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Advice On Stargazer Concept

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  • Advice On Stargazer Concept

    My vampire group might be switching games to Werewolf: the Wyld West and we were asked to make characters. Now that the one shot is over, a lot of people were very satisfied with the game and I was thinking making a character with a little more to them so I was planning on a homid Ragabash Stargazer.

    Now the general concept is: You can't solve the problems of the world hidden in a alcove.

    So the idea I had was a Stargazer who is exploring the world on his own time thinking about how to solve problems. Kind of Kung Fu-ish (which that thought only occurred after I had the character sheet filled). Unlike some of the rest of his tribe, he believes you must see the problems that afflict men and garou alike in order to solve them. So I spent a lot of different lores, enigmas, and crafts. His primary is also mental. He enthusiastically wonders the world until he arrives in New York. I thought it would be interesting to have him overly curious.

    Any initial thoughts?

  • #2
    The main character in the story portion of W20 Rage Across the World sounds a lot like the character you are purposing. You may want to review that source for more ideas. If nothing else it gives come examples of Gifts that your character may have picked up on his travels.

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    • #3
      This would be the third time this has happened. I've accidentally created a character that already exists that in a story I've not yet read.

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      • #4
        Originally posted by kewlimp View Post
        This would be the third time this has happened. I've accidentally created a character that already exists that in a story I've not yet read.

        The character in the story is a CoG and he is just traveling to travel. So there are differences, but the things he goes through on his travels would make for an interesting story.

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        • #5
          Originally posted by kewlimp View Post
          Now the general concept is: You can't solve the problems of the world hidden in a alcove.
          That's why you don't play Stargazers =P
          They have this strong NPC vibe and are really perfect for the hermit that stays in a corner of the world and occasionally meets with the PC, but it's really hard to put them into a more active role without making it look stretched, especially if we're talking of a prolonged task.

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          • #6
            Originally posted by Maris Streck View Post

            That's why you don't play Stargazers =P
            They have this strong NPC vibe and are really perfect for the hermit that stays in a corner of the world and occasionally meets with the PC, but it's really hard to put them into a more active role without making it look stretched, especially if we're talking of a prolonged task.
            Yes, that's why there were no starting sample characters in either Stargazers tribebook.

            Wait, no, there they are. Guess that's not true. And there's even mentioning of "Stargazers are not a splat of cloistered D&D monks" in the Revised tribebook, because apparently that's a thing that needs to be spelled out after so much fanon cruft scumming up the setting for so long. Whatever the formula was, it could probably do with another infusion.

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            • #7
              A decently nuanced take on Kwai-chang kane is pretty much the gold standard for a Stargazer. You might want to add in some ways he teaches lessons as a Trickster, but honestly your concept sounds pretty solid

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              • #8
                Originally posted by Saur Ops Specialist View Post
                Yes, that's why there were no starting sample characters in either Stargazers tribebook.

                Wait, no, there they are. Guess that's not true. And there's even mentioning of "Stargazers are not a splat of cloistered D&D monks" in the Revised tribebook, because apparently that's a thing that needs to be spelled out after so much fanon cruft scumming up the setting for so long. Whatever the formula was, it could probably do with another infusion.
                Slow down mate, Asshole Road won't take you in pleasant places.

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                • #9
                  Originally posted by Saur Ops Specialist View Post

                  Yes, that's why there were no starting sample characters in either Stargazers tribebook.

                  Wait, no, there they are. Guess that's not true. And there's even mentioning of "Stargazers are not a splat of cloistered D&D monks" in the Revised tribebook, because apparently that's a thing that needs to be spelled out after so much fanon cruft scumming up the setting for so long. Whatever the formula was, it could probably do with another infusion.
                  The pop idol character template from the revised book is still one of my all time favorites.

                  Incidentally, one of the common things in Zen Buddhist traditions is that after one reaches that initial state of insight into one's nature, part of the next step in the process is to express the philosophy in daily life.

                  One can easily get the impression that realization, kenshō, an experience of enlightenment, or however you wish to phrase it, is the end of Zen training. It is not. It is, rather, a new beginning, an entrance into a more mature phase of Buddhist training. To take it as an ending, and to "dine out" on such an experience without doing the training that will deepen and extend it, is one of the greatest tragedies of which I know. There must be continuous development, otherwise you will be as a wooden statue sitting upon a plinth to be dusted, and the life of Buddha will not increase.
                  - Rev. Master Jiyu-Kennett

                  In the case of the Stargazers, this usually means going out into the world and confronting the illusions and evils which plague it. Or go out and form a soccer team.
                  Last edited by No One of Consequence; 10-30-2017, 04:50 PM.


                  What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
                  Voltaire, "Tolerance" (1764)

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                  • #10
                    I would have rolled a Nuwisha, but for some reason the ST hates coyotes in real life and doesn't want one in the game. I'm not super surprised by it. One of my philosophies about role playing is playing new things. Never played a character like this and thought it would be a change of pace. Thanks for the feedback.

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                    • #11
                      You're better off with the Stargazer concept over the Nuwisha anyway, especially if your group is going into WTA (WW) new to the game, everyone being Werewolves is a lot simpler than people trying to play other shifters and then get along.

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                      • #12
                        It was fun. Only time I've ever seen a Get Ahroun run from a fight.

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                        • #13
                          Originally posted by Moirdryd View Post
                          You're better off with the Stargazer concept over the Nuwisha anyway, especially if your group is going into WTA (WW) new to the game, everyone being Werewolves is a lot simpler than people trying to play other shifters and then get along.
                          The Nuwisha are a bit of a special case, since one of their typical pastimes is passing themselves off as Garou. Kitsune away from Beast Courts territory could probably manage the same ruse for a while. It's one of the advantages of being a different kind of canid shifter.

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                          • #14
                            With a fairly small group - say three players, maybe four at the very most - I think you could do a Fera trickster chronicle with a Nuwisha, Kitsune, Corax and (maybe) Ceilican fairly easily.


                            What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
                            Voltaire, "Tolerance" (1764)

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                            • #15
                              I fear for local populaces everywhere.

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