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1001 interesting character ideas

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  • Lazarus
    started a topic 1001 interesting character ideas

    1001 interesting character ideas

    Let's compile character ideas for either storytellers or for player inspiration. Please try to put one idea per post to keep the ideas and post numbers in line.

    1) Vampire who was a chef in life and maintains his humanity by cooking and eating incredible meals (eat food merit). Of course, in the end it is futile as the food is all disgustingly vomited up; but hey, that's just a metaphor for humanity in the body of the beast. As the character loses humanity, perhaps they start experimenting with including human blood in some of the courses...

  • Bluecho
    replied
    220) A discredited historian and archaeologist, made a laughing stock for his continued pursuit of "ancient sunken civilizations". To him, Atlantis is just the tip of the iceberg, a cipher for greater and more varied ruins to be found beneath the waves all across the world. Delving into forgotten academic records, he looked for signs of underwater ruins that the scientific community may have dismissed or ignored. In time, he actually found something: records from a century prior that told of an explorer operating in Europe who found signs of a potential sight off the coast of Britain. (Modern archaeologists now accept that "Doggerland" was a real stretch of land that filled out that space around the island, connecting it to continental Europe, prior to the end of the last Ice Age).

    The researcher wasn't entirely circumspect about the trip that followed, as his inquiries into local rumors attracted the attention of parties interested in keeping certain buried civilizations buried. He ALSO attracted the attention of a Setite researcher, who wanted the truth buried, but also wanted it claimed for the Followers of Set. So the vampire struck up a friendship with the mortal, helping him uncover more evidence and clues (while making sure they wouldn't appear again after their journey concluded). They chartered a boat out into North Sea and weighed anchor, intending to dive down and look for where they thought it was.

    That's when the Technocracy hit squad arrived, trying to threaten the men into silence.

    An altercation occurred, and they were both shot. The Setite, of course, was minimally injured, falling into the water to escape capture. But so did his mortal protege, who would soon succumb to his wounds if drowning didn't do him in first. Not wishing to squander such a bright resource, the Setite embraced the mortal down there, beneath the waves. Their boat scuttled, the two descended to the bottom, and proceeded to continue their journey.

    They found a small ruin of algae-covered stone walls and buildings. Clearing away debris, they found an underground chamber, in which ancient carvings were preserved. The site was tiny, all things considered, but it implied greater things elsewhere. Before they could fully explore the site, though, they were forced away by aquatic things, down in lightless depths. The fledgling's sire later concluded that it was probably Mariner Gangrel, but the fledgling himself wasn't sure. Were they actually aquatic vampires? Or were they something different?

    In the years since, the historian has pursued many such leads, diving down to explore sunken, Cyclopean ruins. On more than one occasion, he's encountered fish-like humanoids, but in the night diving he must engage in, discerning their nature is difficult. Other Setites scoff at the idea that merfolk inhabit the seas. "Even if they had existed, and weren't Cainite or Setite," they said, "they'd surely be extinct by now." Nonetheless, he remains undaunted. He not only wishes to discover what time and the sea has forgotten, but what living creatures remain, under the waves. And why they seem so intent on thwarting him.

    (As is implied, the "merfolk" might, in fact, be Bygones. This Setite, however, doesn't know the significance of the term. Technocrats would, though, as would other Mages.)

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  • Nyrufa
    replied
    219) Reece Greene was having the time of his unlife, partying it up with the Sabbat. As a member of clan Gangrel, he took to the borderline demonic rituals and customs of the sect like a shark to bloody waters. He was powerful, he was terrifying, he was free! But that all changed one night, when the other members of his pack received The Beckoning.

    Out of nowhere, his priest and ductus suddenly thought it was a good idea for the pack to pull up stakes and take a one way trip to the middle east. No explanation given, just that they had to leave as quickly as possible! The fact that this sudden movement would have practically handed their territory over to the Camarilla on a silver platter didn't seem to cross any of their minds. Well, all except for Reece himself, who had surprisingly managed to avoid falling under The Beckoning's influence.

    Reece didn't go with the rest of the pack. A decision that he is almost certain has branded him a traitor in their eyes, but one which he will hopefully avoid the consequences of in the future. They seemed pretty convinced they were going to stay overseas for an indefinite period of time, so maybe they'll never see each other again?

    After losing his pack, and finding out he wasn't the only one facing such problems, Reece ingratiated himself with the Anarchs. Continuing to fight against the Camarilla's machinations, rather than roll over for them. For the most part, he finds it quite easy to cover up his past affiliations from his new allies. The Sabbat were the original Anarchs, after all, so as long as he makes an effort to hide his religious extremism from the public, most kindred assume he's just another in a very long list of violent thugs who find their way into the Anarchs' ranks.

    Predator Type: Alleycat

    -----------------------------------------

    220) Millie Marsh did not have a pleasant time during her early introduction into the world of kindred. As a devout believer in The Ministry's theological rebellion, her sire took pride in casting off the shackles of moral constraints and liberating herself from the oppression of false gods. As it happens, one of her favorite spiritual taboos was the targeting of children. To hear her sire defend themselves, they would tell you that mortals lock baby animals in cages for later consumption by the thousands every year. Why should doing the same to baby humans be seen as any more offensive, in a society that uses humans as a food source?

    Millie spent 5 long, grueling months chained up beneath her sire's haven, along with 4 other kids who had been abducted from their homes in the middle of the night. One by one, they were slowly drained of their blood, until Millie was the only one left alive. But by the time it was her turn to die, she had subconsciously absorbed enough of The Ministry's teachings to give her captor pause. Maybe it was the fear and desperation of the situation, but something in Millie compelled her to begin debating the finer points of Setite faith with the hungry vampire. And after an hour or two of doing so, they were impressed by her insight on the subject. So impressed, in fact, they decided to keep her around, and embraced Millie after draining the last of her blood.

    So now here she is, a fledgling Minister trapped forever in the body of a 14 year old girl. It was a difficult adjustment period, seeing as how most of the services that The Ministry provides catered to a more adult demographic. But after a while, she found her niche among the city's street kids. Orphans, runaways, gang members, young and impressionable minds who have become frustrated with society in one way or another. These are the kinds of mortals that Millie is able to reach out to, and indoctrinate them into the The Ministry's teachings.

    Her sire couldn't be happier with the situation, children are the future, as they say. And if some of them don't seem like they're cut out for long term service to The Ministry, well it's not like anybody is going to notice if these kids suddenly go missing!

    Predator Type: Cleaver

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  • Bluecho
    replied
    218) This Brujah is Strong. Like, really Strong. Like, "do you even lift, bro?" Strong.

    Growing up, this guy had been the stereotypical Gym Bro. An absolute Chad, who took Sick Gains to be the height of achievement, at least according to his hyper-masculine perception of reality. He oozed Toxic Masculinity. Weight lifting and boxing were his jam.

    Then, he received the Embrace. Except it was an illicit Embrace, given by one of his weight-lifting buddies who wished to share the gift, but hadn't known what the consequences of the act would be. The two had to bail, leaving the city and settling somewhere else. While his friend/Sire made connections with local Anarchs, he poured all of his effort into his Potence. Between this and his skill in Athletics and Brawl, he was a pretty archetypal "Combat Monster" Brujah (well, except he didn't invest in any Celerity; ONLY Potence).

    Unfortunately, his great strength did little to help prevent his Sire from being killed, due to Jyhad shenanigans. Now this Brujah was never exactly smart. His friend and Sire had been smart; it's why that guy had been chosen by the Clan of philosophers. But this Brujah wasn't. He'd gotten into college through sports scholarships and a bunch of folks pulling strings for him (or just doing his class work for him, in the case of the nerdy kids he'd bully into helping him). But even he could understand that his one notable strength - Being Really Strong - was useless when dealing with vampires older, wiser, craftier, and better at manipulation than he was. And when he got a group of other Neonates together to maybe help him figure out what happened, he discovered that he could contribute little of worth. He wasn't smart like the Tremere, insightful like the Malkavian, sociable as the Toreador, convincing as the Ventrue, stealthy as the Nosferatu, or resourceful as the Gangrel. He couldn't track clues, do research, cover up the Masquerade, or any of that stuff.

    He was just Strong. Which doesn't matter as much in the modern world, full of its complex systems and many ways to approach problems.

    Understanding now that being Strong was a dead end, he has resolved to correct his deficiency. He's cracking open books and really applying himself. He's actually listening when other vampires talk about things like history or occultism. He's realized there's more to unlife than being strong. Though it might be hard, he's going to make himself better. Reevaluate his priorities, and try to understand the world as others see it.

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  • Nyrufa
    replied
    214) A sympathetic Ventrue, who maintains the conviction that the mind is a sanctuary. Having rejected the powers of Dominate and Blood Bonds, they look for more humane ways in which to rule others.


    215) A ruthless Toreador, who maintains the conviction that self preservation justifies murder. Since the nights following their embrace, they have encountered many situations in which their continued existence is threatened.


    216) A Thin Blood who was embraced more for their strength of passion, rather than their strength of body. Failing to manifest either the disciplines of Potence or Celerity, they instead focus on using Presence to win most of their battles.


    217) A Thin Blood who prides themselves on being the "prettiest rat" in the city. Ostracized by even the Nosferatu who sired them, they have to work extra hard to uncover the elusive secrets they so desperately crave.

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  • Bluecho
    replied
    213) A Tremere vampire Embraced from the working classes, for his expertise in metal-working and carpentry (as a person working in THIS economy, he's had many jobs over the years). Turns out these skill sets are useful for many Rituals the Clan employs. From carving specialized wands and staves, to melting silver and casting jewelry, his skills are in his demand. He carved out a healthy niche in his city, employing the Brand Ritual in service to Anarchs looking to apply body art and prove their courage at the same time. He's not generally an academic (though he's hardly stupid; he wouldn't be Embraced if he wasn't above-average in Intelligence), so he's more approachable to members of the Movement. A factor that caused some Tremere to look down at him, but others to consider him a valuable asset. If Anarchs from working-class backgrounds see him as "one of them", he can be used to lure them to Clan Tremere's services and away from wily Anarch blood sorcerers.

    So long as Clan Tremere kept him under its thumb, all would be well. Naturally, if House Carna and/or the loss of the Pyramid's inner circle are in play, it may be harder to keep him.

    Of other worrying note is his connections with mortal Mages. He was around during the Second Massasa War, and contributed to the Clan's defense. In the course of the conflict, he tangled with a member of Hermetic House Verditus. The two men saw in each other shared interests and a kindred spirit. Despite being on different sides of the conflict, they grew to respect one another, and one a few occasions avoided killing each other when they had the chance. With the conflict over and the uneasy peace between the Order of Hermes and Clan/House Tremere restored, they'd become occult rivals. Blending craftwork with their Hermetic arts, they compete to see whose work is greater. While this has the benefit of motivating the Warlock in his research, thereby enriching the Clan, this contact could result in messy entanglements between the Tremere and mortal Mages.

    If Pyramid control has deteriorated, the Warlock might only be emboldened in this area, as he's left unfettered.

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  • Bluecho
    replied
    212) Drawn from the ranks of domestic moonshiners and homebrewers, he was lured to the Followers of Set with promises of freedom from controlling powers (he'd never had much respect for governments or moral busybodies). The transition into vampirism, however, disrupted his ability to enjoy alcohol. As such, he pursued the power of Setite Sorcery, specifically to master Typhon's Brew.

    Some in the Followers of Set would consider this a poor - if not blasphemous - reason for learning Set's magic. He doesn't particularly care, and less orthodox Setites are just happy for another sorcerer to add to the Clan's power. Typhon's Brew has always been a major source of wealth and Boons, extracted from desperate Ghouls and nostalgic Kindred alike.

    But this Setite has considered himself not just a brewer, but an artist. An aficionado of liquor and beer, he spent much of his life learning different recipes. Yet Typhon's Brew has only so many variants and too few tastes, despite the thousands of years spent exploring the craft. As such, his current goal is to experiment, seeking out various beer and liquor making processes, and figuring how to adapt them to blood. Communicating with old Ahku masters, to mine them of their variants, or creating new flavors, textures, and aromas himself. If his work pays off, it could profit him greatly, as he provides not just bloody booze, but a variety of same. Allowing Kindred and Ghouls real choice in their fare, rather than settling for any vitae-enriched alcohol at all.

    There's a small hitch: not all who know Typhon's Brew are Setites. It is old magic, and thus has been traded (or recreated) from time to time. In the city where he makes his haven, an enterprising "Old Skool" Anarch sorcerer knows his own version of the Ritual. Naturally, this Anarch will take issue with someone moving in on his racket, with a new and better product (or products).
    Last edited by Bluecho; 07-01-2019, 11:29 PM.

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  • Nyrufa
    replied
    211) Most Gangrel are known for their affinity for bats, wolves and occasionally rats. But in this particularly bizarre case, the vampire has developed a kinship with locusts. Like the insects they nurture, this vampire has an almost insatiable appetite. Always draining his victims down to the last drop, and then allowing the swarm to feast upon its fresh meat. It is no surprise then, that they would find themselves among the ranks of the Sabbat, for whom impulse control is already a precious rarity.

    As conspicuous as a swarming cloud of insects may be, the Gangrel has learned to wield it to their advantage. Concealing your presence is quite easy, when people are afraid of being eaten alive if they get anywhere near you. And stories of a gigantic insect hiding among the buzzing masses can easily be waved off as simple delirium brought on by stress and overactive imaginations. Unfortunately, the Second Inquisition is not so easily fooled, and it probably won't be long before the Sabbat starts seeing agents carrying around insect repellent on their next hunts.

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  • Bluecho
    replied
    210) A Nosferatu Anarch who works to undermine Camarilla institutions.

    Literally. With a pickaxe.

    A miner during his breathing days, this Nosferatu knows his way around soil and stone. Due to having lost his mortal employment to both outsourcing and mechanization, he's got a (pick)axe to grind with corporate interests. The Camarilla being highly involved in big business - including in manipulating economies to their own ends, no matter if it makes the little people suffer - he takes these lingering frustrations out on them.

    His years of experience with geology and practical earth-work allows him to spot where the foundations of a structure are weakest. Using Animalism, he coordinates teams of moles and other burrowing creatures, turning the ground beneath Elysiums and other Cam-vampire holdings into swiss cheese. Potence, meanwhile, allows him to use his pickaxe to devastating effect. While he can often be found helping local Nosferatu expand their warrens, he's committed to the cause of bringing Ivory Tower Kindred down a peg. Or, in this case, down a whole floor. To round off his skillset, Obfuscate allows him to come and go as he pleases, allowing him to survey targets and travel to places where his tunnels start.

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  • LimeFlavored
    replied
    209) A Goldsmith (a smithy in general, really), who uses this talent in order to get in good with the “higher ups.” They use this connection to gather information (eavesdropping, spying, etc) to use as currency with anyone interested in knowing more about what’s going on.

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  • Bluecho
    replied
    208) One of the rare male "Daughters" of Cacophony, this man had dreams of being a country singer. After many rejections by record companies, however, he started to get discouraged. Desperate, even. In came members of the local mob, who agreed to pull strings to get his music career up and running. Naturally, this offer came with dire strings attached. After he'd gotten his big break, the mob would have him put on a private show for some VIP or another. In truth, the VIP was an enemy of the mob, and before he went on, he was handed a pistol, and told to gun them down during. No witnesses would be around to talk about what happened...but the act of assassination would be secretly recorded, the mob using it as further leverage to keep the singer in line.

    His stardom rose, just as his spirits sank. In time, he started to break. His last record saw him pour his heart out into songs of absolute sorrow, grief, and shame. Nothing specific enough that the mob would have words with him, but enough to convey the emotional weight under which he labored. It moved one heart, despite that heart being dead. His sire - a woman who had been a folk singer, in a previous life - was moved to blood tears (luckily, no one saw). Using Presence, she drew him out to a bar after the show, and convinced him to tell his story. When he'd finished, she offered to give him the power to visit retribution on those who had wronged him, and turned him into a killer. All it would take was death, of himself and his career.

    They say the last member of that organized crime syndicate begged on the phone from distant allies for help, before he was drawn away by "that voice".

    The singer left his identity behind, but not his vocation. He travels from city to city, putting on shows for local venues under an assumed name. That's his "day" job. When he's not on stage, he's offering his services to Kindred who need a hired gun. He prefers to offer protection services, but he's not above being a hit man. Despite the sorrows he displayed in his breathing days, he's grown numb to dispensing death. His sad songs are about how easy it's become. Veterans seem to appreciate those tunes. He wishes he was as noble as them.

    At least he's useful to the Bloodline. By his reckoning, it isn't proper for ladies to get their hands dirty. "Call it 'old fashioned'," he says, "but that's a burden the men-folk should take on themselves. And I am, as always, a helpful servant."

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  • Nyrufa
    replied
    207) Anthony Knight:

    Sometimes, even thin bloods can't escape the curse of their sire's lineage, and Anthony Knight would awaken into the world of darkness to find that he had a powerful urge to punish the wicked! Unlike most of his kind, Anthony was not abandoned at birth, but rather his sire took it upon themselves to train him in the ways of alchemy and assassination. For the first three years of his unlife, it looked like Anthony had a promising future among the Banu Haqim. But that all changed one night, when they received a visit from the local sheriff. It turns out that Anthony's sire was also a thin blood, and had embraced him with neither the prince's knowledge, nor permission. Anthony managed to escape the sheriff's wrath, but his sire was not so fortunate.

    Shortly after this incident, Anthony swore a vendetta against the Camarilla, who had succeeded in making his unlife magnitudes more difficult in their quest to hunt him down. He eventually fell in with the Anarch crowd, though only because he was smart enough to realize that he needed allies if he planned to survive any longer. In truth, Anthony would consider himself part of the Unbound. He cares almost nothing for the politics of kindred society, and works as a professional assassin simply because that is what his sire trained him to do.

    Anthony's long term goal is to kill the ones responsible for his sire's death, that being the sheriff who committed the deed, as well as the prince who ordered it. But even for all his training, he realizes that would be a suicide mission by himself. So, in preparation for carrying out his revenge fantasy, he has begun to assemble a coterie of like minded rebels, whom he feels trustworthy enough to wage war upon the Ivory Tower!

    Anthony was embraced early in his life. He is a young, white male in his early 20's with short, black hair and dark brown eyes. He was not particularly athletic in life, but had remained healthy enough that the occasional display of vampire prowess won't seem out of the realm of possibility. He stands at a height of 5'9, with a weight of 140 lbs. He has a habit of dressing in layers, which makes it easier for him to conceal weapons on his personage, as well as store ingredients for his alchemical formulas.


    Concept: Renegade Hunter

    Clan: Thin Blood

    Generation: 15

    Merits: Thin Blood Alchemist, Anarch Comrades
    Flaws: Clan Curse (Banu Haqim), Mortal Frailty

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  • Nyrufa
    replied
    206) Artair Sutharlan:

    For the clan as a whole, the collapse of the Tremere's pyramid was a catastrophe. But for some individual members, it was the best news they'd heard in a long, long time. Upon hearing of House Carna's formation, Artair Sutharlan immediately severed any involvement he had with the main clan, and left to join her side of the now scattered remnants of the Tremere. A dabbler of hedge magic since before his embrace, Artair accepted the Tremere's recruitment offer under the pretense that he would be allowed to explore several human life times worth of arcane knowledge. Only to discover too late that his research opportunities would be severely curtailed by the hermetic elders who ruled the clan with an iron fist.

    With the pyramid collapsed, and the blood bonds destroyed, Artair is once again able to study magic freely, and House Carna is not nearly so oppressive, or narrow focused as the rest of the clan proved itself to be. He has turned his back on the hermetic sciences and adopted more pagan traditions, based on the celtic magic of his Scottish homeland. Runes and sigils are his particular specialty, and he is always eager to try new combinations in order to see how the enchanted language interacts with itself.

    When he isn't busy with his own magical research, Artair also has a keen interest in strengthening House Carna as a whole. He has adopted a far more casual set of standards towards giving the embrace to mortals, and believes that a genuine love for magic should be the highest concern, instead of focusing on whether or not the subject is talented enough to rise above their peers. He claims that magic should be available to all who wish to learn, and is not something to be hoarded by vain tyrants looking to feed their egos. This philosophy has lead to him becoming the leader of his own chantry, who's apprentices take inspiration from neo-shamanism and new age druids in their approach to magical traditions.


    ------------------------

    In true celtic fashion, Artair is both equal parts warrior, as well as priest. His knowledge of rune magic works exceptionally well on the battlefield, and more than once, he has heard that his rituals bare a closer resemblance to those of the Banu Haqim, than that of the Tremere. As for appearance, Artair is a middle aged looking man of Scottish descent, with fiery red hair and bright blue eyes. He also has a full, thick beard which he keeps immaculately braided. His build shows signs of someone who took pride in physical exercise, before the Tremere forced him to focus on more intellectual pursuits. He stands at 6'2 in height, weighing 245 lbs, and has thick patches of body hair on his forearms, chest and shins. At the risk of potentially breaking the Masquerade, he is also known to carry around a broad sword, who's blade has been carved with runic glyphs along the side. When asked what the runes are for, he explains that they make it easier to use Blood Sorcery, since all he has to do is paint the blade with fresh blood to awaken the rune's power!
    Last edited by Nyrufa; 05-30-2019, 12:01 PM.

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  • Bluecho
    replied
    I've been trying to think of an interesting way to run a character from the Children of Osiris for a while now. I think I found one.



    205) These nights, he goes by the name Manish, called "The Mouse". It's not hard to see why, as he will (very rarely) manifest rodential features after frenzy (to accompany his permanent buck teeth). Frenzy, of course, being something Manish avoids judiciously, as a matter of course.

    For his part, the Child of Osiris considers "Mouse" to be aspirational. A state of humility to be emulated, and a quiet (un)lifestyle to be practiced. The acolyte makes his haven in a farm just outside of town, where he raises rats. The blood goes to him - the power of Bardo allowing him to gain ample nourishment from a single rodent - while the bodies are butchered and sold to any of various local customers who appreciate the culinary value of rat meat. (Most are Chinese, Vietnamese, Taiwanese, and Thai restaurants and families, though a few West Virginians seem to enjoy clean fare for their rat stews). All in all, Manish considers his situation almost perfect, for the purposes of allowing him to pursue spiritual ends. Almost.

    Alas, the Mouse has more than ample baggage, and stacks of unfinished business that gnaw at him.

    Before he was Manish the Mouse, Child of Osiris, he was Rahgu, called "The Rat", City Gangrel and soldier in the Sword of Caine. His early unlife was a blur of violence, skullduggery, and gluttonous excess. When the Sabbat needed answers, they called on the Rat to spy, unseen. When the Sabbat needed a knife stuck in the back of an enemy, the called on the Rat to get in close and wield that swift blade. And when the Sabbat required someone to contribute blood to create new recruits, well...rats are known for their fecundity, aren't they?

    Therein lies much of the vampire's current trouble. When he was Raghu, he sired many childer, participating in mass embraces often. Many failed to dig themselves from their burials, and remain interred to this night. Most others failed to unlive very long. But, still, progeny lasted beyond the lifespan of the average rat. Indeed, they outlasted The Rat's own life, in a manner of speaking.

    In time, Raghu could stomach the Sabbat unlife no longer, and grew ashamed of the blood on his hands. In a terrible moment - that moment when his pack perished and he had no more Vaulderie ties holding him down - he realized that his whole unlife had amounted to nothing but ruin. Ruin of the world, and his own soul. He abandoned the Sword of Caine, his wicked ways, and his own name. When he found the Children of Osiris (or rather when they found him), he converted without a second thought, seeking absolution and control. The Rat became the Mouse.

    But while he can no longer sire childer - thanks to Osiran ritual - it would not erase the progeny he already created. Their existence pains him now, both because of how he thoughtlessly cursed them, and because he unleashed blood-drinking monsters on the world. To complicate matters, his new dedication to Humanity ties his hands. He cannot, in good conscience, put down his ill-sired progeny. Even were he willing, they are difficult to find; the buried ones alone are scattered, and he cannot rightly recall where all the failed mass embrace targets could be found. Those up and about are fewer, but move around. For many of them, his hope is that they destroy themselves (as Sabbat often do, one way or another).

    One of them is a particular trouble, because he knows exactly where they are and what they do. The last of his childer abandoned the Sabbat before he did...to join the Followers of Set. So, on top of opposing the Setites for sectarian (and moral) reasons, Manish must contend with his own errant, corrupt progeny. The rodent must oppose the snake he created. All while upholding his virtues, and hopefully not exposing himself to either Setite or Sabbat agents, lest he be a target.

    It's a tough world, for a Mouse. But who said the road to Golconda was easy?
    Last edited by Bluecho; 05-30-2019, 03:05 AM.

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  • Bluecho
    replied
    204) Heard of Reptillians? Plenty have. Also called "Lizard People", they're one of the most infamous "Secret Masters" spoken of in conspiracy theory circles. The reality of their dominion of the earth and its leaders is espoused by notorious figures like David Icke. So widespread is the idea - if not belief in its truth - it's become a punchline for skeptics. But for some, the Reptillians are given as much credence as the Illuminati and the "Elders of Zion", to the dismay of everyone else.

    Naturally, then, as heavily reptile-themed as they are, it was practically a no-brainer for some Followers of Set to get in on that action. That's where this Setite comes in.

    Strangely, he used to be a skeptic himself. A journalist and published author in the 70s and 80s, he sought to debunk belief in the ridiculous conspiracies spouted by theorists. This includes Reptillians. Unlike the average theorist, who was content never to look outside the bounds of mass media and conspiracy zines for their "evidence", he made tracks in pursuit of such subjects, in the interest of proving them wrong. Until, that is, he got a lead on a man who supposedly encountered a Reptillian, before promptly winding up dead of overdose weeks later. The author tracked the man's apartment down, following clues that lead deeper and deeper into the criminal underworld.

    He only came to believe when he stood face to face with a scale-faced man. He didn't survive the encounter, though he did walk away from it.

    The "Reptillian", of course, was a Setite, possessed of a Flaw that covered his face in scales. The old one was impressed by the skeptic's investigative skills, and Embraced him for the benefit of Set. The truth was revealed unto the fledgling and, after a period of indoctrination, he came to see it the Setite way. The world truly did suffer under the weight of Secret Masters - the Aeons - but the Setites were interested in breaking people free from their bonds. The reptile, not an oppressor, but a liberator.

    Now he trawls internet forums and social media, most nights. Keeping tabs on conspiracy theory circles. Separating the wheat from the chaff, to find those mortals who are most useful to Set. Starts dropping hints and leads, coaxing those who are not mere dabblers or totally useless into going beyond their comfort zone. Having them seek the truth...or A truth. Most will simply be pawns or cultists. But, perhaps, a few worthy of Set's blood will surface. Seekers of truth, ready to remove the blinds and take on the Aeons.

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