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  • #16
    Originally posted by Saur Ops Specialist View Post

    ...Except in every W:tA book, where this never comes up at all.

    Originally posted by idpersona View Post
    The Changeling representations of their relationships with Garou never really matched with the Garou representations of Changeling. So in cases like this, it really is your call to go with however you want to have them (see the Get/Sidhe example below)...

    ...if you go with the Mists as written then the Garou wouldn't be tolerating random kids running around their sacred places...

    ...This is only ever mentioned from the Changeling side (and even then, it's in a section of an addon book, and certainly not mentioned in the core book). The Get book didn't even reprint this idea. So you can take it or leave it depending on your game. It certainly isn't some "true official statement" by any means.
    I don't want to beat a dead horse here, but it is interesting that you both note this, because I think these elements fit perfectly... in a Changeling-focused game. If the spotlight is on the Garou, some of this stuff is dumb as hell.

    In the above cases, werewolves are on the receiving end of the 'side character' treatment that Changelings should receive in a WtA game. There are too many wrinkles in worldview and theme between these two or any splat. Somethings gotta give. If I were running a CtD game, I would not care at all about auspices or spirit totems. Delirium may or may not be a thing, depending on how inconvenient it made dealing with the werebeasts. That isn't wrong or bad; it is possible to have too much Changeling in a Werewolf game, and the reverse is also true.

    Of course, if you are doing a full crossover with Changeling PCs and Garou PCs, something like Rage Across Appalachia, like what Idpersona suggested, would be perfectly appropriate. Then you can have a more even spread of focus, but totally re-arranging the furniture of a werewolf game to suit some fae NPCs should basically never happen.

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    • #17
      I'd probably take a page (but not the whole book) out of Exalted's Arcane Fate. Individuals can overcome the "Mists" but the information gets distorted in retelling. Thus what little the Garou know about Fae is not complete/correct. So the PCs will come into the situation with bad intel, but able to deal with the situation in front of them without weird memory issues. Though when they pass on the information, it may be corrupted or forgotten.

      Another idea I had is this is not the first time the Glasswalker has tried to buy out the place. Both the Glasswalkers and Black Spirals Dancers have failed to take over the freehold multiple times. And both factions have forgotten their previous takeovers. The Fae are sick of both factions of Werewolves shit and want these fuzzy bastard to leave them alone. Or they are now willing to bargain with the Glasswalkers, but the Black Spiral Dancers are causing them trouble.

      Lots of ways this could go.
      Last edited by wonderandawe; 02-15-2017, 04:55 PM.


      Are you ready to rage? Discover if you are Brave Enough to fight for the soul of the world.

      The Werewolf: the Apocalypse Quest updates on Mondays. All are welcome to vote.

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      • #18
        In general when I do a game with the players engaging with NPC Changelings, I don't use the Mists or anything like that because, as said, "You forget everything" pretty much sucks.

        Rather, the encounter takes on a sort of dreamlike quality in the minds of the characters. They'll generally remember what happened, but some elements will tend to vividly stand out while other details are more muted. He may, for example, find that every single word and gesture made by the Fey Queen in his hour-long discussion with her in her throne room is burned into his memory, but at the same time have some difficulty recalling exactly how many soldiers were standing at attention in the throne room during the conversation. "I think there were around twenty. But there might have been more. Probably not more than fifty... probably."

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        • #19
          The problem with taking over a Freehold is that Changelings are going to protest (and they will have the power to enforce their protests with the Glamour provided by the Freehold). You are talking about Changelings transforming the grass the Garou are running through into silver knives, transforming the river the Garou are crossing into molten silver, or transforming the investment properties of the Garou into butterscotch.

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          • #20
            Originally posted by Aya Tari View Post
            The problem with taking over a Freehold is that Changelings are going to protest (and they will have the power to enforce their protests with the Glamour provided by the Freehold). You are talking about Changelings transforming the grass the Garou are running through into silver knives, transforming the river the Garou are crossing into molten silver, or transforming the investment properties of the Garou into butterscotch.

            There wouldn't be much plot if the Garou just walk into the Freehold and the Changelings are like "You guys are scary. Here's the keys. Trash picks up on Thursdays. See ya!"


            Are you ready to rage? Discover if you are Brave Enough to fight for the soul of the world.

            The Werewolf: the Apocalypse Quest updates on Mondays. All are welcome to vote.

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