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Advice for a first-time storyteller with first-time players

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  • Advice for a first-time storyteller with first-time players

    I've been trying to set up a W20 chronicle with some friends from school. I'm fairly excited about it, but I'm kind of nervous since none of us have played before. We've tried other RPGs without much progress, but I haven't ever run a game. I'm trying to keep things on the simple side (only playing Garou) and go for a familiar setting (modern day, United States), but besides that and a few houserules, things are up in the air.

    With that in mind, is there anything I'll need to know?
    Last edited by VVifvvolf; 07-05-2018, 03:40 PM.

  • Wilson
    replied
    I'd strongly advise everyone that certain character traits should be controlled by the players rather than driven by the storyteller. The PCs' sexual urges are definitely among those traits. The NPCs' sexual urges might be something a storyteller includes in the game, but be super careful with that stuff, as well as with real-life politics and religion, until you really know your players. It would be extremely disappointing if the storyteller accidentally drove one or more players away from the table by forcing them to confront real-life junk when they're diving into this fantasy world to take a break from it.

    Now if one of your players decides to explore something taboo like breeding with the other breed, and none of the other players responds with serious revulsion, you could allow them to explore it, but be sure the player knows what kind of challenges his character will face. For example, wolves aren't as continually randy as humans tend to be, and it'll take more than a little work for a homid to convince a natural wolf to form a mating pair. Even if the wolf is kinfolk, and "the curse" isn't an obstacle, homids are probably going to seem like weirdos to wolves in the same way that lupus seem like weirdos to humans. If you don't have much primal urge, and you don't spend a lot of time living "as a wolf" in the wild, the potential mate is probably going to reject you.

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  • Ana Mizuki
    replied
    At the end of the day, that stuff shouldn't matter at all. But being aware that some people -might- freak out about it is good. Even if the game is a fantasy game, even if it makes sense in setting.

    Same goes with different ways people have houseruled WtA. The way you understand the game can be wildly different from the way someone else does. I ran into a RP log detailing the difference between a Deed Name and a Rite Name for garou, for example. Which is entirely a houserule. Same with shifting to birth form while you sleep. But people will still hold these as canon, because that is how they learned the game.

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  • Lachdanan
    replied
    Originally posted by Lyrics Of War View Post
    I feel like you lot have simply taken it too far. Ones born of wolves, so their family is wolves, ones born of humans so family is humans, and one is a freak that shouldn’t exist (I’m kidding.......... maybe).

    Y’all act like that means there should be sexual relations which isn’t at all what I’ve read werewolf to be about (beyond the black spiral game I ran).
    Sick bastard !

    [QUOTE=Lyrics Of War;n1236699]IThat’s more down time than anything else, and I dunno how much free time garou have to be bumping uglies.

    Originally posted by Lyrics Of War View Post
    Pretty sure it’s 99% a non issue.
    Depends on the style and ST. There are tons of mentioned Themes. Everybody can choose.

    I had hours of play trying to reintegrate a sexual attack survivor into her normal life (was a Kinfolk) or try to enstablish a hospital for the poor in the Victorian Era. Other STs just kill such a great RP opportinity with: Jeh, jeh, you helped the girl, she is fine, and nooow: THE BLACK SPIRAL DANCERS IN NUMBERS JUMP OUT FROM THE SEVERS! ROLL FOR INITIATIVE!

    But, yeh, Apocalipse draws near and not your response in your pants to wolves should be the central topic of the games.

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  • Lyrics Of War
    replied
    I feel like you lot have simply taken it too far. Ones born of wolves, so their family is wolves, ones born of humans so family is humans, and one is a freak that shouldn’t exist (I’m kidding.......... maybe).

    Y’all act like that means there should be sexual relations which isn’t at all what I’ve read werewolf to be about (beyond the black spiral game I ran). That’s more down time than anything else, and I dunno how much free time garou have to be bumping uglies.

    Pretty sure it’s 99% a non issue.

    Leave a comment:


  • Lachdanan
    replied
    Originally posted by The Laughing Stranger View Post
    My group has been playing for years and are pretty comfortable with the world, but zoophilia is not something any of us are interested in exploring. At all.
    Just to mention: We're not hard core furry lovers who describe the encounters, but I *think* worthly to play the metamorphosys from human to Garou. And in my viewpoint it comes with thinks a human wouldn't like.

    based on the fluff, if a Tribe loses the wolf kin, they will die out. Currently homids are in much higher numbers than lupus, who are dieing out. They are loosing habitat, hunted down, collected for Pentex research, etc.
    There is a viable solution to mantain the lines...

    Even a homid have a wolf "nature", if you forget & ignopre it, the system officialy hit you with minus Renown.

    By the way: I don't think that the above should concern a homid most, but Rage. It isolates, kills, drives you. But it's a kevl superpower, so it's ok.


    Originally posted by The Laughing Stranger View Post
    Had I included the urge to copulate with wolves in the way you are describing, I highly doubt I would still be running my game.
    I'm a malleable, dear ST. If somebody informs me that something deeply upset her, I don't force the topic, but if the players sign up to play Garou, it's a 2 sided coin.


    Originally posted by The Laughing Stranger View Post
    Frankly, I find the entire concept of describing canines as sexy (regardless of player preference) to be revolting.
    For you, because you are a human. And it should you, because zoophilie & bestiality are not nice things. Bat Garou are not human. They are not wolves. They can't commit bestiality. They can't be zoopilic. The human component is missing.

    A wolf in estrus could kick in something even in a homid, who is not a man anymore. I always enjoyed my lover's scent. Turn into a wolf, make that stimuli 1000 times stronger.

    (A personal note: I don't feel urges towards animals, except to eat them.)

    A player could avoid to get into situations where thinks like this comes into play. They can play GW/BG, Garou in city Septs, they can have families, they can be wedded. There are thousands of reasons why homid-wolf relationship doesn't comes into play, but I *think* if you treat this topic as a taboo, you won't play Garou anymore.

    But there are multiple play styles, and I don't thing any of them superior or inferior than the others. Just have fun.
    Last edited by Lachdanan; 07-19-2018, 05:19 AM.

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  • The Laughing Stranger
    replied

    Setting up a game of werewolf requires answering questions, such as:

    Which tribes have a strong local presence in your game? Who are the major high-ranking Garou? What is the name/spirits/physical layout of the local sept? Are there fera living nearby, and if so, how do they see the local Garou? Who are the plot-defining foes in the area?

    The other funny little detail about WtA that I would embrace is smell. Smell is important to werewolves, but you don't have to go overboard. When describing a scene, toss in a couple evocative smells. If you encounter funny smells in your life, feel free to sneak them in (smells are very experiential). Take ponderosa pine trees, for example; pine is a common enough scent, but up close, between the cracks in the bark, the living trees smell like sweet vanilla.

    Originally posted by Lachdanan View Post

    Intresting, we never had any issue with that stuff. It's always intresting to portray a homid, who is expected to inpregnate a bunch of wolves, but have no drive, a homid, who starts to get sexualy intrested in a wolf, a lupus, who starts a relationship with a human woman, or a lupus, who have the same issues with human breeding stock as homid with wolves.

    What people forget that their characters are not human. New drives, urges, feelings kick in after the First Change. I'll advise a ST to describe a good & healthy wolf to describe sexualy attractive even if the player doesn't like it. One can't control her emotions.


    This reads like all the wrong stereotypes about WtA.

    This is terrible advice for how a new storyteller and new players ought to conduct their game. My group has been playing for years and are pretty comfortable with the world, but zoophilia is not something any of us are interested in exploring. At all. Had I included the urge to copulate with wolves in the way you are describing, I highly doubt I would still be running my game.

    Frankly, I find the entire concept of describing canines as sexy (regardless of player preference) to be revolting. Kinks are fine, but not when people don't want to participate in them. That ain't cool.



    Not gonna discuss how terrible purebreed is. The mechanics are poor and the concept is muddled at best.


    Last edited by The Laughing Stranger; 07-19-2018, 04:13 AM.

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  • Lachdanan
    replied
    Originally posted by Ana Mizuki View Post

    This isn't a new thing, actually. I've read a lot of stuff far back how people saw the existence of lupus character as shock jockeying (since for them it implied zoophilia)
    Intresting, we never had any issue with that stuff. It's always intresting to portray a homid, who is expected to inpregnate a bunch of wolves, but have no drive, a homid, who starts to get sexualy intrested in a wolf, a lupus, who starts a relationship with a human woman, or a lupus, who have the same issues with human breeding stock as homid with wolves.

    What people forget that their characters are not human. New drives, urges, feelings kick in after the First Change. I'll advise a ST to describe a good & healthy wolf to describe sexualy attractive even if the player doesn't like it. One can't control her emotions.


    Originally posted by Ana Mizuki View Post
    , there is the good ol' 'eww furry' issue
    There can have multiple "intresting" encounters in this game, not just furry, but scaly, featherly, etc. If somebody have problem with Crinos-lover, read the Savage Genitalia fomor power description. He will run back to the furry-mommy.


    Originally posted by Ana Mizuki View Post
    Purebreed being basically eugenics. Aside from the spirit world being hokey.
    It's not eugenics, because it's not clearly determined by countable genetic factors. Eugenics doesn't work with the Garou.
    I know, that it's politicaly totaly incorrect, but I must mention: Eugenics works. Not the "I'm German, so I'm better" style, but multiple genetic disorders are inherited / can be inherited to the children. If you remove the flawled gene pool, you remove (random mutation doesn't taken into account) the disorder. This can seriously decrease medical expenses and the suffering of the descendants. (Some of the genetical diseases are quite nasty. Google cystic fibrosis.)
    On the other hand it seriously violates human rights & causes stigma and pain in the current generation.

    My logical side support eugenics. My emotional side turn away with horror. I write this with a medical MSc degree in my pocket.

    But what would a Shadow Lord or a Silver Fang think about it? Our games doesn't violate laws, cause suffering in people. We can and we should explore the forbidden during our plays. I *think* this is one of the greatest merits of the RPG. (But don't force it!)

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  • Lian
    replied
    Originally posted by Lyrics Of War View Post

    I feel like this is more a sign of people becoming more mundane in their pursuit of being politically correct. There was a time when we used to marvel at completely different and shocking things.

    People should read some 1920’s adventure stories and get their child like imagination back.

    *Reads Shadows of Insmouth... *OOOOH MY GOD I HAVE IRISH BLOOD.. NOOOOOOOO THE HORROR!

    Leave a comment:


  • Ana Mizuki
    replied
    Originally posted by Lyrics Of War View Post

    I feel like this is more a sign of people becoming more mundane in their pursuit of being politically correct. There was a time when we used to marvel at completely different and shocking things.

    People should read some 1920’s adventure stories and get their child like imagination back.
    This isn't a new thing, actually. I've read a lot of stuff far back how people saw the existence of lupus character as shock jockeying (since for them it implied zoophilia), there is the good ol' 'eww furry' issue and Purebreed being basically eugenics. Aside from the spirit world being hokey.

    It is just a very real thing that can crop up when you least expect it. Better explain these things existing in the setting before it comes through in play and starts an argument.

    Leave a comment:


  • Lyrics Of War
    replied
    Originally posted by Ana Mizuki View Post

    You'd be very surprised. Some players are MEGA uncomfortable about lupus, purebreed and such.
    I feel like this is more a sign of people becoming more mundane in their pursuit of being politically correct. There was a time when we used to marvel at completely different and shocking things.

    People should read some 1920’s adventure stories and get their child like imagination back.

    Leave a comment:


  • Ana Mizuki
    replied
    Originally posted by Lyrics Of War View Post
    They’re playing a werewolf game, how hard is it to accept the norms of the world for people?
    You'd be very surprised. Some players are MEGA uncomfortable about lupus, purebreed and such.

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  • Lyrics Of War
    replied
    They’re playing a werewolf game, how hard is it to accept the norms of the world for people?

    Leave a comment:


  • Ana Mizuki
    replied
    A bit belated, but as someone who has seen plenty of WtA arguments over the nature of the garou, please ask what level of anthromorphism is ok to your players. Because WtA is a game about wolves and humans and talking spirit animals and trees,etc. Are they ok with the lupus breed, what about the metis breed?

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  • Lian
    replied
    Introduce the world slowly, focus each session or two on a particular concept. Like "This session is at the set in the Sept" you can introduce npcs. Let them ask questions about Garou society both in and out of character etc. Let them try some challenges.. maybe have someone summon a spirit so they get used to that. Then later let them go into the umbra.

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