I have recently begun to gear up for a W20 campaign, and one of my players is going to be making a Black Furies. Reading their Gifts, I stumbled upon Coup de Grace, which reads like it should be a powerful Gift, but it feels like it would be a complete dud in actual gameplay? Let me see if I can explain my issues.
System: The Fury spends a Willpower point and rolls Perception + Brawl against a difficulty of Stamina + Athletics. The NEXT attack's damage is doubled.
My issue here is that a difficulty of Stamina + Athletics, in Werewolf, is almost sure to shove the difficulty to 9 and 10s very, very often, especially in hard encounters where enemies are supposed to be sturdy to withstand a whole pack. Since the player cannot Willpower to power Gifts, this seems to mean that the Fury has to stop a full turn doing nothing, to toll Perception + Brawl at high difficulties and if she fails, she wasted a whole turn. This is maybe the biggest Fury damage booster and I can see her failing at it constantly and getting frustrated.
I feel like Gifts like these do not fulfill their purpose of class fantasy, of letting a Black Fury player feel empowered in the battlefield. Might of Thor, for example, allows you to roll against a set, reasonable difficulty. The Fenris boosts their Strength, which is great but it is not as good as Coup de Grace, but lasts longer, meaning the player doesn't have to constantly stop fighting to roll a Gift so they MAYBE can fullfill the warrior role next turn.
I know this is a lot of talking just to say 'Whats up with Coup de Grace, I don't like it' but I wanted to hear your opinions on it.
System: The Fury spends a Willpower point and rolls Perception + Brawl against a difficulty of Stamina + Athletics. The NEXT attack's damage is doubled.
My issue here is that a difficulty of Stamina + Athletics, in Werewolf, is almost sure to shove the difficulty to 9 and 10s very, very often, especially in hard encounters where enemies are supposed to be sturdy to withstand a whole pack. Since the player cannot Willpower to power Gifts, this seems to mean that the Fury has to stop a full turn doing nothing, to toll Perception + Brawl at high difficulties and if she fails, she wasted a whole turn. This is maybe the biggest Fury damage booster and I can see her failing at it constantly and getting frustrated.
I feel like Gifts like these do not fulfill their purpose of class fantasy, of letting a Black Fury player feel empowered in the battlefield. Might of Thor, for example, allows you to roll against a set, reasonable difficulty. The Fenris boosts their Strength, which is great but it is not as good as Coup de Grace, but lasts longer, meaning the player doesn't have to constantly stop fighting to roll a Gift so they MAYBE can fullfill the warrior role next turn.
I know this is a lot of talking just to say 'Whats up with Coup de Grace, I don't like it' but I wanted to hear your opinions on it.
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