By the way is there any release date leak?
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Werewolf 5th Edition information in Crimson Thaw
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Originally posted by BadFurryFanFic View PostWow. With that tiny amount of Rage regeneration how do the Garou PCs in your games even survive against jaggling Banes? It seems like a single short combat would potentially leave them without much in the way of resources. I mean it would be an interesting play experience but would certainly mean that a lot more Garou die during relatively minor Monkeywrenching or your average Umbral quest.
Fights among garou often work like this: The non-combat-oriented characters spend no rage, for they want to use Gifts with Gnosis or they want to keep their rage. The combat-oriented characters spend the maximum amount of Rage they can, on offence mostly, but some defensive actions, for the enemy does the same. Then, the first initiative round handles all characters and after that, there are two to three rounds only the characters with extra actions do stuff (unless one of those character who doesn't have any extra action gets hit and needs to soak).
And since the characters are pretty combat oriented, their attacks have plenty successes, targets don't have actions to block/parry/dodge, therefore a lot of successes turn into dice for damage. Damage needs to be soaked and this can lead to non-combat characters being incapacitated without a means to do anything about it.
And, even if that doesn't happen, the players have a lot of time their characters can't act, because all the additional actions of the other characters need to be handled first.
It is just not a practicable game mechanic in my opinion.
Besides that, there is rarely combat after combat after combat, and a level up after 4 and a half encounters of an appropriate challenge rating, for that is d20-style gaming. So, for the way I would ST werewolf, there would be plenty of other things to do, besides combat, needing some time, therefore leading to regaining Rage by seeing the moon. Also, the occasional regain, do to botching a roll with at least a moderate relevance to the story. And, in most cases, my PCs are the ones doing the attack, so there is one Rage for the anticipation of combat. I would also grant that, if they stalk through enemy ridden ware house, for they might be attacked at any point, but not, if the combat is really a surprise, like being attacked by a banquet at a Shadow Lord sept.... well....
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Originally posted by werewolf43 View PostWasn't Kaine the Eater of Souls or some aspect of him? With all Gehenna war ans Sabat crusades maby he's coming once more so the Croatans return? Don't know. Just Ghost Council made me curious.
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Originally posted by Saur Ops Specialist View PostWell, taking a look at the Celerity for V5, if Rage is kept as a peer of it, Garou could have the pants-shitting capacity to just blink through the air and appear in front of their foes. This, in addition to bullet time dodging, better chasing capacity, or comparable powers etc.WoD-Dark Eras!! (Backed for Viking Age Werewolf)
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Rage I see as working more as a Blood Surge than a discipline power, or letting you use full dice pools against multiple foes (or get a bonus for a single one, or get a bonus you use as you want, either singly or dividing through opponents). But I got no clue honestly, may there will be really different uses, either for damage, dice or speed (which in a combat without much importance to initiative order is mostly a penalty cutter for minor actions).
But I'm interested to see how they do this one.
Strange... When coincidence seems too convenient, I prefer to call it fate.
-Blood Omen: Legacy of Kain d=
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Originally posted by monteparnas View PostCoyotes are as similar to wolves as jackals, while the Thylacine isn't even next to the Canidae. Yet jackals and thylacines are Garou tribes, but coyotes aren't.
Sure...
Originally posted by monteparnas View PostBy the way it's in the text I thinking it is less that a tribe left and more that it is quieter among the Garou, which is different from what the Stargazers did.Last edited by Baaldam; 04-09-2022, 04:35 PM.
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Nuwisha are a separate breed because development decisions wanted them to not have Rage and hence think in a way that was dramatically different from the wolves. Are you a warrior that's kind of a trickster? Ragabash. A trickster that wears a lot of hats to get things done? Nuwisha.
Perhaps the two ended up fused as a retcon in 5e, and the lack of the Garou mating with Garou prohibition is a result of it, as the Nuwisha didn't play like that. This could also play into Rage working very differently. That, however, is kind of a radical departure from the past, so I wouldn't find it too terribly likely, even given the first tenet of the litany getting axed.
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