Blooding Fury seems like an AMAZING Gift - White Howler tribe book, W20. You take 1 point of unsoakable Aggravated from your own fang/claw, and you regain all of your Temporary Rage. This is huge right?
Subterranean Affinity feels like a very powerful merit given the proclivity Wyrmish monsters and various undead have for caves, basements, tunnels and sewers. It would also combo well with being a basement dweller yourself, which makes sense given White Howler cairns. Basically you get +3 dice when you're underground, or in caves.
The Rite of the Sacred Tattoo, and the Rite of Sacred Art to make the former even easier, feel kind of busted. RAW it seems you can have all of the tattoos listed, it's just that once you have bound with a specific tribal totem, other tribal totems will never accept you, a certain pack totem, other totems will never accept you etc. As an example, one of the tattoos (dedicated to Gaia) gets you double Gnosis regeneration.
Howl of Healing would be busted if you had any living friends... which you do in an Iron Age game! If you're reborn in modern times... well you can use it on your kids someday! Basically every White Howler who can hear you regains 1 health level per success, no issues with various damage types, just regain.
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Now, onto White Howlers in play - does anyone have any experience playing one, or seeing one as a PC or NPC at a table? Iron Age, or Modern Times? An interesting quote from the tribe book:
The implications of a White Howler being born in modern times are very interesting to me - you have a young Garou to foster and protect, and surely a whole bunch of spirits and people trying to either kill, kidnap, train, influence or recruit them. Everyone has a stake or interest, whether it's ensuring the "traitors" stay dead, helping a spirit they like to flourish, using it as a weapon against the BSDs, hoping to restore true spiritually attuned wolves to Scotland...
Anyways, looking forward to hearing people's thoughts on the abilities and narrative place of the tribe!
Subterranean Affinity feels like a very powerful merit given the proclivity Wyrmish monsters and various undead have for caves, basements, tunnels and sewers. It would also combo well with being a basement dweller yourself, which makes sense given White Howler cairns. Basically you get +3 dice when you're underground, or in caves.
The Rite of the Sacred Tattoo, and the Rite of Sacred Art to make the former even easier, feel kind of busted. RAW it seems you can have all of the tattoos listed, it's just that once you have bound with a specific tribal totem, other tribal totems will never accept you, a certain pack totem, other totems will never accept you etc. As an example, one of the tattoos (dedicated to Gaia) gets you double Gnosis regeneration.
Howl of Healing would be busted if you had any living friends... which you do in an Iron Age game! If you're reborn in modern times... well you can use it on your kids someday! Basically every White Howler who can hear you regains 1 health level per success, no issues with various damage types, just regain.
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Now, onto White Howlers in play - does anyone have any experience playing one, or seeing one as a PC or NPC at a table? Iron Age, or Modern Times? An interesting quote from the tribe book:
Even in mundane genetics, researchers often find unexpected results. Add spirits in to the mix and almost anything is possible. For a White Howler to be born to a pair of Kinfolk parents who have long-since forgotten their ties to werewolves would be almost impossible; but stranger things have happened. Such a birth would certainly attract the attention of the spirits, especially Lion, who now serves as part of Griffin’s brood. He would have to regain his place as Totem of an entire Tribe once more. He might well promise almost anything to those who could rescue the new cub and keep it out of harm’s way, all while bearing Griffin’s displeasure at losing a powerful servant. Unfortunately, the Black Spiral Dancers would also jump at the chance to pull one of their long lost brethren into the not-so-tender throes of their familial embrace. Their attempts to claim the White Howler cub for their own, with the full backing of the Wyrm behind them, might give even the most stalwart Garou cause to consider getting involved in Lion’s quest
Anyways, looking forward to hearing people's thoughts on the abilities and narrative place of the tribe!
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