in a game Im running now it came up if you dedicate a wallet or purse, does cash that wasn't originally in it make the shift?
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Dedicating a Wallet or purse
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No. If you dedicate a container, only the items in the container are considered dedicated with it. You can always rededicated something if you have time (it's a few minutes to do) and space away from prying eyes (or ears) and the worst that happens is maybe the spirits get a bit huffy at your behavior (a small Renown penalty could be levied).
If you're in a rush sticking a fresh $100 bill in your dedicated wallet is going to mean losing $100 if you go into the Umbra or shift too far.
This is one of the main reasons to get your hands on a Magpie's Swag/etc. Fetish.
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Oddly, I can't think of anything that would let you directly renounce a dedication. What I recall from discussions in the past with the Rev. developer, just addressed using the Rite on something that's already been dedicated to you (which works, and was brought up incidentally on this very issue), and using Talisman Dedication on something when you're at your cap being allowed to bump one of your older dedications off for the new item instead of the Rite just failing.
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Originally posted by Heavy Arms View PostNo. If you dedicate a container, only the items in the container are considered dedicated with it.
We, for our LARP, but also for tabletop games have thought long about this.
If your hard "no" was true, than when does something become part of something else. Is any dirt on your cloths per definition not dedicated and therefore all cloth clean after shifting/side stepping?
What about your stomach contents? The first thing after side stepping is a huge hunger and a frenzy check cause of your hunger ?
So, some things essentially belong together. The corebook revised edition states as much when it suggests to combine some items together as long as this leeway isn't abused by the players. So, I'd argue a purse, more specifically a wallet, is essentially tied to coins, bills, credit cards and ID card. That is what one would assume to find in a purse. Therefore a wallet filled with such items when dedicated counts as one item and even if the specific coins or bills change the wallet and new coins and bills are considered a dedicated item for purposes of the Rite.
Same goes for a gun. I would argue that a holster might be included with a gun if dedicated, for the are essentially items that belong together. Also specific bullets shouldn't need a re-dedication, while I argue that a second magazine does.
If one misuses the leeway the corebook grants, however, I would leave the items un-dedicated. Adding a small plastic bag with poison into the wallet for example wouldn't count in my opinion.
The Magpie's Swag kind of deals with the problem, but I find the fetish hugely overpowered for a level 1 fetish, given the fact that the gift to being un-dedicated items into the umbra, "Tractor Beam" used to be rank 4.
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Originally posted by heinrich View PostIs there a page reference for that claim?
If your hard "no" was true, than when does something become part of something else.
Is any dirt on your cloths per definition not dedicated and therefore all cloth clean after shifting/side stepping?
What about your stomach contents?
The first thing after side stepping is a huge hunger and a frenzy check cause of your hunger ?
So, some things essentially belong together. The corebook revised edition states as much when it suggests to combine some items together as long as this leeway isn't abused by the players. So, I'd argue a purse, more specifically a wallet, is essentially tied to coins, bills, credit cards and ID card. That is what one would assume to find in a purse. Therefore a wallet filled with such items when dedicated counts as one item and even if the specific coins or bills change the wallet and new coins and bills are considered a dedicated item for purposes of the Rite.
W20 uses ammo boxes as another example. It says when you dedicate the ammo box, you can count all the bullets in it as dedicated as well without doing each individual bullet. It never says the ammo box automatically dedicates new bullets added to it.
And it seems to be opening things up to abuse pretty hard to have Talisman Dedication be "contagious" in this fashion.
I would argue that a holster might be included with a gun if dedicated, for the are essentially items that belong together.
The Magpie's Swag kind of deals with the problem, but I find the fetish hugely overpowered for a level 1 fetish, given the fact that the gift to being un-dedicated items into the umbra, "Tractor Beam" used to be rank 4.
Tractor Beam was kind of expensive for what it did, and Magpie's Swag does have limitations Tractor Beam didn't. Tractor Beam works on anything, and can be used in groups for larger items. Magpie's Swag has - despite it's magically increased internal size - stronger limits on how much it can take, and you need the level 2 version to take anything too high tech.
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Originally posted by heinrich View PostIs there a page reference for that claim?
So, some things essentially belong together. The corebook revised edition states as much when it suggests to combine some items together as long as this leeway isn't abused by the players. So, I'd argue a purse, more specifically a wallet, is essentially tied to coins, bills, credit cards and ID card. That is what one would assume to find in a purse. Therefore a wallet filled with such items when dedicated counts as one item and even if the specific coins or bills change the wallet and new coins and bills are considered a dedicated item for purposes of the Rite.
Same goes for a gun. I would argue that a holster might be included with a gun if dedicated, for the are essentially items that belong together. Also specific bullets shouldn't need a re-dedication, while I argue that a second magazine does.
Is it still the same if parts are slowly replaced? If the dedicated gun needs a replacement spring, then new firing pin, etc etc until no parts were there at the original rite of dedication?
I think that the spirit of the Answer (And the answer by the spirits) is that if the item would still be considered the same for most purposes, then you're good
A wallet is the same even if yo clean out your cards and have different cash in there. A gun is the same with a different clip/different bullets, but maybe not if you swap out the stick magazine for a drum mag, or make other significant changes to the gun.
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Theseus Paradox is exactly it. I would argue that in this cases that aren't abusive, the item remains the same.
Constant changes, just like radical ones, should not be permitted.
But, re-dedication with the Rite isn't the answer here either. The rule of thumb states 10 minutes per Rite level if no time is given. So with overhead a pack theurge would need an hour to re-dedicate stuff for a five member pack, who need to go to a black tie event. A one time event, I'd argue. Although the Rite classically is only performed under one's auspice, meaning the person to whom something is dedicated, I guess. So repeated re-dedication for lesser changes seem unpractical. Although one could botch and a mishap with implications that could lead to a subplot, simply to get some change money, seems over the top.
Sure, the Rituals Skill has in revised core a in-universe example that depicts this Rite as an affair of mere moments. But I'd argue that this doesn't reflect the way the Rite is intended to be used.
I'd also argue, that if you combine items as one dedicated item the Rite doesn't connect them mystically. I'd argue that items that qualify as being in t he same set for the purpose of the Rite are already sharing a connection. Much like in Mage.
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Originally posted by Prince of the Night View PostSo whats a Corax or Returned Camazotz who travels by his own wings to do when trying to check into a hotel room? Rely on Credit Cards
My take would be that they can dedicate a wallet that is appropriately filled for their lifestyle and Ressources rating. All cash that is used or refilled within these appropriate limits isn't an abuse of the rules that allow to combine items nor is it a new item as per the Theseus' Paradox. So in my opinion, that topic can be handwaved and one goes on...
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Applying a paradox in general is a fairly dubious argument. After all a paradox has no solution. It doesn't support one interpretation or another, it just demonstrates both are flawed (unless you resolve the paradox first).
Though I don't find the Ship of Thesus particularly relevant because it's not a practical paradox. It's a paradox of identity... a social value by humans after the fact, or at best a metaphysical value that doesn't really slot in with WtA metaphysics.
In fact, WtA metaphysics resolves the paradox rather easily. By virtue of its animist axioms, being "The Ship of Thesus" imbues the ship with enough spiritual power for its spirit to exist. Any chances made to the ship that suit the spirit empower it to be what it is but more, and any changes that go against the spirit of the ship weaken it or force it to change as well. This can include dividing into two spirits for two different ships, both with the spirit of The Ship of Thesus even if one is empowered more by being made of the original, and the other by the symbol of Thesus to the people of Athens.
Thus in WtA metaphysics, Talisman Dedication isn't operating on vague concepts like "wallets" or "cards," but the specific spiritual forms of the wallet and the cards right in front of you.
Originally posted by heinrich View PostConstant changes, just like radical ones, should not be permitted.
So with overhead a pack theurge would need an hour to re-dedicate stuff for a five member pack, who need to go to a black tie event.
I could go on about how dumb this is, but we're talking about how to deal with the rules as they are, not how we'd change them.
I'd also argue, that if you combine items as one dedicated item the Rite doesn't connect them mystically.
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Originally posted by Heavy Arms View PostApplying a paradox in general is a fairly dubious argument. After all a paradox has no solution. It doesn't support one interpretation or another, it just demonstrates both are flawed (unless you resolve the paradox first).
Obviously there might be a level of change that makes an item a new one, but there is also a level of change that doesn't. Every person might feel differently about it.
Originally posted by Heavy Arms View PostThough I don't find the Ship of Thesus particularly relevant because it's not a practical paradox. It's a paradox of identity... a social value by humans after the fact, or at best a metaphysical value that doesn't really slot in with WtA metaphysics.
In fact, WtA metaphysics resolves the paradox rather easily. By virtue of its animist axioms, being "The Ship of Thesus" imbues the ship with enough spiritual power for its spirit to exist. Any chances made to the ship that suit the spirit empower it to be what it is but more, and any changes that go against the spirit of the ship weaken it or force it to change as well. This can include dividing into two spirits for two different ships, both with the spirit of The Ship of Thesus even if one is empowered more by being made of the original, and the other by the symbol of Thesus to the people of Athens.
Thus in WtA metaphysics, Talisman Dedication isn't operating on vague concepts like "wallets" or "cards," but the specific spiritual forms of the wallet and the cards right in front of you.
Originally posted by Heavy Arms View PostIf I shop by cash twice a day, that's a pretty constant change to the contents of my wallet.
Originally posted by Heavy Arms View PostThis example is irrelevant because it doesn't work. Talisman Dedication only works for yourself. If the whole pack wants to have black tie clothes dedicated to them for something, they each need to know and perform the Rite, meaning the total time remains 10 minutes for just one outfit.
The Rite write-up never specifically mentions the possibility to perform the Rite for others, though, it also never explicitly forbids it. And while there is a novel from the 1st Edition era, where a Child of Gaia undresses to go stalking in Crinos in the back-allies of San Francisco, I doubt that the intend is that every character who does not have this particular Rite has no access to dedicated cloth.
Originally posted by Heavy Arms View PostI could go on about how dumb this is, but we're talking about how to deal with the rules as they are, not how we'd change them.
Originally posted by Heavy Arms View Post"Connect them mystically," or "strengthens the existing metaphysical bond between gun and bullet," doesn't change that Talisman Dedication operates on the objects in front of you via the spirits of them, not the concepts of the objects in front of you.
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Originally posted by heinrich View PostOne would argue, that putting cash in and pulling cash out is the normal use for the wallet.
There's no normal use clause in the books.
I'd further argue that the cash isn't significantly enough to warrant that it is present at the time of talisman dedication, the specific coins that is.
There's nothing in the text of the Rite that supports the idea that you can dedicate stuff that wasn't present at the Rite being enacted.
It is the nature of coins of a specific value to be interchangeable, is it not?
Maybe so. But it is in the nature of some changes to happen more often than others. I'd argue that buying stuff and therefore have fluctuation in the cash of the wallet is normal, non abusive use. Filling the wallet with cash, stepping sideways to leave a bank vault via the umbra, then empty the wallet and go back on the other hand is an abusive behaviour, within the guidelines of the Rite. It isn't necessarily the changes made to the wallet per hour that count, but the intend, too.
The text passage on page 119 of revised core book has specifically a mentor dedicate cloth to another werewolf.
The Rite write-up never specifically mentions the possibility to perform the Rite for others, though, it also never explicitly forbids it.
It allows a werewolf to bind objects to their body. It doesn't need to "forbid" something it doesn't say it can do.
It also doesn't forbid you from declaring that a dedicated object does infinite unsoakable agg damage to all Wyrm creatures within (Gnosis) miles once they're in the radius of the effect. But it clearly can't, because that's not what it says it does. By your logic though, it should be considered as something the Rite doesn't "forbid" you from doing with it.
Arguing for powers to do things they don't say they can do because they don't say they can't do that doesn't work with the way powers are written for WtA or really the WoD at large.
And while there is a novel from the 1st Edition era, where a Child of Gaia undresses to go stalking in Crinos in the back-allies of San Francisco, I doubt that the intend is that every character who does not have this particular Rite has no access to dedicated cloth.
Well, we seem to have a discrepancy on what we understand when reading the rules
I'd argue that the Rite is powered by the spirit world as a whole (like all Rites that don't state specifically the participation of a spirit)...
...and that it forms a connection between the garou it is dedicated to and the item that is dedicated (including parts that make sense to be included with the item and their inclusion isn't abusive). Like a gun and it's holster.
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Originally posted by Heavy Arms View PostYes, but it's pretty clearly born from you adding things to the rules that aren't actually there. They're not inherently bad, but they're still not what's written.
Obviously cubs don't have the Rite, probably not even a Rituals Ability rating. Having them loose their cloths when stepping sideways seems to be a little - socially awkward, especially in LARP.
Possibly the idea that the Rite should be one that a garou can enact for another stems from this very practical problem, that Laws of the Wild doesn't address. Neither does the tabletop game, by the way, but cubs aren't usually the forcus of the play. However, in all five corebooks there the character creation doesn't warn you about not taking the Rituals background. And I disagree that the fluff on page 119 of rev. core mentions a yet-unknown Rite or something...
Originally posted by Heavy Arms View PostHow does that matter when you've linked a group of objects together into one on a mystic level?
I'd argue, that this is supposed to be the way the Rite works, for convenience's sake. Garou Spirit magic should be intuitive to some degree, and own shouldn't decide matters of re-dedication, or not being part of something else, on a molecular or even atomic bases. That's what technocratic dimensional science does, probably.
Originally posted by Heavy Arms View PostIt allows a werewolf to bind objects to their body. It doesn't need to "forbid" something it doesn't say it can do.
It also doesn't forbid you from declaring that a dedicated object does infinite unsoakable agg damage to all Wyrm creatures within (Gnosis) miles once they're in the radius of the effect. But it clearly can't, because that's not what it says it does. By your logic though, it should be considered as something the Rite doesn't "forbid" you from doing with it.
Actually, the general Rites rules of W20 state:
Ritemasters generally lead groups of Garou in the performance rites. These rites are grand ceremonies usually held at caerns with much tradition and socializing going along with them. It is the nature of rites to be social affairs. Most rites require the presence at least three Garou, although a lone werewolf may conduct certain minor rites and mystic rites. Many older septs frown on
practice of performing rites away from the group.This would mean, anyone present with the Ritemaster may dedicate stuff to themselves in a communal Rite, does it not?
Would mean that a pack theurge would only need 10 minutes and the entire pack present to allow for all to dedicate new items...
Originally posted by Heavy Arms View PostThat's not how Rites are described as working. Rites work because of ancient pacts formed between the Fera and the spirits. Rites aren't powered by the whole freaking Umbra if they don't specify the participation of a spirit, they're empowered by whichever arcane spirit pact bound whichever group of spirits to make it happen. It's just not important 99% of the time.
I would argue that several universal Rites are powered by a vast number of spirits.
And that them powering these Rites isn't a cerebral act on their side, but something, that just happens.
One can enact Rites basically anywhere, there isn't a need for a specific spirit, or type of spirit, or anything like that to be within any measure of reach.
So, a Rite basically means that the world allows for some supernatural effect in a shifter performs specific acts.
If there is some place this power comes from, it would be the spirit realm in general.
The moot rite, the rite of dedication, the rite of summoning being examples of Rites so general in nature, that their power probably isn't tied to a specific spirit or type of spirit, but an general consensus within the spirit community.
Also, the fulff specifically mentions that lesser Rites started out as habits and turned into Rites of sorts. So the "pact" for a specific Rite aren't necessarily formal agreements from acient times. There could have been several ways how Rites came into existence.
Originally posted by Heavy Arms View PostRight. The problem is you're also inserting that it forms a connection between the Garou, the item dedicated (which might be multiple items conceptually linked together as long as you don't get abusive about it), and everything that could be included in that conceptual grouping on Earth that isn't present at the Rite.
Obviously dedicating a specific item only dedicates that item, and possibly conceptually linked objects. Like a set of cloth or sword and scabbard. Doesn't link it to any other sword, for purposes of the Rite, although there might be a conceptual connection to swords in general.
Linking conceptually sets for purposes of the rite is mentioned in Laws of the Wild revised.
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Originally posted by heinrich View PostObviously cubs don't have the Rite, probably not even a Rituals Ability rating.
Having them loose their cloths when stepping sideways seems to be a little - socially awkward, especially in LARP.
And I disagree that the fluff on page 119 of rev. core mentions a yet-unknown Rite or something...
But have I connected the wallet and a specific coin, or have I connected the specific wallet to a general magnitude of cash, that can be made up of any instance of the classes coin or bill?
I'd argue, that this is supposed to be the way the Rite works, for convenience's sake.
If you presented me with a house ruled version of the Rite that said, "For objects like a wallet, lunch box, or clip of ammo, they can be refilled/reloaded with new contents that match the same conceptual space as the original contents at the time of dedication. This is limited to once per scene, and up to Gnosis times a day." I'd be happy with it. Hell, typing it I might just start house ruling it that way with a bit of experimentation.
But I'm not going to say that's the intent of the RAW.
Garou Spirit magic should be intuitive to some degree, and own shouldn't decide matters of re-dedication, or not being part of something else, on a molecular or even atomic bases.
Well, there is a difference. For "It allows werewolves to bind objects their bodies" isn't that far a stretch.
...although a lone werewolf may conduct certain minor rites and mystic rites.
This would mean, anyone present with the Ritemaster may dedicate stuff to themselves in a communal Rite, does it not?
Unless a Rite targets everyone present for it (plenty do) it only affects who it says it affects and more people are there because it makes Rites more effective to be done as a group.
Would that mean one could make a Rite defunct by killing that particular spirit?
I would argue that several universal Rites are powered by a vast number of spirits.
And that them powering these Rites isn't a cerebral act on their side, but something, that just happens.
One can enact Rites basically anywhere, there isn't a need for a specific spirit, or type of spirit, or anything like that to be within any measure of reach.
In the case of change cash, yes.
Doesn't mean that it is applicable as a general rule.
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