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Enter the Squirrel

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  • Aya Tari
    started a topic Enter the Squirrel

    Enter the Squirrel

    So, based on another thread in the forums, someone suggested the creation of were-squirrels. I was wondering if anyone wanted to share their interpretation of the were-squirrel? My interpretation comes from the webcomic El Goonish Shive (though it is much less strong than Grace).

    I think that were-squirrels would have five forms (human, near human, hybrid, near squirrel, and squirrel) which would be comparable to the five Kitsune forms. The near human would have Dexterity+1, Stamina+1, and Manipulation-1. The hybrid form would be gain Dexterity+2, Stamina+2, Manipulation -1, and Perception+1. The near squirrel form would have Dexterity+3, Stamina+3, Manipulation-2, and Perception+1. The squirrel form would have Dexterity+4, Stamina+2, Manipulation-1, and Perception+2.

    In addition to their normal shapeshifting, were-squirrels would be able to learn additional forms during character creation for 3 freebie points each or after character creation for 3 XP. Each form would be a variation of one of their five basic forms and possess the strengths and weakness of the basic form that they are based on. What other features would you like a were-squirrel to have?

  • Eldagusto
    replied
    Originally posted by VVifvvolf View Post
    Thread necromancy!

    I had an idea of my own for weresquirrels: the Ratatoskar. They were created as saboteurs, misinformants, spies, and deep-cover agents (depending on auspice, which is season-based). At least in my chronicle, they waited out the Wars of Rage in Umbral boltholes, but when they returned the Get exterminated them within a century.
    When I read the first post I immediately also thought of naming em Ratatoskr! I was thinking maybe the Arboreal in betweener fera, like a land version of Camzotz and Corax.

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  • VVifvvolf
    replied
    Thread necromancy!

    I had an idea of my own for weresquirrels: the Ratatoskar. They were created as saboteurs, misinformants, spies, and deep-cover agents (depending on auspice, which is season-based). At least in my chronicle, they waited out the Wars of Rage in Umbral boltholes, but when they returned the Get exterminated them within a century.

    Leave a comment:


  • Rahod
    replied
    Originally posted by Ramnesis View Post
    A thought. Squirrels are supposed to have powerful memories. They should get some qualities or gifts related to that. Nothing Mnesis related, that's the Mokole's wheelhouse, but stuff like eidetic memory and flawless mental maps. It would play very well into their stated gathering mission.

    I could see them having a background like Mnesis but only relating to talons and fetishes.

    Kinda like ~ I remember a story once told of a great and powerful Klaive that was lost to the sea during the rage wars... now thinking about it. It should be somewhere around here *points to a location on a map*

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  • Ramnesis
    replied
    A thought. Squirrels are supposed to have powerful memories. They should get some qualities or gifts related to that. Nothing Mnesis related, that's the Mokole's wheelhouse, but stuff like eidetic memory and flawless mental maps. It would play very well into their stated gathering mission.

    Leave a comment:


  • Saur Ops Specialist
    replied
    Originally posted by Prince of the Night View Post
    two things on squirells I'll mention here?

    1: stats for them were curiously ommitted in chronicles of Darknesses animal stats things
    Probably because they wouldn't be that mechanically distinct from rats.

    2; a glasswalker theruge summoned up a squirel spirit was unsure on chiminage... pecan prailine sound good?
    Too much sugar. Go with squash seeds or squash seed oil instead.

    Leave a comment:


  • Prince of the Night
    replied
    two things on squirells I'll mention here?

    1: stats for them were curiously ommitted in chronicles of Darknesses animal stats things


    2; a glasswalker theruge summoned up a squirel spirit was unsure on chiminage... pecan prailine sound good?

    Leave a comment:


  • Rahod
    replied
    I agree with the +1 to soak in animal form and i would most likely put the bonus goes to dex to make it more simplified. I would say their metis don't suffer deformities like the Kitsune it makes more sense with their lower population and Gaia's need for this breed.

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  • idpersona
    replied
    Originally posted by Rahod View Post
    I think both those natural difficulties could be lowered to +1 but I see they are needed to remain due to the frail nature of the squirrel and their short attention span. As for the dodge +3 any input would be helpful.
    I might limit the +1 to soak to animal form then. Crinos should remind unaffected. The + to dodge can either be rolled in to a Dex bonus or an added dif to hit them (since they're small) or both.

    Let me correct my self here "Most of the Sciuridae kinfolk are squirrels, due to the low population they welcome Metis as equals not as honored or shunned as other changers do."
    Ah okay. There is also precedent for Spirit heritage which would make sense for this Fera. You can also decide that either they don't have Metis at all or that their Metis don't suffer deformities (like Kitsune). In any of these cases, their Metis can be treated as equals.

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  • Rahod
    replied
    Originally posted by idpersona View Post
    Rahod, I like the writeup in general. I think the Crinos Stamina bonus is too high, but that's a minor nitpick (and Saur Ops Specialist already mentioned the Dodge thing). The Natural Flaws section is a bit much. Corax and Hollow Boned Mokole don't even take a +2 penalty to soak. And +2 to all extended actions is also harsh.
    I think both those natural difficulties could be lowered to +1 but I see they are needed to remain due to the frail nature of the squirrel and their short attention span. As for the dodge +3 any input would be helpful.

    Originally posted by idpersona View Post
    RahodThis sentence is also confusing: "Many of the kinfolks the Sciuridae have are Squirrels and Metis." Metis aren't kinfolk since they're Fera. Maybe you meant that the Sciuridae are mostly squirrels and Metis?
    Let me correct my self here "Most of the Sciuridae kinfolk are squirrels, due to the low population they welcome Metis as equals not as honored or shunned as other changers do."

    Leave a comment:


  • idpersona
    replied
    Originally posted by Rahod View Post
    I see your point those points could be move or adjusted into something like Dexterity for a total of +3.
    I would.

    And they could have access to a background similar to the Ratkin's Freak Factor background which could cover some common innate spirit tricks from their Umbral heritage.

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  • Rahod
    replied
    I see your point those points could be move or adjusted into something like Dexterity for a total of +3.


    Leave a comment:


  • idpersona
    replied
    Rahod, I like the writeup in general. I think the Crinos Stamina bonus is too high, but that's a minor nitpick (and Saur Ops Specialist already mentioned the Dodge thing). The Natural Flaws section is a bit much. Corax and Hollow Boned Mokole don't even take a +2 penalty to soak. And +2 to all extended actions is also harsh.

    This sentence is also confusing: "Many of the kinfolks the Sciuridae have are Squirrels and Metis." Metis aren't kinfolk since they're Fera. Maybe you meant that the Sciuridae are mostly squirrels and Metis?

    But all in all, I like the concept and stat spread. Good job.

    Leave a comment:


  • Saur Ops Specialist
    replied
    Ability bonuses to forms went out with 2nd edition (the Rokea got a pretty hefty bonus to Intimidation in 1e, but shed it by 2e).

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  • Rahod
    replied
    I wanted to add my two cents on this since I kinda started this train.

    (Warning please excuse my grammar it's not the best.)

    Sciuridae (Were-Squirrels)

    A few centuries ago Gaia gave birth to the Sciuridae and charged them with gathering spirits that have been bound into items and returning them to the umbra. Because of this duty, the Sciuridae maintain their life in the Preumbra where many talons and fetishes go missing or are forgotten. But since the turn of the century, they have noticed there are more items being lost and forgotten in the mortal world. The elders have started sending small groups out to find and return those bound spirits.

    Breeding: Sciuridae breed just like the Garou but Homid born are very rare since the most human contact they have is with those people who wonder into the preumbra by mistake and those who transverse it. It is not uncommon for Sciuridae to enter in the physical world to breed. Many of the kinfolks the Sciuridae have are Squirrels and Metis.

    Natural abilities: Sciuridae are immune to disconnection from staying in the Umbra for an extended timeframe. This life in the umbra allows them to speak and understand any spirit.

    Natural flaws: Due to their lean bodies and light weight they find it hard to resist damage as the other shifters +2 to all soak rolls. Also, a Sciuridae can be easily distracted when things take too long. All extended roles are at a +2 difficulty. Their command from Gaia is the only thing they seem to be able to focus on easily. Sciuridae follows Helios instead of Luna since the sun shines the light on those lost and forgotten. This means they suffer aggravated damage from gold instead of silver.

    Black Squirrels are a group of squirrels who turned their tails on their own people and Gaia. They seek to follow the Wyrm. Black squirrels no longer seek to free the lost and forgotten but to taint them and find them a home to taint. Black Squirrels have tainted rabies which prevents them from rolling to resist frenzy checks. This taint can be passed on even to other shifters and only a rite of cleansing can remove it. Like their name, Black Squirrels are solid black down to the bones and blood. In their homid hey have black eyes. It is said that the first of their kind tracked a fetish into the labyrinth but found it was just a trap and when it looked up it look into the wyrm and at that point, it turned it soul black.

    Breed Forms:

    Homid

    No Change

    Difficulty: 6


    Crinos:

    Strength (+1)
    Dexterity (+4)
    Stamina (+2)
    Manipulation (-2)
    Appearance: -1

    Difficulty: 6

    Perception: +1

    INCITE DELIRIUM IN HUMANS


    Squirrel:

    Strength (+-1)
    Dexterity (+2)
    Stamina (+1)

    Difficulty: 6

    Perception: +3
    Dodge +3



    Leave a comment:

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