Well, either they want to find out, that stuff like that happens or they should not have aimed to have a normal human life.
If you don't want you character to go mad, don't play Cthullu. If you don't want to be a mutant, communist member of a secret society, then don't play Paranoia.
If you want a play a character who has a second life with spouse and kids, well, possibly you can make it work in Shadowrun.
I mean, ST and troupe can decide to just rid their game of the Curse, sure, but it ain't WtA anymore. WtA adjacent maybe...
And that is my point. I see the rule as a means to level out the impact of the Curse in the came. A guideline for the ST to run the Curse element, as intended.
If you don't want you character to go mad, don't play Cthullu. If you don't want to be a mutant, communist member of a secret society, then don't play Paranoia.
If you want a play a character who has a second life with spouse and kids, well, possibly you can make it work in Shadowrun.
I mean, ST and troupe can decide to just rid their game of the Curse, sure, but it ain't WtA anymore. WtA adjacent maybe...
And that is my point. I see the rule as a means to level out the impact of the Curse in the came. A guideline for the ST to run the Curse element, as intended.
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