https://www.dualshockers.com/werewol...elease-window/
Since I guess this might be of interest, and I haven't seen it posted yet. Still no information about the engine or actual underpinnings of the game, but the new due date is 2020 now.
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News on the Werewolf game - New Publisher, still no exact details
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News on the Werewolf game - New Publisher, still no exact details
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I'm trying to say that "Hollywood" in this context means, "putting story over accuracy," rather than some specific extreme or comical take.
Every BSD has a severe Derangement that's "Hollywood-ish" because Derangements are "Hollywood-ish," and there's no escaping that without house ruling it or some such.
And most people with mental health issues are aware that they're unwell, just like most people are aware when they have an infection: things aren't normal and in a detrimental way.
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Originally posted by Heavy Arms View PostThat's actually... not really disproving the point, it's highlighting it. "Hollywood" mental disorders aren't a problem because they're strictly comedic or extreme, but rather props for the genre of the film with little concern for accuracy.
This is actually one of the bigger problems with Derangements. Specific disorders are linked with specific symptoms, but it's never that easy in reality.
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Originally posted by Maris Streck View PostHrm, I disagree.
Secondly, they're obviously simplified but the point is to set a specific level of disadvantage for the game;
This is actually one of the bigger problems with Derangements. Specific disorders are linked with specific symptoms, but it's never that easy in reality.
I can make my multiple personality disorder just as comical and extreme as any hollywood movie but I can also tone it down and have it played from a more realistic point of view; it's all up to me and to my knowledge of mental diseases.
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Originally posted by Heavy Arms View PostThe Derangements, even ones that share names with real conditions, are "Hollywood" insane.
Secondly, they're obviously simplified but the point is to set a specific level of disadvantage for the game; an hoarding mental condition is surely suitable as a derangement, if severe enough, but it's hardly going to be relevant in a Werewolf campaign. It could of course be a great trait for a BSD npc but for a player character it's not on par with the other ones, not unless the ST is going to set up the whole story in the character's house.
Thirdly, it's all a matter of boundaries. I can make my multiple personality disorder just as comical and extreme as any hollywood movie but I can also tone it down and have it played from a more realistic point of view; it's all up to me and to my knowledge of mental diseases.
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The Derangements, even ones that share names with real conditions, are "Hollywood" insane.
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Originally posted by edd123 View PostI kind of agree with this as well. BSD are all insane, not real life mental health problems but Hollywood insane. Yes they have goals and being wolves have a pack mentality meaning they can work together but imagin playing one to be the same as trying to play Batman’s joaker.
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I kind of agree with this as well. BSD are all insane, not real life mental health problems but Hollywood insane. Yes they have goals and being wolves have a pack mentality meaning they can work together but imagin playing one to be the same as trying to play Batman’s joaker.
Now a game where your character is falling to the Wyrm, intentionally or not could be interesting. But part of what would make it interesting would be the gradual loss of control, as the inevitable corruption took your character over. Almost Call of Cthulhu style, I fact I would be tempted to introduce a sanity system like it had if you wanted to do a game like that. But it would still ultimately end with your character becoming an unplayable NPC.
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The option to join the BSDs should be a non-standard game over. "Everyone goes insane, the end."
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Plus, it doesn't fit WtA's tone. As much as I have seen people push for WtA to be darker or more ambigious, the fact is that the game isn't about the same things as Vampire or Mage or Changeling.
Especially in a Videogame, BSDs are best as foes or frightening antagonists. I mean, if they feature in-game at all in any good way. I don't like the 'dumb BSD cannon fodder' trope much, facing them as a dark mirror would be great. But joining them would mean the creators had to throw a lot of the story paths they planned out of the window and somehow keep it tasteful, if they even want to do it right and not like the Anarch or Kuei-Jin paths in VtM:B.
Not that I think games cannot go dark, Planescape Torment and earlier Fallouts come to mind. But that was mostly text. Even then, rape was never on the table there.
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Originally posted by Heavy Arms View PostA game where you get presented choices like, "would you like the Gaian kin you kidnapped raped, tortured, or cooked, and in what combination/order," is going to get an epic amount of negative attention.
And while they could water down the BSD's in order to make them more player friendly, that would ultimately kind of defeat the purpose of the BSD's as monsters among monsters. Besides, I think there are enough tribes out there (Red Talons, Uktena, Shadowlords, Get of Fenris, etc) that could reasonably have "evil" moral choices in such a game that there wouldn't really be a need for BSD's to fill that kind of niche.
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I am thinking that although there will be no choice of the player character's Tribe, then maybe the developers could include choosing the PC's Auspice ? This could change some statistics, dialogue, game mechanics, and parts of the plot ( for example they could include Auspice-specific quests or tasks ) .
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This discussion is reminding me when I forced a Wookie to kill his 16 year old companion towards the end of Star Wars: KotOR. Good times.
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Originally posted by Heavy Arms View Posto
A game where you get presented choices like, "would you like the Gaian kin you kidnapped raped, tortured, or cooked, and in what combination/order," is going to get an epic amount of negative attention.Last edited by Story Letter; 12-07-2018, 11:10 AM.
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