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  • Silent Striders / Garou and curses

    I was looking into the Silent Strider Tribebook revised a bit lately as I'm making a character for a possible game and liked the concept of the Bitter Hex camp of the tribe. I'm a little confused though...
    I get how they hunt and terrorize people they feel have deserved it but the texts seem to imply they actually curse/jinx/hex people all the time even though I wasn't able to find any way for them to actually do so....

    Sure there is the rank 2 Metis gift they get access to but thats more of a direct, on the spot effect where you verbalize your hatred for someone and they loose 2 temp rage and willpower (iirc).
    I guess you could also always try to bargain with a spirit to "haunt" someone for a while but that seems to place anyone who isn't a Theurge at a disadvantage right away and it doesn't say that the camp is made up mainly of Theurges or something.

    It's just a bit confusing to me as I expected to find some kind of rite maybe that can place at least a temporary effect on someone. Yea there are punishment rites for other Garou who've done wrong but those don't really fit the theme.

    I didn't have the time to read through the whole book yet so I might well be missing something. If that's the case I'd be thankful for a reference to where to look exactly.

  • #2
    The first thing I'd thing of would be the hedge magic path of, well, cursing.

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    • #3
      Hmmm I havent even looked into sorcerer so far... is there really nothing that doesn't require the use of a different gameline?

      EDIT: you know, I also don't really want to be the guy who comes to a new ST like "hey, this is the character I made, it's a Werewolf-Sorcerer, is that OK?"
      Sidenote: someone once actually asked if he could play a Gangrel-Mage in a Vampire Live game a few years ago....
      Last edited by Hexer; 03-15-2017, 01:50 PM.

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      • #4
        Unless something changed in W20 they should also have access to the Level 5 Uktena Gift: Fetish Doll. Other then that I might talk to the story teller about getting access to other gifts that fit the theme of the character if you don't want to purpose sorcery.

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        • #5
          Originally posted by Hexer View Post
          It's just a bit confusing to me as I expected to find some kind of rite maybe that can place at least a temporary effect on someone. Yea there are punishment rites for other Garou who've done wrong but those don't really fit the theme.
          You can always go the route of cursed items being placed on the person or in their house. Applicable effects should be easy enough with Talens. They wouldn't amount to long term curses or anything, but that's at least a start. Activate a Talen of bad luck and slip it into their pocket. That sort of thing.

          But yea, from memory there is a distinct lack of this sort of power represented in Werewolf. I always found that kind of odd. You would think there would be Rites to cover it.


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          • #6
            Originally posted by Hexer View Post
            Hmmm I havent even looked into sorcerer so far... is there really nothing that doesn't require the use of a different gameline?

            EDIT: you know, I also don't really want to be the guy who comes to a new ST like "hey, this is the character I made, it's a Werewolf-Sorcerer, is that OK?"
            Sidenote: someone once actually asked if he could play a Gangrel-Mage in a Vampire Live game a few years ago....
            I am not a fan of sorcery rules in general, so I understand wanting to keep things 'in house.' However, there are a lot of Shadow Lord gifts that act like curses. Disfigurement, Interrogator, Paralyzing Stare, Under the Gun, Curse of Corruption, even Shadow Cutting- all would 'feel' great in the arsenal of a member of the Bitter Hex. I would talk to your storyteller about hooking you up with those, maybe even going so far as to re-skin or rename the gifts. Maybe these 'alternative' gifts are also taught by different spirits; rather than Stormcrows and raven spirits, your Silent Strider could be tutored by sinister members of Owl's brood: old, vindictive things out of Egypt.

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            • #7
              There's a couple of other Gifts in the revised codebook that were suitable for the Bitter Hex. I don't have it handy to look them up at the moment though.

              As for werewolves and sorcery, from a cultural standpoint, a Garou learning human sorcery is effectively saying to the spirits that "sorry, those Gifts you teach me just aren't good enough for me", which is kind of insulting. The only reason the Uktena can kinda-sorta get away with it sometimes is that their Tribal totem demands them to go out and learn secrets.

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              • #8
                Originally posted by No One of Consequence View Post
                There's a couple of other Gifts in the revised codebook that were suitable for the Bitter Hex. I don't have it handy to look them up at the moment though.

                As for werewolves and sorcery, from a cultural standpoint, a Garou learning human sorcery is effectively saying to the spirits that "sorry, those Gifts you teach me just aren't good enough for me", which is kind of insulting. The only reason the Uktena can kinda-sorta get away with it sometimes is that their Tribal totem demands them to go out and learn secrets.
                All the same, The Bitter Hex isn't exactly a mainstream group of Striders.

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                • #9
                  Originally posted by Saur Ops Specialist View Post

                  All the same, The Bitter Hex isn't exactly a mainstream group of Striders.
                  Nope. They are the ones who take the whole victimization aspect of "we were driven from our homeland and cursed" theme of the tribe and go off in a completely warped and obsessive direction that passed Mainstream about two exits back. But they're still more likely to recruit disgruntled or even desperate ghosts in their quest for vengeance than they are to turn to what are relatively harder to find human tricks. Such has always been my take, at least.

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                  • #10
                    Originally posted by No One of Consequence View Post

                    Nope. They are the ones who take the whole victimization aspect of "we were driven from our homeland and cursed" theme of the tribe and go off in a completely warped and obsessive direction that passed Mainstream about two exits back. But they're still more likely to recruit disgruntled or even desperate ghosts in their quest for vengeance than they are to turn to what are relatively harder to find human tricks. Such has always been my take, at least.
                    They're not that hard to find (hedge magic is more of a general mechanic than a true part of another game). At the very least, their Kinfolk might pick them up.

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                    • #11
                      I certainly think using hedge magic with the intent to curse others is within the purview of the Bitter Hex... a bit of ape sorcery is worth learning if it lets them strike their enemies that much harder. From an OOC perspective, though, I can certainly see a player or storyteller wanting to avoid that particular can of snakes, because hedge magic is pretty open-ended stuff. Mechanically, it functions and feels significantly different from werewolf Gifts.

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