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What do Fomori look like?

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  • Magicballz
    started a topic What do Fomori look like?

    What do Fomori look like?

    Just out of curiosity.

  • Tx_Dreamer
    replied
    If the Fomor has Hidden Power Merit, they can hide all their issues and look totally human until it is time to unveil the monster (Think MIB 2 Serleena Xath) though others can be more obvious (like Edgar from MIB 1 and Boris from MIB3). Also remember, Fomor don't have to be humans, the dogs from Blade Trinity could be considered Fomori instead of Vampire (in fact, any Reaper in Blade 2 and 3 could be considered a Fomori).

    I played in a game where the players made the Gremlins from Gremlins and Gremlins 2 as Fomori, we had the Brain Gremlin, Female Gremlin, Bat Gremlin, as well as more traditional basic Gremlins. Don't limit your Fomori, they are the most versatile race (both as PCs and NPCs) in all of WoD, and can even be a part of every group (a Ferectoi could have been the child of a Changeling or a Shifter, and could be Kinain or Kinfolk, or even a Ferectoi Changeling or a Ferectoi Shifter, or they could have been those then turned to Fomori by Pentex. Fomori can be Ghouled or Embraced, why couldn't a Fomori be awakened and learn to be a Mage?).

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  • Saur Ops Specialist
    replied
    Originally posted by Wolf-Man View Post
    Just people corrupted by Banes (Evil Spirits.) & sometime to the extreme of physical mental mutations. I forget those Greek words that were used the tow different varieties of Fomor there. So, thye will be very odd, or just kind of sick looking.
    Illiad and Odyssey are Greek, with the former as the likely to be gross-looking combat fomori. Aeneid is Latin, since it's Vergil's Homeric fanfic for Rome.

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  • Wolf-Man
    replied
    Just people corrupted by Banes (Evil Spirits.) & sometime to the extreme of physical mental mutations. I forget those Greek words that were used the tow different varieties of Fomor there. So, thye will be very odd, or just kind of sick looking.

    Leave a comment:


  • Black Fox
    replied
    Monsters and enemies can have whatever power you want them to have. The game has always created new Fomori powers whenever they wanted. Don't adhere too closely to what is in the W20 corebook or even all the books out there. As an ST, use whatever you need in order to create the kind of opponent you want. The Fomori powers listed there are simply a compilation of the most often used powers for the standard Fomori in older Werewolf books. You are not "doing it wrong" by making changes.

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  • Prince of the Night
    replied
    it says from the homid, ahroun and bsd list... but wait? open seals on the BSD list? (double checking) nope not there.

    its bending a little but makes him much creepier a killer


    I in a werewolf game I ran a bit (that sadly broke down before this plot arc went anywhere) did a cop who was closed to compromising the veil die, by a "biting bullet" imagine how creepy that looks to mundane forensics?

    on sons of Typhon, whys it not just give them the gifted power with the gift Persuasion?

    instead they have a unique power "as the gift persuasion"

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  • Maris Streck
    replied
    Originally posted by Prince of the Night View Post
    Best would be to bend the rules a bit and let them buy the gift "Open Seal"
    I don't think it's bending. Fomori with the "gifted" power can learn gifts and BSDs can learn Open Seal.

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  • Prince of the Night
    replied
    Any other Tactics for Not Jason?

    Best would be to bend the rules a bit and let them buy the gift "Open Seal"

    Leave a comment:


  • The Laughing Stranger
    replied
    Originally posted by Saur Ops Specialist View Post

    There are many ways to work offscreen teleportation, and that is indeed one, at least against humans. Garou and Fera tend to be a bit more wise to it, and can at least peak to know that Not Jason is lurking around and where.
    One way you can make this more scary for Garou is to have the Gorehound playing hide and seek during the day. Helios does not shine in the umbra like Luna, and daytime in the spirit world is hazy and dark. Very low-visibility. If the Gorehound is skulking around an abandoned warehouse or dark neck of the woods, while slipping between realities to elude or ambush the Garou, things could get a lot... hairier.

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  • Saur Ops Specialist
    replied
    Originally posted by Prince of the Night View Post
    Is 'umbral passage' the best way to let a gorehound sneak undetected into a house, or other powers that work just as well?
    There are many ways to work offscreen teleportation, and that is indeed one, at least against humans. Garou and Fera tend to be a bit more wise to it, and can at least peak to know that Not Jason is lurking around and where.

    Leave a comment:


  • Prince of the Night
    replied
    Is 'umbral passage' the best way to let a gorehound sneak undetected into a house, or other powers that work just as well?

    Leave a comment:


  • Fat Larry
    replied
    Originally posted by Prince of the Night View Post
    are gorehounds a good challenge for a subaltern pack?
    Hell yes they are.

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  • Prince of the Night
    replied
    Originally posted by grimjaws View Post
    The vast majority of them are fairly monstrous in appearance, usually tied to their powers. That's why ferectoi are dangerous.

    quoted for truth! They look normal they act normal, they are normal... until they decide to be otherwise...



    they Enticer's or GoreHounds...

    am curious, are gorehounds a good challenge for a subaltern pack?

    Leave a comment:


  • Fat Larry
    replied
    Some of them can look like The Fly, while others can look like Patrick Bateman(of American Psycho). Up to you.

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  • Black Fox
    replied
    Whatever you need them to look like. They can look completely human with either subtle powers or the ability to transform, or as varying degrees of monstrosities as befits their concept and powers. In which case they either need powers to hide, or invoke some kind of Delerium themselves.

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