"I close my eyes, I see my life before all of this. Before the bombs. Everything can change in an instant, and the future you plan for yourself shifts - whether or not you're ready. At some point, it happens to all of us.
This, wasn't the world I wanted; but it was the one I found myself in…I thought I...I hoped I could find my family. Cheat time. Make us whole again. The way we were.
I know. I know I can't go back. I know the world has changed. The road ahead will be hard.
This time, I'm ready."
-The Sole Survivor, Fallout 4
So...I've been putting together a potential Wraith chronicle. The issue being is trying to pitch the game to potential players. Said players are experienced with World of Darkness in general...except for Wraith. Unfortunately this has included with some...perceptional baggage.
Wraith has long had the reputation of being "this is too depressing, even for World of Darkness". While like with Changeling, which also long had the issue of non-fans perceiving it as being "too much ______ for WoD" that it is partially from a misconception of the gameline, it does have a measure of truth about it. There's no getting around how the game is about dealing with loss, particularly your character's loss of their life, the Shadow being a metaphor for depression, and that the Underworld runs on an economy of souls - figuratively, and literally. So, how to go about framing a Wraith chronicle without being too bleak, but still maintain the integrity of Wraith's original themes?
Well, how about framing "personal post-apocalypse".
(a term I just came up with on my own!)
Post-apocalypse stories are about characters dealing with when the worst possible thing could happen: the end of the world. Their home, their job/career, and most of their family and friends being gone dead or missing, the life they knew is gone. You, however, lived through the apocalypse. And because the world has been so irreversibly changed, it's basically impossible for you to go back to your old life. So you're forced to make a new life for yourself in this new world and figure out what to do next.
This is the crux of what Wraith is about. But instead of an external apocalypse, it's an internal one. What's the absolute worst thing that could happen to any human?
Your own death.
Meaning within Wraith: because you've died, you can't go back to your old life. Your home, your career, your family and friends, all are permanently separated from you. Sure, you have some semblance of interaction with them if they're your Fetters or certain Arcanoi that can cross the Shroud, but it's not the same as before. You'll be unable to embrace your significant other again, you won't be able to hang out and be present with your friends, and you can no longer sample your favorite dessert item at that one café down the street.
However, it's not all bleak.
Post-apocalypse stories are inherently about hope: on trying to build a new, better life out of the ruins of their old life. More importantly: they examine and highlight humanity's tenacity and ability to keep bouncing back. That the survivors eventually get back up, reorganize themselves for security, pooling resourced, and seeking out basic companionship. From there, they grow, they reconnect with other groups and either cooperate or war against them, either over resources or differences in opinions on how to do things in this new world. They don't all cower in ruined buildings waiting for the end to come. That the survivors looked at the ruins of the world they lost, and say "No, we CAN rebuild!"
Wraith, while the framing is different, the principle is largely the same.
You died, yes, but unlike other dead souls, you didn't immediately get sent to Oblivion. You didn't give into despair, and decided it still was not your time to go yet. That you clung on, to settle your unfinished business, and to hell with ANYTHING that was going to stop you from doing so.
Your Passions beat the permanent end.
So, you have to carve out a new existence for yourself. Maybe you choose to help out any other wayward wraiths that need your help. Maybe you simply want to let loose and enjoy lively pleasures and activities you never allowed yourself in life, or to find and grasp power and ambition you never fully achieved. It's a new world to you; now do what you can to make it yours. Correcting any mistakes you made in life or living one that you were never allowed to have. Or even more, maintaining and practicing the belief that one day you WILL achieve Transcendence and find your inner peace. Wraiths (at least the ones that are PCs) aren't curled up in their Fetters waiting for Oblivion to claim them.
And then there's the aesthetic stuff.
The Shadowlands, on top of Deathsight, always describe it as looking like our world, but more ruined and destitute, on top of the ramshackle look of structures cobbled together from the ghost of buildings long gone...don't the visuals of post-apocalypse movies kind of resemble this?
But yeah, that's my long thoughts on reframing Wraith through the genre of post-apocalypse. Was I on the money? Completely off base and demonstrated my complete misunderstanding of Wraith? Did I come off as a rambling idiot? Or suggestions to help refine this idea? Let me know!
This, wasn't the world I wanted; but it was the one I found myself in…I thought I...I hoped I could find my family. Cheat time. Make us whole again. The way we were.
I know. I know I can't go back. I know the world has changed. The road ahead will be hard.
This time, I'm ready."
-The Sole Survivor, Fallout 4
So...I've been putting together a potential Wraith chronicle. The issue being is trying to pitch the game to potential players. Said players are experienced with World of Darkness in general...except for Wraith. Unfortunately this has included with some...perceptional baggage.
Wraith has long had the reputation of being "this is too depressing, even for World of Darkness". While like with Changeling, which also long had the issue of non-fans perceiving it as being "too much ______ for WoD" that it is partially from a misconception of the gameline, it does have a measure of truth about it. There's no getting around how the game is about dealing with loss, particularly your character's loss of their life, the Shadow being a metaphor for depression, and that the Underworld runs on an economy of souls - figuratively, and literally. So, how to go about framing a Wraith chronicle without being too bleak, but still maintain the integrity of Wraith's original themes?
Well, how about framing "personal post-apocalypse".
(a term I just came up with on my own!)
Post-apocalypse stories are about characters dealing with when the worst possible thing could happen: the end of the world. Their home, their job/career, and most of their family and friends being gone dead or missing, the life they knew is gone. You, however, lived through the apocalypse. And because the world has been so irreversibly changed, it's basically impossible for you to go back to your old life. So you're forced to make a new life for yourself in this new world and figure out what to do next.
This is the crux of what Wraith is about. But instead of an external apocalypse, it's an internal one. What's the absolute worst thing that could happen to any human?
Your own death.
Meaning within Wraith: because you've died, you can't go back to your old life. Your home, your career, your family and friends, all are permanently separated from you. Sure, you have some semblance of interaction with them if they're your Fetters or certain Arcanoi that can cross the Shroud, but it's not the same as before. You'll be unable to embrace your significant other again, you won't be able to hang out and be present with your friends, and you can no longer sample your favorite dessert item at that one café down the street.
However, it's not all bleak.
Post-apocalypse stories are inherently about hope: on trying to build a new, better life out of the ruins of their old life. More importantly: they examine and highlight humanity's tenacity and ability to keep bouncing back. That the survivors eventually get back up, reorganize themselves for security, pooling resourced, and seeking out basic companionship. From there, they grow, they reconnect with other groups and either cooperate or war against them, either over resources or differences in opinions on how to do things in this new world. They don't all cower in ruined buildings waiting for the end to come. That the survivors looked at the ruins of the world they lost, and say "No, we CAN rebuild!"
Wraith, while the framing is different, the principle is largely the same.
You died, yes, but unlike other dead souls, you didn't immediately get sent to Oblivion. You didn't give into despair, and decided it still was not your time to go yet. That you clung on, to settle your unfinished business, and to hell with ANYTHING that was going to stop you from doing so.
Your Passions beat the permanent end.
So, you have to carve out a new existence for yourself. Maybe you choose to help out any other wayward wraiths that need your help. Maybe you simply want to let loose and enjoy lively pleasures and activities you never allowed yourself in life, or to find and grasp power and ambition you never fully achieved. It's a new world to you; now do what you can to make it yours. Correcting any mistakes you made in life or living one that you were never allowed to have. Or even more, maintaining and practicing the belief that one day you WILL achieve Transcendence and find your inner peace. Wraiths (at least the ones that are PCs) aren't curled up in their Fetters waiting for Oblivion to claim them.
And then there's the aesthetic stuff.
The Shadowlands, on top of Deathsight, always describe it as looking like our world, but more ruined and destitute, on top of the ramshackle look of structures cobbled together from the ghost of buildings long gone...don't the visuals of post-apocalypse movies kind of resemble this?
But yeah, that's my long thoughts on reframing Wraith through the genre of post-apocalypse. Was I on the money? Completely off base and demonstrated my complete misunderstanding of Wraith? Did I come off as a rambling idiot? Or suggestions to help refine this idea? Let me know!
Comment