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[W:TA] The House Canon Thread - What's True at your Table?

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  • #16
    Originally posted by No One of Consequence View Post

    You know, in a lot of ways, I think Captain Planet was one of the worst things to ever happen to environmentalism, as it tried to teach a generation of kids that pollution happens because evil people just enjoy doing it for shits and giggles.
    Mind you, the problem actually becomes problematic when we have people like the POTUS who outright lie about the Paris Climate Change deal and global warming as well as a science data for minuscule gains in wealth. I also grew up in a part of the country where it was more profitable to lie about the amount of danger caused by chemical waste and pay for lawsuits than actually clean it up. That was in addition to constantly touting corporate loyalty before, well, let's just point out our local electrical company was owned by Enron.

    Real villains aren't Doctor Blight but they sure as hell resemble Hoggish Greedly.

    ...

    Yes, I watched the show. Linka was cute at my age then.
    Last edited by CTPhipps; 06-10-2017, 07:41 PM.

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    • #17
      Originally posted by No One of Consequence View Post
      That sounds like one of those free demo versions that used to get made from time to time, maybe?

      Its possible, it was a friend of mine's book. I have never been able to find it again anywhere. It was odd, like the way Rage worked was you rolled your Rage at a diff 3 (again this was a d6), and each success equaled an extra action you could take, if you failed you got none, if you botched you lost your turn as you were too lost in Rage to act (paraphrasing there as its been years since I read it). It was...interesting...

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      • #18
        Originally posted by No One of Consequence View Post

        You know, in a lot of ways, I think Captain Planet was one of the worst things to ever happen to environmentalism, as it tried to teach a generation of kids that pollution happens because evil people just enjoy doing it for shits and giggles.


        *Looks at the Current Presidential administration*

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        • #19
          Originally posted by Lian View Post

          *Looks at the Current Presidential administration*
          Yeah, the unrealistic part of Pentex is that they had to have an agenda for world-domination versus the Wyrm just promising a bunch of people money.


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          • #20
            Originally posted by CTPhipps View Post

            Yeah, the unrealistic part of Pentex is that they had to have an agenda for world-domination versus the Wyrm just promising a bunch of people money.

            Wyrm doesn't need to promise them shit. Having seen people who want to destroy the enviroment out of spite just to "show it to the liberals" the wyrm doesn't need to do shit. The wyrm can be completely passive.

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            • #21
              Originally posted by No One of Consequence View Post
              Gurahl: They have their own Auspices based on the seasons; Spring (Healers), Summer (Defenders), Autumn (Teachers), Winter (Priests), and lodges that don't depend on what type of bear they are or (for the most part) were they live, such as the Lodge of the Sky Mother (astronomers and prophets), Lodge of the Sleeping King (protectors of slumbering ancient Gurahl), and Lodge of the Cave Bear (all-ursine primitives who keep contact with the Red Talons). Also, the Okuma still exist as part of the Beast Courts, just because I like their role in Japanese and Korean folklore. And the Indian Gurahl are referred to as Jambavan. And there may or may not be Nandi in Africa. (It's never come up.)

              I really like this alternate interpretation of the Gurahl. I'd seriously consider adding this to my next game.


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              • #22
                Between the BSD (and other Fallen), the Fomori, and Pentex (and other corporations), the Wyrm does not really need to do anything.

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                • #23
                  Originally posted by Aya Tari View Post
                  Between the BSD (and other Fallen), the Fomori, and Pentex (and other corporations), the Wyrm does not really need to do anything.
                  To go further with this, the Wyrm doesn't need Pentex to actually be allied with it voluntarily and it's not, really. It just needs it to be itself.

                  Pentex is Wrong Genre Savvy.

                  Pentex is an awesome villain because it's actually not a bunch of Satanists worshiping Cthulhu but a group which really does think it's the Biggest Villains in the GameTM. The Pentex board of directors is under the impression it's the Technocracy, basically, and they're harnessing supernatural powers to make themselves super rich while also studying it to increase their power. They understand, intellectually, there's supernatural beings in other universes and gods and so on but they can't comprehend the idea they're not in CHARGE of these things on Earth.
                  They may do the Satanic rite which kills 50 children via cancer by poisoning school lunches because they're appeasing a monster but mostly they're just spreading their power nad mind-control via television sets to gain power.

                  The Wyrm understands the truth.

                  They don't require Pentex to be anything more than what it is to "win."

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                  • #24
                    I generally keep most of the Garou Nation and Fera regressed back to their 2nd Edition identities (with some necessary exceptions with the Get of Fenris). I feel that 2nd edition presented Garou as overwhelmed by Rage (and with it- Bigotry, and Prejudice)- frustratingly incapable of getting their act together to stop the impending Apocalypse and it painted much of the state of the world as their own fault. They were murdering each other over pride and tribalism while the world was slipping further and further into decay. They took all the weaknesses and wickedness of humanity, mixed it with the jet fuel of inhuman Rage, and became the greatest representations of what they stood against... poisoned by their overwhelming shift toward homid-borns.

                    The more modern versions of the Tribes presented in Revised and W20 make the Wars of Rage and the Impergium too hard to swallow for me, and make for a sizable theme-shift where "Getting over themselves" is no longer the primary impassable barrier to a Gaian victory. I grew up with a WtA where the theme was "Defeat is inevitable, but we'll fight to the end and go down swinging" and I like to preserve that.


                    Check out my mediocre WoD/Aeon/Exalted art at http://blackspinel.deviantart.com ! It'll make you go "Yup! That's pretty mediocre!"

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                    • #25
                      Originally posted by Crusher-of-Cities View Post

                      The more modern versions of the Tribes presented in Revised and W20 make the Wars of Rage and the Impergium too hard to swallow for me, and make for a sizable theme-shift where "Getting over themselves" is no longer the primary impassable barrier to a Gaian victory. I grew up with a WtA where the theme was "Defeat is inevitable, but we'll fight to the end and go down swinging" and I like to preserve that.
                      For the theme, that was the story to me by multiple media since I was a teen. The world is effed up, there is no true hope. Any victory you have will be nullified. Great then, not as much these days. It is all good to say that defeat is inevitable, but that then becomes a self-fulfilling prophesy. If there is no true will for change, change won't happen. To me, clawing a way to victory, a hard and painful road, is more fitting. Because hope doesn't mean there isn't darkness.


                      My gallery.

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                      • #26
                        Originally posted by Ana Mizuki View Post

                        For the theme, that was the story to me by multiple media since I was a teen. The world is effed up, there is no true hope. Any victory you have will be nullified. Great then, not as much these days. It is all good to say that defeat is inevitable, but that then becomes a self-fulfilling prophesy. If there is no true will for change, change won't happen. To me, clawing a way to victory, a hard and painful road, is more fitting. Because hope doesn't mean there isn't darkness.
                        It's a game set in a Gothic Punk universe. Punk is essentially noir in the fact the point is not to win because the world is never going to get better, the point is to FIGHT.

                        You can run your game however you want but for me, 2nd Edition had more value storytelling wise as it often tackled difficult questions like race, prejudice, and institutional flaws.

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                        • #27
                          Originally posted by CTPhipps View Post

                          It's a game set in a Gothic Punk universe. Punk is essentially noir in the fact the point is not to win because the world is never going to get better, the point is to FIGHT.

                          You can run your game however you want but for me, 2nd Edition had more value storytelling wise as it often tackled difficult questions like race, prejudice, and institutional flaws.
                          Punk is also the rage of the youth, and well, the rage has changed form. This is one of the reasons why I think Bone Gnawers as a tribe would change a lot, because the broke college graduate who cannot afford healthcare and has to scrape by is going to be the new majority. Given GWs represent the corporations and such, rejection and taking of rat as a symbol might happen.

                          I think revisited still dealt with a lot of that stuff, it just wasn't as in your face as before. Hilariously enough, I think Children of Gaia revised basically was an unintentional study in ennui among those trying to help and why that is bad. On the positive side, Striders discussed things like abortion and post 9/11s effects to the tribe, wendigo is basically 80% Native american rage and so on.


                          My gallery.

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                          • #28
                            I have finished two months ago long run campaign around chasing the mythical fetishes each from the first pack members. Through their journey they were part of major changes in Black Fury tribe (at the end os session european part divided between younger and older members and soon it would erupt to open war - power struggle ruling circles), they were part of war in Chicago in under blood red moon, where the war was very different from original and barely escaped from the Abyss at the end sacrificing the life of alpha.

                            Only to return to their home caern to face my new ideas, I'm going to make Skin Walkers major bad player with Haight as their leader - it would be something like kult not the tribe, puting BSD in the shadows. I'll try to make Wyrm more subtle. After the war in Chicago my players treat leeches like cattles for butchery. Time to change that and show them how manipulative and deadly Vampires can be.

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                            • #29
                              I've made so many changes that I'll need to break this up into multiple posts. My setting is very compatible with the corebooks, but diverge to varying degrees on the supplemental material.

                              NPCs
                              I really don't use the published NPCs and certainly not the ones related to the metaplot. However, when needed I like to name drop established characters simply to make it easier.

                              GAROU
                              Glabro usually looks like Lon Chaney Wolfman or similar. If you want to look close to human, you need the Fair Glabro merit.

                              Pure Breed 5 is no longer capable of being retained normally by Garou except through inbreeding. Pure Breed 5 families have only bred among themselves for over a century now. Pure Breed 4 is just beginning to become lost in the sense that most of those lineages are now beginning to produce Pure Breed 3 instead. Some of those families are now turning to inbreeding as well to “preserve” the Breed. Outside of the Silver Fangs, Pure Breed 5 is almost non-existent and Pure Breed 4 is extremely rare. If you are a PB5 PC, you either one of the last of your kind or your family has some serious issues.

                              I like to include things that align the game closer to actual werewolf legend and myth. Some of that I detailed here.

                              GAROU NATION
                              There is much more infighting between septs, especially monotribal ones. Because many First Changers are essentially kidnapped by whichever tribe finds them first, poaching between tribes is a serious problem.

                              Lunatics are a major problem in the setting. The combination of changes in human society, the breakdown of kinfolk communities, and toxins in the environment have greatly increased the number of Garou who never have their first change.

                              Ronin are also a serious problem for the Garou. There are very large number of Ronin, definitely more than some of the smaller tribes. And while some Ronin are individual Garou living lives of exile, or trying to survive by going from sept to sept, most live their lives more in accordance to that of popular media of how werewolves exist. There are also several large societies or organizations of Ronin who have either bonded for survival or to try to “cure” themselves in various ways. In fact “Ronin” is best used to describe a particular kind of these tribeless and outcast werewolves, the individuals described in the books. For the masses Vargr or Outlaw, is the better term.

                              The Skin Dancers are a very, very old thing. Sam Haight, even if I decide he existed, was not the first one although he may have started the modern revival. Various occult tomes and kinfolk folklore exist describing how to do it. It is a know, but taboo subject among the kinfolk that there is a way for them to become a Garou, but the specifics aren't known.

                              Man eating is a major problem within the nation as a whole with some tribes having major factions secretly devoted to it (all the tribal camps mentioned over the years). It has the same problem among the tribes that drug addiction has in human communities overall. Perhaps over five percent are habitual man eaters (meaning several times a year) with at least that amount of Garou who have done it at least once in their lives. This seemed to be the standard situation in 2nd edition if you read between the lines, but this was heavily ignored in Revised.

                              TRIBES
                              Bunyip have never been actual Garou, but ashamed of wiping them out the Garou postumously “adopted” them as one. They're marsupials!

                              The Bone Gnawers are not the most populous tribe. The idea of homeless bum werewolves conflicts so much with how I see werewolves that I can't accept that. Furthermore, even the tribebooks mention that much of the tribe is comprised of the “Rabble” who don't seem to be involved in the tribe at all. I simply took this part of the tribe and made it into Ronin. I've also made it a deep metaplot point in my own chronicles that there is something seriously wrong with Rat as the totem. Rat in fact is falling to the Wyrm, but in a process which may still take decades or even centuries. This is something some Bonegnawers suspect, but they are proceeding very cautiously.

                              Children of Gaia are different because I portray Unicorn differently as explained in this thread. They are less about “peace” and more about protecting purity and innocence although they still serve as mediators.

                              The major reason the Get of Fenris get so much blame for World War II and Nazism is that it is a smear job orchestrated by the other tribes. While the Get deserve some of the opprobrium heaped on them, it is no more and often less than the blame other tribes deserve for their disastrous handling of the Soviet Union which nevertheless doesn't seem to result in any permanent shame on them. The reason for the smear campaign is simple, there was a strong movement among the Get of Fenris in the thirties and forties to make a bid for leadership of the Garou Nation. They thought (incorrectly) that National Socialist Germany was going to forge a new, more Gaian order for humanity. The Nazis had a strong environmental movement and passed the first anti-pollution and endangered species laws on the planet. They wanted to return people back to the land. Some wanted to revive a pagan spirituality which the Get believed could become the basis for a more Gaian religion. Most important of all, they were enemies of that horrible Wyrm-ridden Soviet Union and would have wiped it out. The Swords of Heimdall weren't so much racists (although they were that too), but the camp of Get who wanted to make a bid for leadership of the Nation since the Silver Fangs were obviously failing and the Shadow Lords just could not be trusted. Of course the bid failed, but it panicked everyone that the tribe thought to be the mightiest would even attempt that so the Silver Fangs made sure it would never happen again by a very, very, very successful smear campaign. But the Swords of Heimdall survive, but find it very hard to recruit. (Heimdall was the god who created the social classes among men, and therefore established the warrior nobility).

                              I've tried to make the Red Talons more complex and nuanced by building up the spirituality around Griffon as explained here. What homids call the Whelp's Compromise are Red Talons who go out among humanity so they can learn more about them and return home with more knowledge. Usually when they are done with their rumspringa, these Red Talons have an even lower opinion of humanity than they did afterwards. But some think there is hope.

                              Silent Striders aren't really werewolves, but werejackals. Not so much a change as stating the obvious. But since they are still canis and can interbreed with wolves, they actually are Garou. Their high breed form looks like the Golden Jackal and African Golden Wolf (Canis lupaster - only recently classified as wolf, but previously though to be a subspecies of the Golden Jackal). Note that the African Golden Wolf is not a subspecies of the Grey Wolf. Canis lupaster are even more genetically distant from real wolves than coyotes are. This is less a change than a clarification.

                              Silver Fangs only demonstrate madness as a result of vicious inbreeding to preserve high amounts of Pure Breed. There is no curse that accounts for it. It is a product that has only really shown up in the last two hundred years. Clan Crescent Moon is so dominant as a royal house and occupies so much land that it in turn is divided up into “ducal houses,” which accounts for some political conflict within the clan and for different types of human ethnicities and pure breed appearances.

                              Stargazers are not the “Asian” tribe. They are mystics and philosophers who seek desolate areas like mountain tops so they can philosophize and meditate in peace. There is certainly a concentration of Stargazers in Asia because it is home to some very tall mountain ranges around the culmen mundi, but they have long standing communities around the Alps, Pyrenees, and Caucasus in Europe, and the Alborz, Zagros, and Taurus mountains in the Middle East. Once the Americas opened up, the tribe was happy to go to the Rocky Mountains and in Alaska.

                              There are many Garou tribes in Asia. The Boli Zouishe are the Glass Walkers. The Hakken are just as much as Shadow Lords as anyone in Europe. Shadow Lords also have kinfolk all along the steppe in Central Asia, Mongolia, and Manchuria. There are Silver Fangs of House Blood Red Crest in China although the tribe never succeeded in establishing themselves in China as they did among the feudal lords of Europe after the fall of Rome. In the north among the Siberian tribes are plenty of Silver Fangs who belong to Clan Crescent Moon. Bonegnawers are in China too. Red Talons as well. And the Children of Gaia. There is no reason to divide up the Garou or even the Fera into a human cultural arrangement.


                              I'll get to some of the others later. When I get to the Wyrm, there's lots of changes from canon.
                              Last edited by Black Fox; 09-14-2017, 02:23 PM.

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                              • #30
                                Blackfox if they ever did do a Werewolf storytellers vault I'd love to see an expansion on your COG and Red Talons stuff.

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