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  • #31
    The Derangements, even ones that share names with real conditions, are "Hollywood" insane.

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    • #32
      Originally posted by Heavy Arms View Post
      The Derangements, even ones that share names with real conditions, are "Hollywood" insane.
      Hrm, I disagree. First of all they're there more as an example than as an exclusive list, every ST can cook up their own rules for derangements.
      Secondly, they're obviously simplified but the point is to set a specific level of disadvantage for the game; an hoarding mental condition is surely suitable as a derangement, if severe enough, but it's hardly going to be relevant in a Werewolf campaign. It could of course be a great trait for a BSD npc but for a player character it's not on par with the other ones, not unless the ST is going to set up the whole story in the character's house.

      Thirdly, it's all a matter of boundaries. I can make my multiple personality disorder just as comical and extreme as any hollywood movie but I can also tone it down and have it played from a more realistic point of view; it's all up to me and to my knowledge of mental diseases.

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      • #33
        Originally posted by Maris Streck View Post
        Hrm, I disagree.
        Except you really don't:

        Secondly, they're obviously simplified but the point is to set a specific level of disadvantage for the game;
        Derangements aren't about accurately emulating real world disorders. They're about mental disorders designed to meet the narrative needs of the game; relying on common media tropes for players to hook into rather than seriously delving into these. They're game/story props just like "Hollywood" mental conditions are genre/story props.

        This is actually one of the bigger problems with Derangements. Specific disorders are linked with specific symptoms, but it's never that easy in reality.

        I can make my multiple personality disorder just as comical and extreme as any hollywood movie but I can also tone it down and have it played from a more realistic point of view; it's all up to me and to my knowledge of mental diseases.
        That's actually... not really disproving the point, it's highlighting it. "Hollywood" mental disorders aren't a problem because they're strictly comedic or extreme, but rather props for the genre of the film with little concern for accuracy.

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        • #34
          Originally posted by Heavy Arms View Post
          That's actually... not really disproving the point, it's highlighting it. "Hollywood" mental disorders aren't a problem because they're strictly comedic or extreme, but rather props for the genre of the film with little concern for accuracy.
          It depends on what you're trying to say. I wrote that each BSD has a severe derangement and that they don't need to be comical or Hollywood-ish, and we both agree that on the manual they're presented in an extreme and Hollywood-ish way.

          This is actually one of the bigger problems with Derangements. Specific disorders are linked with specific symptoms, but it's never that easy in reality.
          In reality we do not have access to our character sheet or core manual, though. The characters themselves probably do not know they're sick, even less what causes their derangement and how; but we, the players, build them in a specific way that makes it easy to put cause and effects in correlation.

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          • #35
            I'm trying to say that "Hollywood" in this context means, "putting story over accuracy," rather than some specific extreme or comical take.

            Every BSD has a severe Derangement that's "Hollywood-ish" because Derangements are "Hollywood-ish," and there's no escaping that without house ruling it or some such.

            And most people with mental health issues are aware that they're unwell, just like most people are aware when they have an infection: things aren't normal and in a detrimental way.

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