Announcement

Collapse
No announcement yet.

Initiative for spirits

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Initiative for spirits

    My group is using W20 and I cannot find initiative rules for spirits. What do you use?

  • #2
    Well, since they use Willpower for physcal traits, like Dexterity, and Gnosis for mental traits, like Wits, their Initiative rating, would be Willpower+Gnosis. Their Initiative would be 1d10+Willpower+Gnosis.

    That does seem high, but garou can get bonuses on initiative through gifts and such...

    Comment


    • #3
      The problem always with spirits is that they roll one trait for given actions, while that is enough for starting characters, veterans will always have larger dice even from Nexus Crawlers, maybe materialize changes that.

      Comment


      • #4
        Materialize in 2nd Edition was buying traits like a normal character. In revied it was made a lot less work, with the spirit sticking to it's original dice pools.

        Comment


        • #5
          Yeah, it needs some buffing up.

          Comment

          Working...
          X