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Reworking Rage Use and Frenzy

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  • #31
    I am curious why people are acting like every frenzy is a berserk frenzy. Among Garou, frenzies should be equally likely to be berserk or fox frenzies.

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    • #32
      In the books there is no system on how to choose berserk or fox frenzy, there may be an errata somewhere I don't know. In my humble opinion, fox frenzy should kick in when your character faces an impossibly horrifying threat like a nexus crawler or when he enters frenzy after taking a wound that brings him to cripple and he is close to death, or maybe a botched frenzy roll, if the story teller allows botches on Rage rolls. Or by failing a willpower roll check for courage.
      The rate of berserk or fox frenzies depends highly on the style of the session.

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      • #33
        I just flip a coin because most events that could cause berserk frenzy should also be capable of causing fox frenzy. In either case, the character potentially breaks the Veil though, so they may have problems if there are mortal witnesses.

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        • #34
          I would recomment to check the reason of frenzy, it it happened bcause of hate then its aberserk one, if it happened because of fear then its a fox one. A coin is rather mean, but if it works for your party and you have fun fine by me.

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          • #35
            The thought occurs that if you worked frenzies as being resisted instead of a nitroglycerine sensitivity roll, you could give two different resistance ratings, one for either type of frenzy, and then differentiate tribes and such based on which frenzies they were better at resisting, like how Orpheus has bits of its Temper traits divided among various splat choices. For auspices, there could be a sliding scale of dice for frenzy resistance where Ragabash gets the most to resist going berserk and Ahroun gains the most to resist the fox, for example, while being Homid might give a greater bonus to resist going berserk with little resistance to fox frenzies, while Lupus has middling additions to both and Metis has substantial increases to both, because that comes with the territory of being locked in your ragemonster form for 8-10 years.

            Originally posted by Story Letter View Post
            In the books there is no system on how to choose berserk or fox frenzy, there may be an errata somewhere I don't know. In my humble opinion, fox frenzy should kick in when your character faces an impossibly horrifying threat like a nexus crawler or when he enters frenzy after taking a wound that brings him to cripple and he is close to death, or maybe a botched frenzy roll, if the story teller allows botches on Rage rolls. Or by failing a willpower roll check for courage.
            The rate of berserk or fox frenzies depends highly on the style of the session.
            I've heard that there are clearer guidelines in DA: Werewolf about when either one is what you're rolling for, but I don't have the book.

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            • #36
              In the game I played and the one I ran, we just let people choose whether it was Berserk or Fox. I feel like players should have a good idea of what makes sense in the circumstances.

              As far as Rage rolls, my group always used 10's counting twice for Frenzy. I'm actually not a fan of it. As someone else pointed out, it makes Thrall of the Wyrm much more likely. At even 4 Rage, if you play long enough, people WILL Thrall. And 5-6 Rage becomes almost unplayable. I actually think it's okay for 3 Rage and under being un-Frenziable. If someone is deciding to stay that low on Rage, their combat effectiveness drops considerably.

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              • #37
                Originally posted by Saur Ops Specialist View Post
                I've heard that there are clearer guidelines in DA: Werewolf about when either one is what you're rolling for, but I don't have the book.
                The revised DA Werewolf actually backs up my oponion, it also adds that battle and anger brings forth berserk frenzy, while horror encounter brings forth fox frenzy.

                I can only further it with a house rule that when a werewolf faces something terrifying, be it a bane, a monstrous fomor or another werewolf, to compare his Rage or willpower to the Rage of the horriffic encounter when checking for frenzy, if the roll succeeds (with original rules), and bring 4 successes and the horror has greater Rage than the werewolf's trait then the werewolf enters fox frenzy, if the werewolf has greater Rage or willpower, story teller's choice, the werewolf enters berserk frenzy.

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