Announcement

Collapse
No announcement yet.

Guess What......New Werewolf TA Computer Game Announced.

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Heavy Arms
    replied
    Also, any technical issues with Heart of Gaia are only so relevant... it's 18 years later, gaming tech has progressed a lot.

    The issue with the five forms is that in WtA, Glabro and Hispo are really situational. Glabro still causes reduced Delirium, so you can't just run around in it (unless you take the right Merits and a few Gifts/Fetishes can make it worth it). You basically only take it when: (1) you don't roll well enough/have a Flaw the forces you into it, (2) You need access to full regeneration and either can't afford to shift through all the forms to get there or need to stay roughly human, and (3) there's a very narrow window of situations where you can get away with Glabro, but can't Crinos. Hispo is Crinos for people that don't want to bother with hands. Your bites are better than unmodified Crinos bites or claws. You're generally more mobile. You take Crinos over Hispo because hands are useful, there's more claw boost Gifts than bite ones, and most combat Fetishes are designed for it. If you're not fighting Hispo is basically worse in every way than Lupus unless (Lupus has a perception bonus over Hispo, is a bit faster, etc.) you're playing a Lupus and need to regeneration (though frequently Homid is just as good and also not Delirium inducing).

    There are most certainly ways to fix it. Forsaken 2e made sure to take some very significant steps towards what each form is for in that game. Near human is toned down in how obvious it is, so you can use it around normal humans more often, and has a fun bonus called "Badass Motherfucker" that lets you clear away anyone your target is hiding among, or even is actively protecting the target. It even works on supernatural critters; you can walk up to a pack and their family, and get them to give up on of theirs for a beating if you roll well enough. It also is the default rites form. Near wolf gets "Weaken the Prey" which lets you inflict physical status effects on your first attack against a target that scene (so things like crippling an arm or leg without needing to make a called shot), to make up for not being as potent as full war form can be.

    But... putting in those bonuses is going to confuse people if they come to the normal game and don't find them there. If you make a WtA game where Glabro is a social bonus (or at least an intimidation bonus without being a social penalty), and Hispo is less combat capable than Crinos but debuffs targets instead... old fans are going to be annoyed, and new folks are going to get confused.

    There are definitely ways you can make it work, which rely heavily on the Rage and Delirium mechanics the game uses in the first place. So it's hard to say exactly how tolerable sticking to three would be until we know what's what with other parts of the game.

    Leave a comment:


  • NEN
    replied
    I don't remember that WTA The Heart of Gaia suffered of development hell and the reason why its development had to be paused for a time before being completely halted, it was because the publishers, ASC Games, went into bankruptcy and the developers, DreamForge, couldn't manage to find another publisher and funds to keep making the game, thus they finally had to drop the project.

    About the shapeshifting and 5 forms, I really hope the player can control those and change forms at will. As it was said, there might be a con about that, but, it can easily fixed by seriously penalising the player if he/she uses them when they shouldn't, same way that in VTMB you can't use some Disciplines whenever you want or if you're a Nosferatu, not being able to show your face anywhere on the streets or jump into a taxi, even VTM Redemption had some mechanics for that in the Modern Nights part, you could lose Humanity, which was important in VTMR, and also being attacked by police officers who also made you lose even more Humanity if you killed them.

    It seems there's no a good explanation why they only want to use 3 out of the 5 forms in the game, although, I may understand some of the reasons for that, if it's related to gameplay and design, now if it's about making a lighter version of the lore, just to introduce it to new potential fans, then I don't agree with the decision, just like they're trying to do with the 5th Edition in VTM, they'd remove its identify just in order to gain new fans or appeal to new generations, you know how the supernatural shows and stories are these days. The Glabro and Hispo could be used for different situations, Glabro for situations where you still need to look human-like and get more strength to fight humans or lesser/less powerful Wyrm minions or to force, move and break objects, things like that, meanwhile, Hispo can be used when you need to look like a wolf, yet you need strength for the same reasons given for being in Glabro form. As far as I remember, Lupus will only be used for gaining speed and move fast in the forest.

    Finally, I don't like the new WTA logo, it seems like 3 persons designed it and all of them had different ideas about how to make it, I know that's not what happened, but that's how awkward it looks for me. The "erewolf" part doesn't seem to belong there.

    Leave a comment:


  • Heavy Arms
    replied
    Can you define what you mean by simplicity here? I'm really not sure what you mean by it in this context.

    Leave a comment:


  • Wolf-Man
    replied
    Originally posted by Heavy Arms View Post

    Probably not worth reading everything (gets into a whole debate about Ronin):

    http://forum.theonyxpath.com/forum/m...pse-video-game

    AFAIK, we haven't heard anything new since then.



    It's actually more complicated than the average WtA logo, since unlike VtM, WtA usually stuck to the same font save for a special W.

    The annoys me about this one?

    1) Three different fonts for no reason I can grasp. I don't get what, at all, the spray-paint stencil 'erewolf' is meant to imply, I really don't like crazy fonts for logos; comic sans and papyrus get mocked a lot for reasons.

    2) Is the fancy W claw marks or spray-paint? It has the notches WtA uses to denote imperfections in claw glyphs, and spray-paint splatter... so someone did claw mark spray-paint stencils and included claw imperfections for some reason? Why?

    3) It's not even a symbol of the Wyrm. It's just the symbol for 'war.' The Beast of War glyph is different, and the Apocalypse glyph is different, and the Wyrm glyph is different (though all related). At least the VtM one used the VtM stylized ankh as something that's a very prominent symbol in that game line.

    Edit:

    Also, I can't get it out of my head thanks to the 'primitive' font used for Apocalypse, that the war glyph makes it look like 'Ap@calypse'
    I​ just like it more for it's simplicity. I'm not paying to oo much attention to the fonts or the careless use of them & though the Spiral symbol was attached to the Wyrm. This was all just off the top of my head. It's been ages since I have acquainted myself with the WWTA Book of Glyphs. (I think that was the Silver Record.) In all honesty, I would previeer a return to the roots of this games in concept and appernce.

    Leave a comment:


  • Wolf-Man
    replied
    Originally posted by Heavy Arms View Post
    I don't think we need the canon NPCs to really be part of a video game for it to communicate WtA well. Esp. given the nature of WtA, Albrecht and his pack showing up means, "you don't matter now, they all completely out class you and will solve everything, go do whatever side quest they can't be bothered to deal with." Something VtM:B does really well, is that if you've never read a VtM book, you can't tell which NPCs are cameo inserts, and which aren't. I've talked to people that were surprised at how few of them actually are. It's way easier to work in a character like Mephi Faster-than-Death, since he can easily occupy a similar position as Beckett in VtM: a very knowledgeable guy that frequently travels alone for his own reasons, and thus sometimes needs help from the locals.

    Shape-shifting voluntarily to aid in different approaches to quests is definitely essential; though the previews so far seem like we're getting three of them instead of five. I can concede the possible need for game-play, but WtA without five forms... is just strange. Something that heavily defines the unique WtA approach is that werewolves have largely voluntary shifting, and five distinct forms. The effort of making Glabro and Hispo worth using can be very hard to pull off, so it isn't an absolute deal breaker for me, but I would love at least some nod to this (like your character is flawed and can't take those two forms, but they show up for NPCs).
    ​I thought of that as well, and what time line might used. Before Apocalypse or After. I would prefer before that time and maybe even before Jonas became King. As for unbalances the fairness of game play, I don't think the brief appearance wouldn't hurt. Just passing through, maybe a audience with him if he did become King. Although I see your view and won't argue this further. Might be cool to see Ryan the original lead from Heart of Gaia as a Easter egg.

    ​As for shapeshifting, the Devs who worked on Heart of Gaia saw some flaws with letting the player use this ability any time they liked not matter what and found it too much of exploit that could ruin the direction of the game plot. So, I think they decided to fix it (As they saw fit!) and only have Ryan changing from Human to Wolf-Man or Wolf and Vice-Versa in the cinematics. I know this takes away a lot from the game as well, and might be a contributing factor in why it ended the way it did. They're demo videos of the morphing tech in action , which I even found a little meh a the time, but I think they were saving that for the free for all mods in multiplayer. Like you, I would love full control over this feature & have all five forms to deal with friends (Hominid, Near Man or Lupine (Better for running & evasion. Only attacking if with a pack of Wolves or Dogs.) .) & (Dire (Best fighting from ever, but also weapons are definitely not in.) & Crinos, best for fighting big boss's & all out battles.) foes. This idea is cleaner on paper, but really messy in the world of the computer game. So, I see it both ways here. Glabro can still pass for human, but not up close, & Hispo as the best Dex bonus, but without weapons unless they are prepared to allow enough of partial transformation to over come that obstacle. That might just not be allowed at all. For me, I would either like to see every Garou using this or none at all.

    Leave a comment:


  • Heavy Arms
    replied
    I don't think we need the canon NPCs to really be part of a video game for it to communicate WtA well. Esp. given the nature of WtA, Albrecht and his pack showing up means, "you don't matter now, they all completely out class you and will solve everything, go do whatever side quest they can't be bothered to deal with." Something VtM:B does really well, is that if you've never read a VtM book, you can't tell which NPCs are cameo inserts, and which aren't. I've talked to people that were surprised at how few of them actually are. It's way easier to work in a character like Mephi Faster-than-Death, since he can easily occupy a similar position as Beckett in VtM: a very knowledgeable guy that frequently travels alone for his own reasons, and thus sometimes needs help from the locals.

    Shape-shifting voluntarily to aid in different approaches to quests is definitely essential; though the previews so far seem like we're getting three of them instead of five. I can concede the possible need for game-play, but WtA without five forms... is just strange. Something that heavily defines the unique WtA approach is that werewolves have largely voluntary shifting, and five distinct forms. The effort of making Glabro and Hispo worth using can be very hard to pull off, so it isn't an absolute deal breaker for me, but I would love at least some nod to this (like your character is flawed and can't take those two forms, but they show up for NPCs).

    Leave a comment:


  • Wolf-Man
    replied
    So, I was thinking about stuff I like to see in the game that best shows off what Werewolf TA is about in as best as can be shown in computer game.

    ​Original characters from the very beginning. Like Lord/King Albrecht, Mari Cabra (The Kickboxing Theurge ) & Evan Heals the Past. Among others I can't recall. If it's too awkward to have them as the game avatars, then maybe just cameos for your protagonist player to meet up with later. A choice between male and female characers and Gifts that make sense to the veteran Werewolf TA player & too a gamer as well.

    ​Perhaps shape shifting is scripted in the campaign/quest games, but fully under your control (Or as best under your control depending on the weather.) online free for alls.

    ​That would be a great start, anybody disagree?

    ​(Thanks for your help.)
    Last edited by Wolf-Man; 02-03-2018, 05:41 PM.

    Leave a comment:


  • Heavy Arms
    replied
    Originally posted by Wolf-Man View Post
    Is there a thread with more information about it here?
    Probably not worth reading everything (gets into a whole debate about Ronin):

    http://forum.theonyxpath.com/forum/m...pse-video-game

    AFAIK, we haven't heard anything new since then.

    As for the new logo, I don't mind it in it's simplicity, but I see what you mean about sneaking in the symbols of the Wyrm. I do like it otherwise.
    It's actually more complicated than the average WtA logo, since unlike VtM, WtA usually stuck to the same font save for a special W.

    The annoys me about this one?

    1) Three different fonts for no reason I can grasp. I don't get what, at all, the spray-paint stencil 'erewolf' is meant to imply, I really don't like crazy fonts for logos; comic sans and papyrus get mocked a lot for reasons.

    2) Is the fancy W claw marks or spray-paint? It has the notches WtA uses to denote imperfections in claw glyphs, and spray-paint splatter... so someone did claw mark spray-paint stencils and included claw imperfections for some reason? Why?

    3) It's not even a symbol of the Wyrm. It's just the symbol for 'war.' The Beast of War glyph is different, and the Apocalypse glyph is different, and the Wyrm glyph is different (though all related). At least the VtM one used the VtM stylized ankh as something that's a very prominent symbol in that game line.

    Edit:

    Also, I can't get it out of my head thanks to the 'primitive' font used for Apocalypse, that the war glyph makes it look like 'Ap@calypse'
    Last edited by Heavy Arms; 02-03-2018, 05:58 PM.

    Leave a comment:


  • Fat Larry
    replied
    Originally posted by Wolf-Man View Post

    ​SO, is this going ahead, and where can I find out more about this aside from the usual websites already mentioned & for those who have seen anything of Heart of Gaia.....

    https://www.youtube.com/watch?v=bYmiwbO5icc

    Not much news beyond what you've already seen.

    Though with the release of the new logo, they did say more info would be coming this month.

    Leave a comment:


  • Story Letter
    replied
    Originally posted by Wolf-Man View Post
    ver

    Is there a thread with more information about it here?

    ​I don't recall what I was doing exactly at this time, but right now I was oblivious to any earlier news of the game. I would love to see what was previewed?

    ​As for the new logo, I don't mind it in it's simplicity, but I see what you mean about sneaking in the symbols of the Wyrm. I do like it otherwise.

    You will only find chat topics.
    Here you will find more decent articles

    http://gamingbolt.com/werewolf-the-a...a-strong-story

    https://www.gamewatcher.com/intervie...nterview/12854


    ''Absolutely, although we don’t intend to shoehorn you with that outcome as well. There will be other means to gain information. This game doesn’t really judge the player for their actions, although you’ll have to deal with the consequences. Killing, frenzying, and brutality feeds this entity that feeds on sorrow, anger, fears, and rage. It is to say a player that favors combat and frenzying above the other factors will feed that entity and it will create greater enemies that will come after you as a result. It’s sort of how we also incentivize stealth, exploration, and interaction. Although much of this is an action-RPG, we’re designing it to be sort of like a puzzle with multiple solutions. There isn’t one perfect way to play. It will be up to the player to decide which situation calls for brutality or other less violent measures.''
    Last edited by Story Letter; 02-03-2018, 01:22 PM.

    Leave a comment:


  • Wolf-Man
    replied
    There is something here....https://www.vg247.com/2017/02/08/is-...nazi-werewolf/

    Leave a comment:


  • Wolf-Man
    replied
    Originally posted by Fat Larry View Post
    Love the new logo. The concept art they've shown, the ideas behind the game, and just the simple fact that there IS a new WtA game coming has the vast majority of fans extremely excited.
    ​SO, is this going ahead, and where can I find out more about this aside from the usual websites already mentioned & for those who have seen anything of Heart of Gaia.....

    https://www.youtube.com/watch?v=bYmiwbO5icc

    Leave a comment:


  • Wolf-Man
    replied

    Should I Google Earth Blood.

    Leave a comment:


  • Wolf-Man
    replied
    Originally posted by Story Letter View Post
    Werewolf Earthblood, hmm it reminds me something like, Heart of Gaia, you know heart, blood, the next game anouncement will have veins ....
    ​Earthblood, should I Google that?

    Leave a comment:


  • Wolf-Man
    replied
    ver
    Originally posted by Heavy Arms View Post
    The game was announced a bit over a year ago... we don't know much yet. The initial stuff that was previewed was... mixed response here to say the least.

    The new V5 logo was meh to me on a few nitpicky design points. This one I actively dislike (I am not getting their apparent obsession with symbol inserts).
    Is there a thread with more information about it here?

    ​I don't recall what I was doing exactly at this time, but right now I was oblivious to any earlier news of the game. I would love to see what was previewed?

    ​As for the new logo, I don't mind it in it's simplicity, but I see what you mean about sneaking in the symbols of the Wyrm. I do like it otherwise.
    Last edited by Wolf-Man; 02-03-2018, 12:29 PM.

    Leave a comment:

Working...
X