyone's deepest shames to pay for his mansion in Polanco and a fleet of fancy sports cars. He exposed husbands who weren't the father, mothers who slept with their sons, politicians who took bribes to ignore murder, and priests who rubbed little boys. About half of what he "exposed" was true, but, hey, what mattered was telling a compelling story to get ratings. In that department, he was king. After investigating a biker bar in Hermosillo, the owners decided they could use Jorge's detective skills. He is now a Nosferatu antitribu who digs up secrets on Camarilla and Anarch licks. Sometimes for blackmail, sometimes just to see what happens when he reveals them. He still wears designer labels and drives a Maserati, even if his looks are long gone.

    233) Reluctant Daughter of Privilege Leona was a brilliant, but deeply insecure, PhD candidate working on a thesis about the social psychology of small working groups in NGO settings. Her sire accidentally embraced her while feeding on this random nerd. Not wanting to admit such a rookie mistake to the rest of the Amici Noctis, he claimed it was on purpose and tutored her as his prized pupil. Luckier still for Leona, her sire was Gratiano de Veronese. Her sire has left town and Leona is leading her own small pack. She is terrified of someone seeking out her blood. She desperately hides her lineage from others, but that's becoming harder and harder. Leona has been pondering her sect allegiance. The Camarilla seems to actually value those with pedigree...

    234) Woman, Taken by the Wind Estrella de Rhiannon spent her days in the late 60s and early 70's wandering Mexico and the Southwestern US in a hippie van, telling fortunes for spare change, and discussing Carlos Castaneda while waiting tables in college towns. She was shovelheaded during the Festival de Avandaro, a 1971 music happening with hippies, bikers, and leftie students. Now a Malkavian antitribu, Estrella usually presents as a gently smiling hippie in flowing silk gowns, sewn thick with silver bangles. She sings a little Fleetwood Mac on street corners, reads a few palms, and firmly refuses to take part in any violence. She says, "All violence is damage to the universe, and, so, damage to yourself. Why can't you see that?" Every so often, however, when the spirit strikes her, she enters a week-long vision quest. These visions tell her of a person, mortal or vampire, who needs to die for the greater good. When these visions strike, she will do anything... anything... to complete her mission. She becomes a terrifying spirit of vengance, like something from a Greek myth, and is amazingly good at identifying targets. She has targeted secret hunters, Camarilla ghouls, and even a family of Spiral Dancer kinfolk who all needed killing. Now, she has had a vision of Pierre Bellemare, a powerful Sabbat of Montreal. In the past, her pack has always admitted (after the fact) that Estrella had chosen targets wisely, but killing a fellow Sabbat for no reason? It just isn't done.

    235) Should Have Kept the Receipt Don Fredo trained as a plumber and a construction worker. He saved up his money and bought an apartment house. He fixed it up and bought another one. Then another, then another, then a strip mall, then an office building. By the time he was 40, he had become a rich man who commanded whole sectors of the economy. He had hundreds of employees and dozens of overseas bank accounts. He had a new wife every five years, and nothing but the best cocaine. Unfortunately, at 63, he was diagnosed with terminal cancer. He had long heard rumors of vampires in Mexico City, and sought them out for a cure. He was ghouled by a Lasombra fledgling, and bankrolled her pack for twenty years in exchange for vitae. The pack was destroyed by a pack of Garou, and Fredo was desperate. He found a vampire and begged to buy the embrace from him. He gave the vampire every penny he had for an eternal life of power and respect. It was only after the fact that Fredo realized he had been robbed. The sire had the most watery of blood. Now, Fredo is a penniless thinblood... a joke among real vampires. He despairs he will never be a True Sabbat.
    Last edited by Nosimplehiway; 11-01-2019, 06:37 PM.

    Leave a comment:


  • Bluecho
    replied
    229) A Ravnos embraced as a little girl (~10-12 years of age), who specializes in Animalism and Chimestry. Always accompanied by her pet black cat - named Secret - that is missing an eye.

    Coming from an abusive household, the girl found a kitten one day and kept her in secret (hence the name) from her violent father. Inevitably, the cat was discovered, and the father tried to kill it. Hence, the missing eye. She ran away with the cat, sobbing and without a clue about what to do with her injured cat (or, indeed, where she would even go).

    Unfortunately (or fortunately), the scent of Secret's blood attracted a Ravnos that had fallen to Wassail. The girl tried to protect her cat, and was drained for her trouble. She died muttering "it's not fair". Somewhere in the Wight's broken psyche, a shred of...something...stirred. Was it guilt, at having killed a child? Was it a memory of long-ago injustice? Was it merely a hint of whimsy? Whatever the case, the Wight embraced the child, and lingered only so long to see her rise as an undead.

    The girl's Ravnos weakness manifests as a drive to met out Justice. Her first nights as a vampire were spent haunting her father's house, using her way with animals and illusions to psychologically torment the man. Feeding on him when he slept (or lay passed out drunk on the couch), so he was perpetually tired. Having his food and possessions gnawed on by rats, and his car and windows defiled by birds. In the dead of night, he would see figments out of the corner of his eye, or hear noises he could not place. They wheeled him off to an asylum within months, and the girl was, at last, free to wander. Justice was served.

    Walking the streets at night, she is accompanied by her one-eyed cat ghoul. Her favorite hunting tactic is to have Secret hide, and then pretend to be a lost child looking for her cat. Those who offer to help, she leads on a performative search, before allowing them to "find" Secret, then letting the person leave unmolested. She can gather all the animals she requires, so the girl is never in danger of going hungry. Those who refuse to help, she stalks from afar, sneaking up and feeding from them; a just reward for callous indifference (also, the loss of the contents of their wallets). In the sadly not uncommon event that the individuals seek to take advantage of the little girl, she never goes without backup close at hand. Her favorite allies are alley cats, and flocks of night birds, ready to claw and peck assailants. It's almost a mercy for her to deliver the mind-numbing Kiss, taking their blood (and usually all their clothes and possessions) as punishment.

    Her innocence is a double-edged sword. She's not malicious by nature, but she's perhaps not cognizant of her potential for cruelty. The treatment of her father was (arguably) less terrible than it could have been (and equally arguably he perhaps deserved what he got), but it shows how much harm she could do, given the right motivation or lack of understanding. Here's hoping she either matures, or gains a Mentor who can guide her. If nothing else, Kindred society is loathe to allow an uncontrolled child vampire to run loose, unsupervised and dispensing "justice".

    Also, there's the matter of her Wassailed sire. The more she learns of vampires, the more she will realize how dangerous it is, not only for her to ignore her Humanity, but to allow that old Wight to unlive. Did it get put down already? Or is it still out there, waiting for someone to end it? Will that someone need to be her?

    Can judgement truly be passed down on a being who understands not what they do? And does that question apply more towards the Wight, or to her?

    Leave a comment:


  • Riccardo
    replied
    #227 Caitff, embraced to be saved from the terrible car accident that could have cost his/her life. Learns how to be a vampire, how to hunt, how to hide.
    Finally his/her sire brings him in an hospital where he/she finds

    #228 His/Her Boyfriend/Girlfriend, in a coma since the accident. The ony chance to save him/her is Embrace.

    Leave a comment:


  • Nosimplehiway
    replied
    226)

    Shirley Potts was born in Shaker Heights, Ohio, in 1930. Her father was a pharmacist, and her mother had been a high school math teacher before Shirley was born.

    Shirley's life changed forever in 1937 when Dr. Potts was struck by a streetcar and killed. Widowed during the depression, her mother had to go back to work as both a substitute teacher and a stocking clerk at Sears. Shirley spent many long hours alone after school waiting for her mother to return from work. Shirley kept the house, though that didn't take long, as it was a one room apartment over the garage of a distant relative. Every night, at nine-fifteen, her mother would trudge home up the bus stop, and eat the meal Shirley had made for her.

    During the long, quiet hours between school and dinner, Shirley read books leftover from their former lives. By the time she was 9, she had worked her way through Organic Chemistry and Calculus II. She got excellent marks in school, though her teachers barely noticed the shy, bookish girl. She never raised her hand in class, though she always knew the answers. Teachers never called on her, since they knew Shirley knew the answers. The teachers were too busy helping the students who needed help.

    By the age of 12, Shirley got permission from her mother to ride buses unattended, which allowed studying at the public library. She needed little time for her schoolwork, as she usually worked her way through her courses by October each year. No, she studied her own subjects. She would wander the stacks, running her hand along the book spines. She loved how every book had a Dewey Decimal number on it, so it could be in the correct place every time she looked for it. It was so neat and tidy. A whole world in straight rows, cross-referenced, and summarized in the card catalog. Soon, Shirley had exhausted the Shaker Heights library,and switched to the big library downtown.

    In high school, Shirley got straight A's, but really excelled in math. It was like the demimonde of a library: orderly and organized, but with fun back-currents and surprising interactions to find. She wanted to be an engineer, but her school only offered shop classes, mechanical drawing, and applied physics classes to the boys. Girls were relegated to home economics. Disappointed, Shirley applied to engineering colleges in he senior year, but lacking the background coursework she was not accepted. She adjusted her academic plan.

    Shirley graduated with a dual degree in Mathematics and Library Science from Western Reserve. That summer, her mother had a heart attack. Shirley would have to take a job offer from Cleveland city hall, organizing files, to pay the rent. Her mother wasn't the only one with a broken heart. Shirley had never really thought of marriage, but how could she ask a man to support her mother. She resigned herself to a life as an old maid.

    From 1952 to 1997, Shirley worked that civil service job. She became head of the records department, fanatically keeping all the data up to date and stored in the latest format. Whether with microfiche or mainframes, there wasn't a record in Cuyahoga County she couldn't find. Her co-workers knew her as a quiet boss, the sort who walks up behind you and startles you with a mistake she sees over your shoulder. She retired on a modest pension, and lived in a small brick house whose floors groaned under the weight of bookshelves, dusty computer equipment, and small appliances she was fixing for her neighbors.

    That's when the Camarilla decided to retake Cleveland. The Tremere had set up a provisional haven in an electronics store near Shirley's home. One evening she went there to buy a new rheostat for the widower Mr. Saluski's toaster oven. Her sire was behind the counter, organizing files on suspected Sabbat safehouses. Not noticing Shirley, he was startled when she said, "That property on Quincy Avenue is labeled wrong. It's in Central, not Fairfax."

    She had assumed he was working on a real-estate search, and he was impressed she had caught the flaw from across the counter. After a week of polite examination of her skills, he ghouled her. After another week, he gave up trying to keep secrets from her. Given full access to Camarilla resources, she proved instrumental in the Camarilla's assault in Northeast Ohio. She combed through city, utility, and financial records to find likely Sabbat holdings. She cooked up reasons for daylight code inspections and utility interruptions.

    The Camarilla assault failed, but the sect decided to maintain a beach-head in Cleveland with a full Chantry under the library of Case Western University. Shirley was embraced and got to work researching the sect's enemies in town, and across the globe.

    She focused her development as a vampire on her disciplines. She uses Auspex to boost her ability to comb through records and find flaws in security systems. She insisted on learning Focused Mind as her primary path as soon as she heard of it. Her main weapons, though, are handful of rituals, including Bureaucratic Condemnation, Expedient Paperwork, and Deny the Intruder. She hopes to learn Technomancy and Conjuring.

    Shirley is not afraid of field-work, if she needs physical access to records. In fact, she finds it the best part of her job, going out to see how other people have set up their systems. Now, she just needs a coterie who can assist her in her missions.

    No record is safe with Shirley Potts on the job, whether it's repair requisitions for cemeteries damaged during mass embraces, or the health insurance records of vampire hunters. She may look like a little old lady, with a pen hanging on a lanyard around her neck, but she is a serious bureaucratic badass.

    Her main flaw? Mister Saluski is still waiting for his toaster oven.

    Leave a comment:


  • Bluecho
    replied
    [Let's get a little silly, shall we?]


    225) A Malkavian who dresses and talks like a pirate.

    Yes, really. Honestly, it's not even the strangest thing to come out of Clan Malkavian.

    However, he's not exactly a mindless stereotype of a lunatic with a gimmick. He only ACTS like he is. His madness is not that he's delusional, thinking he's a pirate. His madness is an obsession with a dream...and of revenge.

    In life, he worked for years to build and run a small pirate-themed amusement park. It had boat tours, sailing around the local lake, a couple roller coasters, a seafood restaurant, an arcade full of pirate-themed games, and a big stage for putting on shows, in the shape of a pirate ship. It wasn't the most extravagant place in the world, but it was the best the city had for a good long while. The kids loved it, and the teens came around because at the time there wasn't much else to do (and, again, it had an arcade). Most of all, it was HIS.

    Then the new highway came in, making it easier than ever to get from this city to the neighboring one. It just so happened that said neighboring city built a big, huge amusement park. Competition would have been difficult enough - for a while his place survived mostly on attendants who didn't want to drive too far - but then the recession hit. The big park could weather the downturn well enough. The small pirate park could not. He shut the gates after years of continuous service, heartbroken.

    He was wandering the empty park one night, half-drunk and contemplating suicide, when his sire found him. An out-of-towner, who took shelter in the defunct park. They got talking, he cried as he told his story, and the Malkavian offered him the Embrace. For what reason, no one can say. Pity perhaps? As a potential tool in the Jyhad? Because the Malkavian believed in this man's dream? Or simply on a whim?

    Whatever the case, the old park owner runs around town, decked in pirate costume from when the park was functioning. Talking like a pirate, including a thick wall of period-accurate lingo. Other Kindred rightfully consider him a non-threat...which is exactly how he likes it.

    See, this Malkavian has plans. He wants to not only get his old park up and running again, he wants to get revenge on that rival amusement park one city over. This requires both resources and connections. And the ability to come and go in that domain as he pleases, without arousing the suspicion of its resident Kindred. Ruining the reputation and operation of an amusement park requires time and effort, as well as the ability to get authorities in charge - safety inspectors, local news, parents groups, etc. - to pass judgement on that park, and find it wanting.

    Plus, that rival park is the domain of a different vampire. To prosecute his revenge, he'll have to wade knee deep into the Jyhad. But this ol' sea dog ain't afraid to get wet, y'arr!

    Leave a comment:


  • Theodrim
    replied
    Well, I didn't use this for my PC, so I thought I might as well throw this in here.

    224) Rack owners, Keepers of Elysium, and Harpies tend to be highly empathic, energetic, dynamic people with strong aesthetic sense and instincts for trends and popular culture...and as such they tend to be of passionate, driven, and humane clans like Toreador, Brujah, Malkavian, maybe even the more fun among the Gangrel and Ventrue. Not this one -- nope, this one's a Tzimisce.

    When the Camarilla moved in, this Tzimisce gave a message and an offer: they're neutral, pledged to neutrality, their domain is neutral, and anyone (other than Tremere) who obeys the proper etiquette is welcome to use their space to feed and negotiate. No competition under any circumstance will be tolerated, and will be met with the harshest reprisal. In exchange, the Tzimisce tracks prestation independently and stays out of city politics.

    Sure, some among the Camarilla and Anarchs made plays against the Tzimisce; surely enough the Tzimisce was good to their word, but never escalated conflict beyond turning would-be rivals into delicately-crafted "do not fuck with me" statements. The Tremere flipped their shit over it, but they had as much success dislodging this Tzimisce as anyone else. But once again, even in the face of Tremere fuckery, the Tzimisce remained good to their word.

    It may be a little weird having a member of the Camarilla's most avowed enemy clan, and a vampire who's still technically blood-hunted in the city, being the exclusive owner of the Racks and the Keeper of Elysium. But the reality is, pragmatism always triumphs, and it would be a bigger pain in the ass to get rid of this Tzimisce and deal with the fallout, than it is to just let them be. Honestly, the Tzimisce's a more effective and efficient administrator than any Toreador or Brujah could ever hope to be, and younger vampires certainly seem to appreciate its avowed and demonstrated impartiality, which has led to substantial gains against typically biased city leadership.

    For the Tzimisce, it's a cunning survival strategy based on weaponizing two personal quirks. The simpler to explain is they're privacy-obsessed even by Tzimisce standards, and can barely tolerate leaving their own domain let alone setting foot on others'; it's advantageous to curate one's own domain into a space others will choose to come, on the Tzimisce's terms, than leave. The harder to explain is the Tzimisce is obsessed with numbers, mathematics, and statistics; finances, social capital (prestation), gathering data about current trends, modeling and predictions, game theory.

    The Racks and Elysium are in the Tzimisce's mind one giant aquarium: watch, gather data, see if they can predict what happens next, and refine models for future predictive value. Tapping on the glass, or allowing others to do it, agitates the specimens, ruins data collection, and interferes with modeling behavior; something the Tzimisce will not tolerate. After decades (centuries?) the Tzimisce has grown quite skilled at observing and predicting mortal behavior and trends, and runs their domain with surgical efficacy.

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  • Nosimplehiway
    replied
    Bluecho

    I like #223 a great deal. OCTz make excellent spies and trackers. It's an excellent concept for a pc. It has a broad mission to fulfill, while operating more-or-less independently. Well done.

    Fun note: "True. Black. Hand." is grammatically ambiguous. Is it a true version of the black hand, or a hand which is truly black? I think the sect planned it that way.

    Leave a comment:

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