Iirc (on holidays, no access to Wr20), the Arcanoi are now split into common and guild member specific powers for each dot.
Likewise, the guild power is called initiate. To me that implies the existence of powers above initiate level, those wielded by long-time guild members (journeyman), and perhaps higher still (guild master).
Perhaps the maligned lack of punch for higher dot Arcanoi could be solved this way?
Any ideas?
Likewise, the guild power is called initiate. To me that implies the existence of powers above initiate level, those wielded by long-time guild members (journeyman), and perhaps higher still (guild master).
Perhaps the maligned lack of punch for higher dot Arcanoi could be solved this way?
Any ideas?
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